
Originally Posted by
SSG_Orion
1. The tincture always applies 5 levels. The tincture stacks to 10 but only one application at a time. Comms cost is nominal for tincutres. Mithril is just an alternate method to acquire.
2. So there might be incentive necessary for fellow play. Fair point.
Again, this is a give and take between we devs and you players right now.
Yes correct, it gives 5 audacity. However the buff from a purchasable audacity is way too big.
Now let me move onto what I have encountered from an hour of play.
1. Audacity
1.1 Audacity CC reduction - this is ridiculous. CC is non existant. I would suggest keep it 50% for creepside and tune down to 50% for freepside too.
1.2 Audacity incoming and outgoing damage reduction - I do like the idea of inc dmg reduction but it should begin from 0. I dont like the outgoing damage increase to be bound with audacity at all. Currently its hitting hard new players. Also as mentioned above - full audacity gives less base stats compared to the purchasable audacity. Imo it should be gone or at least provide part of the max auda rank.
1.3 The increased audacity is just a grind fest, a very expensive one. Additionally full audacity creeps have 25 audacity and need to buy 11 rank starting from 5.5k (if I remember correcty) and the last 6 ranks are 7.5k each. On the other side freeps with full t3 gear have 31 audacity. Quite a disparity for a starting point. Also the fact that freeps need only 4 or 5 gear pieces to reach max audacity they can get to 36 (regular cap) just by buying tincutes. Somehow I wasnt able to trade t3 for t4, I hope this is will be fixed.
In conclusion - I would prefer Audacity to remain as it is currently, but remove outgoing dmg increase and outgoing healing.
2. Creep side
2.1 Warg - afer few spars I can say warg dps is still non-existant. I was running 3mastery, 3crit, 3phys and 3 tact mits, plus pots, 41 audacity and receiving 830k Hearth seeker is even worse than live servers. No chances vs a champ, warden. Not to mention that with new freep sets freep morale is exceeding warg morale.
2.2 Reaver - after few spars - reavers are pretty much immunte to CC due to audacity changes. Thus do better than live servers.
3. Freep side
3.1 RK - my LIs are not maxed, gear t4. Sparred BA and Reaver - audacity CC reduction makes it hard to CC creeps. Overall w/o spamming selfheals/pots it was pretty close if they used heals/pots. Also as mentioned the CC makes both sides uncontrollable and I dont think this should be the design. Otherwise no chance and I am not even a good RK. Just my only capped char.
3.2 T4 gear - apart from a slightly better stats I dont see the point of this. Better provide set bonuses to gear and jewellery rather than stats.
4. I would suggest the battlefield promotion to be even for both sides. Currently provides more % max morale for freep side with r15 capping at 20% to 15% on creep side. Not much but every % matters. Brawler do not have battelfield promotion buff (saw someone mentioned it and you asked about the name) and also brawler throw object skill slow cannot be removed by brands.
5. Freep LIs - some traceries give stats and bonuses which have no place in PVP area - i.e. range skill increase - hunters have 50m range,, piercing cry has 55m range, champ sprint for 48s with 1m cd, mini flop has 18s cd. I assume you are not planning to remove LIs from moors. Maybe at least limit the TP someone can spend in Moors so freeps cant have deep access off trees.
In conclusion - freep dps is superior, creep dps has not been changed at all. I would suggest to look at other means of balancing . Audacity has never worked and it is not going to work. So far I can say I am disappointed with the direction the PVMP is heading. I will do more testing during the weekend.
Last edited by XPICTO; Jun 30 2022 at 08:53 AM.
R14 Warg, R9 BA, R8 Beorning, R6 RK