Originally Posted by
SSG_Orion
This is not a post that pretends that there are Beorning changes imminent. It's a discussion to draw forth thoughts on our shape-shifting combatant and where some believe that there is room for improvement, skills, effects, and traits that are underwhelming, and a wishlist of what you might like to see moving forward.
Orion, Thank you very much for this.
Context for my input:
Solo, landscape, quests, max Beorning lvl 82, minor RP (i.e. No PvP, No grouping, No experience with full traits at lvl 140)
Current Red Trait Tree:
1st Row
Thrash & Critical Strike - Useful and provides a reward for the trait point investment
Any advantage - Not useful at all (if the enemy is down, hit 'em hard. Healing is rarely a beorning problem) Maybe useful for PvP or Groups
2nd Row
Bleed Damage - Useful and provides a reward for the trait point investment
Execute - Not useful at all; it is both a waste of wrath and trait points.
3rd Row
Lumber - useful (Lumber is a misnomer. A 350 lb black bear moving at 25 mph is charging and will bull doze anything smaller than a troll)
Serrated Edge - Not useful at all. Why would I spread immediate damage over 12 seconds? (Defeat it, now!)
4th Row
Melee Damage - Useful and provides a reward for the trait point investment
Enraging sacrifice - Not useful at all (Maybe in groups without a tank?)
5th Row
Turn the Tides - Only used to get deeper down the tree otherwise not useful (PvP maybe??)
Crippling Stings - Useful and provides a reward for the trait point investment
6th Row
Composure - Not useful at all (The Hearten heal is greater than 2% AND can be used to aid fragile NPCs)
7th Row
Broad Thrash - Not particularly useful. Thrash is for Single Target & Maul is for AoE. Mixing the 2 will have adverse encounter results.
Call to the Wild - Not particularly useful as the rewards are poor for the investment of so many trait points.
I do acknowledge those players (many above posters) who are far more skilled and experienced with full traits and in groups & PvP than I am.
However, for me, please keep it relatively simple. Trying to remember 6 or more cool downs and a dozen attack skills that need specific conditions, is well beyond me.
Now, how you accommodate this and the more skilled is firmly in the realm of the game dev gods.
Non combat:
Beorn's daughter Langhar has a beautiful red brown fur color that I cannot match in game. Yet I see it there in the intro.
Would it be reasonably easy to make it available for players?
Yes, a polar bear colored beorn would also be a great addition. (To RP a distant cousin in Forochel)
Thank you.
Refugee Status: Veteran (Windfola, Bombadil, Ithil, Anor, and Coming SoonTM - Treebeard)