https://www.nytimes.com/2022/09/01/o...n-tolkien.html
Interesting perspective. Read the whole thing.Established stories provide audience-tested settings in which multiple media products can be set, with all kinds of associated merchandise and “experiences” offering additional revenue. (See: the Marvel cinematic universe, Disney’s “Star Wars” and Universal’s Potterverse.) But not all stories are equally suited to being exploited by studios, and a Middle-earth that’s spread out — “like butter that has been scraped over too much bread,” to quote Bilbo Baggins — may not have the same appeal.
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What makes Tolkien’s work unique is the moral heart of his story and the consistency with which he maintains it. Rather than reveling in the acquisition and exercise of power, “The Lord of the Rings” celebrates its renunciation, insisting that the domination of others is always morally wrong. Tolkien is utterly consistent with this morality, even at the expense of his most cherished characters: Frodo has no other choice than to use the power of the Ring to dominate Gollum, but he still pays for that immoral act when he is unable to complete his quest or to enjoy his life afterward. Can a company as intent upon domination as Amazon really understand this perspective — and adapt that morality to the screen?
If viewers find themselves disappointed by “The Rings of Power,” it will probably not be because the computer-generated imagery is second-rate or there are not enough fight sequences. It will be because the new adaptation lacks the literary and moral depth that make Middle-earth not just another cinematic universe but a world worth saving.
But if his arguments have merit, they would seem to apply equally well to making video games...