Is simplifying the starter areas and levels 1-20 more of.
The "simplifying" is a particularly jarring word here, if that's what Orion meant, because the game is an open-world game so it should be rich in available landscape activities (preferably additional open world activities ... because it currently doesn't have too many of these), not reduce the number of available activities and trying to streamline player movements through - oh the irony - its open world. In an open world game (and LOTRO is a very honest one, truly open without loading screens) players should be guided by Epic story and other longer quest chains (as well as lvl ranges of zones) but they should be able to choose their own path, ideally, if they wish so, and still run into standalone activities to level up.