In the stream you mentioned you want to take a look into 1-20 lvl progression because "it can be long" and reduce the amount of quests needed to speed up the process even further (or something along those lines?). So my immediate question that arises is this:
you WON'T delete/get rid of any existing quests and storylines, right? Because the richness of your storytelling is like the biggest strength of the game so it would be worrisome to see you moving away from it, reducing old content and cheapening old regional tales by removing some of the quests/context... simply because some people are in a hurry?
If I understand it right the intention would be to make players EVEN LESS frustrated with back and forth between NPCs and hubs? Or something? And make levelling up even quicker? For players who tire going through all the storylines on alts, or are just starting out and don't pay much attention to stories? Makes me wonder what solution you may mean. Because if you don't mean reducing the number of quests (which I hope so, I guess MoL would try to stop you if this endeavor endangered the world building and chunks of pretty nice content?) then I can't imagine what possibly you can do aside from the increase of exp gains from each quest to speed things up. Only then - for everyone who actually wants to see all these little stories worth seeing
- it would cause the overflow exp and thus even quicker outlevelling of zones
so hmm, not ideal. Actually, this makes me think about the
Additional Quests idea I posted (or something like it) which would be a nice middle ground because can provide quick, autobestowed activities "in the wild" in addition to usual storied ones from hubs (for those who want it), so there would be like these new, simpler, standalone quests that don't require lots of NPC interactions, don't compromise existing stories, can make levelling up look more like a journey than a hub chore and solve some different problems too + make it possible to play the game a bit more freely and less linearly (maybe they could reward more exp than these old quest chains too? to make it quicker for some folks?)
Anyway, would be cool if you were able to clarify
a bit what kind of solution that might - possibly - be, maybe after weekend when you see this? Because idk, maybe I got you completely wrong when you talked about this. I guess I'm mostly just hoping nothing nice is being endangered here and you won't be doing any strange retcons/removal of good story content & characters! Hmm I feel like this world should be about
journey in its beautiful open world - even if someone doesn't pay much attention to quest text - so yes, please, add free-roaming exp gains someday... but don't get rid of the storied quest chains because they're important part of the world many people would like to see or repeat... so that way we can have two interchangeable playstyles to progress through landscape and
all could benefit then ; )