I'm not an end-game player and since raids are usually for people at level cap, I feel like focusing on quality-of-life improvements would be most important for like 80% of warden players rather than raid content.
What you miss, when playing solo in the Questing Area?
Warden with the Ports in some Areas are fine for playing the Quest Area.
Many damage depends on Bleeds and Lightburns. So longer fights will be better to build some Gambits, byside the stong and long you put in Battlememory before the fight starts.
As you reset the gambits, when coming out of combat.
For that a longer Gambit "keep alive" would be nice.
The 20% players that wants to play Raids, as you value. So should they not be able to get an Slot for the Endgame Content?
They bring Damage depending on Dot with them and some debuffs, on that many benefits, but a mediocre Hunter can outperform them?
Originally Posted by Rinlul
That being said, I think one thing I've always wondered is: Should classes that are more challenging to play be more powerful? Why should a much easier class be balanced with a more challenging one?
Have a look in the guy with the Bow.
Easiest to play and even the base does a lot of damage. And the Gap to the few that does more ist still big.
The more Complex Class should not be easy more powerful, as the more complex class has also additional options, but is should at least be near or a bit better then the lowest end of other Damagedealing Class.
An Example:
In Europe we build often our Houses out of Stone. It is here very common. More, it is very uncommon to build Houses out of Wood.
On the US most Houses depends on Wood.
So the Europe Houses need a long time to build, and you need materials that are more expensive - this leads to a big cost total (have 5-6 times in mind).
It it then fair, if our houses withstand stronger Winds as the cheaper, faster and less complex Woodenhouses?
(So no one should feel offended. It is only not easy to understand why not building with stone in a stormrich area for an Europe guy - execept of the costs)
An Other:
If you have to fix a broken somethin, then you can use duct tape
Or you use maybe better and more complex appications like spines, screws, ...
Hope this will show, why more complex could and good played, also should be maybe better as the easy and cheap 1,2,3 and 4 Rotation.
Originally Posted by Rinlul
I do think one big advantage that warden has over other classes is that you can switch between medium tank, ranged dps, single-target DoT, and AoE DoT very fluidly within one battle.
This does not happen.
The Threadgeneration depents by the muliplier you get by chosing the blue line way as core.
In the Past x years (7 maybe?) they did not mentions this - you have a small lack of forcetaunts on the Warden.
The Second best option, to leach Aggro out of the Fellowships Damage vanish some years ago.