Quote Originally Posted by Jakreal View Post
Incoming damage is just too high!

The problem with how wardens tank has everything to do with its passive mitigations being too low and no reactionary cooldowns ON PAR with juggernaut, pledge, ward.

We dont have as many or as useful of cooldowns either. We have never surrender, a silly blue capstone (which you are addressing), and that's it.


Most of our mitigations is tied up in gambits and defiant challenge. If any mitigations are tied up in gambits they should be EXTRA like guardian fortification, not our base mitigations.

And with everything up you are STILL BELOW a guardian or cappy in mitigations.

We have self heals that will EVENTUALLY heal us (only if the self heals critical). Guardian has an immediate 700k(last time I played) catch a breath.

Spike damage is what keeps wardens below other options as tank. And it really is that simple.
I hear your concerns. There should not be a vast mitigation gap between tanks, but you should also have self-healing capability that far outstrips what a Guardian has access to. If Bullroarer opens and the HPS you provide yourself is still below what a Guardian can provide for themselves, that's an issue.

As an aside, you will also be gaining a small (though not insignificant) Incoming Damage reduction from Shield gambit buffs.

And yes, your direct damage mitigation is mostly attached to FtFP and Restorative Shieldwork. They may not be strong enough, or two skills may just be too few. It's not out of line with most other tanks though, so I'm not too worried in that regard. I'll be keeping an eye on overall values during Bullroarer in any case.