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  1. #51
    Join Date
    Mar 2007
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    98
    It was bad enough grinding out 3 portents for an account in the past. We need to know which classes will be needed in the next raid in order to make an informed choice. I don't know, I was looking forward to the ill-omens because I needed a break from the current end game instances but this makes me not want to do any of it.

    Orion, I just don't understand. You guys make these raids, you over tune the boss damage and add enrage timers. Those 2 factors dictate that these items will be mandatory for t3 and t3+ raiding for any players that haven't already completed these instances. Your actions say one thing and your words say another. Really confusing.

  2. #52
    Join Date
    Jun 2011
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    569

  3. #53
    Join Date
    Jun 2011
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    1,381
    Yup. Adding to this as well.

    The uproar from pretty much everyone, both here, on DCs that devs are part of and, ingame is pretty telling.

    Revert them back to how they were before, or honestly just remove them. It's so ridiculous this change.
    Ex Gilrain, - World First Watcher V1, - Server First Draigoch, - Server only ToO T2C None Burg stack on level.
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  4. #54
    Join Date
    Jun 2011
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    0
    Quote Originally Posted by Capt.Hunor View Post
    Wrong. It's 4x6 per day x 12 = 288 skirmishes
    For 1 character will be 6x12 = 72 skirmishes.

    That's ....LOL.
    4 x 6?

    4 skirmishes each day(out of the 5 you can choose), for my 12 characters, for 12 days? (so 48 skirmishes for 1 toon), technically less because one of the days you do 3 per day.

    Regardless way too many...

  5. Feb 02 2023, 11:05 AM

  6. #55
    Join Date
    Jun 2011
    Posts
    1,433
    Just want to echo what everyone else is saying. This is a move in the wrong direction.
    "The internet is a bubble dominated by the loudest, most unrepresentative voices; an infinitesimally small minority of a minority which, deaf to reason and the opinions of others, deludes itself that somehow it is the voice of the majority. An infinite echo chamber of shrieking, witless banality."

    "Everyone draws the moral line of what's acceptable just slightly below what they're actually doing."

    "Er gwaetha pawb a phopeth. Ry'n ni yma o hyd."

  7. Feb 02 2023, 11:08 AM

  8. #56
    Join Date
    Nov 2012
    Posts
    13,146
    Hmm, I see this is an unpopular change.

    Can't say I disagree with the general consensus in here.

    That said. I'm going away for a week during this event, and I'd been wondering how I'm going to manage to grind out my three alts, to gain my three account bound portents with a week off-game.

    SSG just made things very easy for me. I won't bother with Ill Omens at all this year. Shame of course, this used to be my favorite event in game. 101 - in how to ruin content.
    Sometimes, no matter how hard you look, there is no best light.


  9. #57
    Join Date
    Apr 2022
    Posts
    409
    To be clear, we understand that these short-cycle events with items considered to the best available - even if only for a short time - are something sought after by all players.

    Given the response that we have seen through myriad sources - we are looking at a more broadly available solution for these specific rewards.

  10. #58
    Join Date
    Aug 2013
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    0
    Quote Originally Posted by SSG_Orion View Post
    To be clear, we understand that these short-cycle events with items considered to the best available - even if only for a short time - are something sought after by all players.

    Given the response that we have seen through myriad sources - we are looking at a more broadly available solution for these specific rewards.

    That means we can obtain them at a later stage as well and don't have to farm them now ?


  11. #59
    Join Date
    Jun 2011
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    151
    Quote Originally Posted by SSG_Orion View Post
    To be clear, we understand that these short-cycle events with items considered to the best available - even if only for a short time - are something sought after by all players.

    Given the response that we have seen through myriad sources - we are looking at a more broadly available solution for these specific rewards.
    Are you going to extend the event then? Do we assume the change we want is coming?

  12. #60
    Join Date
    Aug 2013
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    0
    Quote Originally Posted by Feldanor View Post
    Are you going to extend the event then? Do we assume the change we want is coming?
    I would guess it's more of a longterm solution, of them being able to drop from reliable sources like instances

    an extensions of the event wouldn't really change that much


  13. #61
    Join Date
    Jun 2011
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    569
    Quote Originally Posted by SSG_Orion View Post
    To be clear, we understand that these short-cycle events with items considered to the best available - even if only for a short time - are something sought after by all players.

    Given the response that we have seen through myriad sources - we are looking at a more broadly available solution for these specific rewards.
    Sincerely, we don't see the reason of this changes.

    "more broadly available solution" is this. It's simple


  14. #62
    Join Date
    Apr 2022
    Posts
    5
    Remove portents then there is no issue

  15. #63
    Join Date
    Apr 2013
    Posts
    38
    If, as SSG_Orion says they wanted to make them align more with the class/character AND make them more broadly available, then the simplest solution would be to make them Unique (Only able to carry/use ONE at a time) AND Bound to Account. Which would in one fell swoop make players 'align' and have them 'broadly available' to the player (And their alternative roles/alts) at the same time.

  16. #64
    Join Date
    Mar 2007
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    98
    Quote Originally Posted by SSG_Orion View Post
    To be clear, we understand that these short-cycle events with items considered to the best available - even if only for a short time - are something sought after by all players.

    Given the response that we have seen through myriad sources - we are looking at a more broadly available solution for these specific rewards.
    Not sought after, will be required.

    I hope the solution isn't delvings.

  17. #65
    Join Date
    Sep 2010
    Posts
    3,137
    5 gold coins says portents get added as the reward for completing 1000 T10 delvings.

  18. #66
    Join Date
    Jan 2015
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    295
    Quote Originally Posted by SSG_Orion View Post
    To be clear, we understand that these short-cycle events with items considered to the best available - even if only for a short time - are something sought after by all players.

    Given the response that we have seen through myriad sources - we are looking at a more broadly available solution for these specific rewards.
    I don't understand why you can't standardise your development. Stop flip-flopping between one variant and then another, it's an easy own goal for SSG.

    The net result, a frustrated player base.

    P.s the lag is lovely at the quest locations.
    Lob
    [EU] Evernight

  19. #67
    Join Date
    Jul 2022
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    532
    Quote Originally Posted by SSG_Orion View Post
    Because these are considered the best level-capped items of their type, we wanted to avoid the perceived necessity of these items as voiced by a cohort of players in years past who felt that they needed to grind to acquire all of the items.
    So thats why this year we need to grind them on all characters, not just tree times and pass them to one we want to.
    Sounds like SSG logic

  20. #68
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    Jan 2007
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    11,162
    Quote Originally Posted by 1Asy1 View Post
    I don't understand why you can't standardise your development. Stop flip-flopping between one variant and then another, it's an easy own goal for SSG.

    The net result, a frustrated player base.
    Very much this.

    Raid gear and festival teals have been account-bound for years now, and it's been universally lauded as an obviously good solution in an alt-heavy game like this. Why change now?
    Arda Shrugged : Elendilmir (RIP) -> Arkenstone -> Anor (RIP) -> Landroval -> Treebeard

  21. #69
    Join Date
    Mar 2022
    Posts
    1,590
    Tried to do them on all my active chars, 10. Got 8 done. But 3 times the effort for a third of the reward just does not compute. Maybe by next year I will have recovered.

    Might continue on one of the stoned toons as in a year or two might want to move her up to level 140. The old portents, oddly unchanged and covering all char needs between 75 and 135.

    Two further events for us to access more than the one bound fill me with dread.

  22. #70
    Strider5548's Avatar
    Strider5548 is offline Legendary Hunter of Middle-earth
    Original Challenger of Jagger Jack
    Join Date
    May 2007
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    3,911
    Quote Originally Posted by Capt.Hunor View Post
    Sincerely, we don't see the reason of this changes.

    "more broadly available solution" is this. It's simple

    +1, the solution is really simple, just make them bind to account and share a cooldown. Yes an overwhelming amount of people dislike having such powerful rewards on a time limited basis, but by making them char bound it just became significantly worse.
    Servers: Treebeard | Arkenstone | Landroval
    Classes: Hunter | Champion | Loremaster | Warden | Beorning | Guardian | Captain | Burglar
    Creeps: Warleader | Reaver

  23. #71
    Join Date
    Sep 2013
    Posts
    398
    For once devs did the right thing.

    Firstly, why you want more than 1 of those items in your pocket of your character? You guys are screaming for the game to be super easy and nostalgia of old times and all this #@&% and blah blah blah and now you want every buff in the world to make you happy?

    Secondly, Why you want one of those items to more than your main characters?? Just farm it for your mains on which you constanly Raid.

    Thirdly, Why you have more than 1 main character? I have 1 main character which is my Guard and 2 more secondary mains which i wont bother to get those items. I barely survive with 1 main character with my Job and GF so making those items bound to character make my life easier and i would only have to farm this item once for my Guard only. Guys for real focus on 1 character on which you can play very well without sucrificing your real life.!!!
    REMOVE Rohan Kingstead Homestead from the open world map it ruins the immersion and a shame for the ART.

  24. #72
    Join Date
    Jun 2011
    Posts
    569
    Quote Originally Posted by Aleziana View Post
    For once devs did the right thing.

    Firstly, why you want more than 1 of those items in your pocket of your character? You guys are screaming for the game to be super easy and nostalgia of old times and all this #@&% and blah blah blah and now you want every buff in the world to make you happy?

    Secondly, Why you want one of those items to more than your main characters?? Just farm it for your mains on which you constanly Raid.

    Thirdly, Why you have more than 1 main character? I have 1 main character which is my Guard and 2 more secondary mains which i wont bother to get those items. I barely survive with 1 main character with my Job and GF so making those items bound to character make my life easier and i would only have to farm this item once for my Guard only. Guys for real focus on 1 character on which you can play very well without sucrificing your real life.!!!
    It's not your business how much characters are we play as main. What a bunch of st...questions.
    I'm playing three classes as main and the last time we got the same item bound to account.
    Now is no difference at all just another reason to make the playerbase unhappy.

  25. #73
    Join Date
    Apr 2022
    Posts
    409
    After looking the items over and taking into consideration the feedback received, we have decided to do the following:#

    1. In reviewing the efficacy of incoming damage portent , we decided that the efficacy of the item was too high in its implementation. We are changing the portent into a damage negation effect to ensure that the effects do not stack. The percentage will not change, just the type.

    2. Players will be able to earn and choose one portent for each character throughout the Ill Omens event.

    3. After the event is complete, all of the level cap portents available through the Ill Omens event will be placed into the treasure profiles within the new Carn Dûm cluster - pre-raid. This will allow cap level players to collect all of the portents available in the Ill Omens event through the new instance cluster.

  26. #74
    Join Date
    Jun 2011
    Posts
    4,308
    Quote Originally Posted by SSG_Orion View Post
    After looking the items over and taking into consideration the feedback received, we have decided to do the following:#

    1. In reviewing the efficacy of incoming damage portent , we decided that the efficacy of the item was too high in its implementation. We are changing the portent into a damage negation effect to ensure that the effects do not stack. The percentage will not change, just the type.

    2. Players will be able to earn and choose one portent for each character throughout the Ill Omens event.

    3. After the event is complete, all of the level cap portents available through the Ill Omens event will be placed into the treasure profiles within the new Carn Dûm cluster - pre-raid. This will allow cap level players to collect all of the portents available in the Ill Omens event through the new instance cluster.
    Nah. Either remove outright or disable in group instances. Thanks.
    ~ Take the player, not the class ~

  27. #75
    Strider5548's Avatar
    Strider5548 is offline Legendary Hunter of Middle-earth
    Original Challenger of Jagger Jack
    Join Date
    May 2007
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    3,911
    Quote Originally Posted by SSG_Orion View Post
    3. After the event is complete, all of the level cap portents available through the Ill Omens event will be placed into the treasure profiles within the new Carn Dûm cluster - pre-raid. This will allow cap level players to collect all of the portents available in the Ill Omens event through the new instance cluster.
    Does pre-raid mean they will drop until the raid is released, and then no longer be available?

    Thanks for taking time to consider options and coming up with a proposal. In all honesty though, I think just keeping them account bound would have been the easiest solution. A lot of people will be unhappy regardless as long as these things exist, but the majority of people (including many who are going bananas right now) would have been just fine grinding on 3 characters and being done with it. It feels like the solution is kind of addressing the problem but in an overly complicated way.
    Servers: Treebeard | Arkenstone | Landroval
    Classes: Hunter | Champion | Loremaster | Warden | Beorning | Guardian | Captain | Burglar
    Creeps: Warleader | Reaver

 

 
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