It's not really the focus of this thread, but I will say that we have some ideas around this. It is not likely that there will ever be a "perfect solution" for up-leveled characters in the Ettenmoors. But, we do think we have a nifty possible solution that will take a little longer to prove and implement. More on that, when we get closer to what it might be.
Can the task item persist after completion? For creeps with an upcoming 1m grams map it isn't so bad, probably more burdensome after the other map changes, but freeps GV map is 30m still. Regardless, for both sides having the task item persist until say you complete the cap stone quest for the series (think its 15?) would be nice.
Even if it isn't the goal of the rewards, having the keep quests converted into ones for the whole zone would be nice![]()
Rank 15 Minstrel, Rank 12 Rune-keeper, Rank 7 Champion
Rank 13 Weaver, Rank 11 Blackarrow, Rank 10 Reaver, Rank 10 Stalker, Rank 10 Defiler, Rank 7 Warleader
Great addition to PvMP. I hope you will consider increasing the VXP reward. This would not only make the game more alt-friendly, it would also give PvE players an incentive to play PvMP.
Additionally, perhaps consider adding Enhancement Runes as a reward. That way PvMP players can actually upgrade their LIs by playing PvMP.
Feailuve, Akabath, Failure - Evernight
Also known as Giliodor
I love the thought that went into this. Thank you. It inspires a quick story time with old man, Orion.
Back in the, proverbial, day, Ettenmoors efforts had a direct impact on the game world outside. When the forces of evil were winning a pall cast over the world and had a truly MINOR impact on the game world. When the force of good were winning there was another MINOR buff that spread across the game world. Players on the whole hated this aspect of the system.
Now, you may wonder why I would equate your idea with this anecdote of LotRO history. If, we did something, like this it would make more sense to bring that aspect of the system back. Or, create an area of the world where this was felt.
For me, Infamy/Renown is about the smaller servers so they can move forward too.
Could also look like this:
- Reward Pack 3:
Infamy/Renown: 4'000
Commendations: 2'000
Virtue XP: 1'000
Legendary Item XP: ~250'000
Treasure: 1 Pull from Ettenmoors gear, 1 stack of Ettenmoors consumables, 1 pull from Legendary Item: 15x Enhancement Runes (Incomp)
- Reward Pack 2:
Infamy/Renown: 5'000
Commendations: 4'000
Virtue XP: 1'500
Legendary Item XP: ~420'000
Treasure: 1 Pull from Ettenmoors gear, 1 stack of Ettenmoors consumables, 1 pull from Legendary Item: 20x Enhancement Runes (Incomp/Legendary)
- Reward Pack 1:
Infamy/Renown: 6'000
Commendations: 6'000
Virtue XP: 3'000
Legendary Item XP: 675,000
Treasure: 1 Pull from Ettenmoors gear, 1 stack of Ettenmoors consumables, 1 pull from Legendary Item: 25x Enhancement Runes (Incomp/Legendary)
That would then probably be too much even for the small servers, as I said are only suggestions.
A few things here:
- Return to Gramsfoot skill is now on a 1m cooldown
- New PLAYER to the Ettenmoors tutorial is in for the next BR
- During that new PLAYER to the Ettenmoors tutorial, they will get a permanent Return to Glân Vraig skill on a 1m cooldown
- Task item does not persist due to technical limitations
- Location based kills will NOT be converted to the entire zone for exploitative reasons
Rank 15 Minstrel, Rank 12 Rune-keeper, Rank 7 Champion
Rank 13 Weaver, Rank 11 Blackarrow, Rank 10 Reaver, Rank 10 Stalker, Rank 10 Defiler, Rank 7 Warleader
I'm aware of that, that's why I'm talking about the small servers where not as much goes as on Arkenstone/Evernight, it's really needed on smaller servers unless there's another targeted change coming as far as ranks are concerned, which again I'm fine with, however others won't share the opinion, which isn't a bad thing.
Perhaps also having housing rewards to pvmp would interest people. Like yard statue of raid boss or lumber camp palassades. I know there are people that are obsessed with housing...to put it mildly.
Also on a note of map exhaustion, some say they are tired with the map. I know ettens is going to stay and I like it, but for those who don't perhaps, and I don't know if it would be technically possible, to have a rotating summer, winter, fall ettenmoors map. So same map but with seasonal assets and texture. Its crazy how you can change the look of something and it feels it all changed but nothing really has. I don't see that this would change any game mechanic, just a way to always keep it fresh.
It's a cool idea. A buff to crafting speed or crafting xp or crafting guild xp would be a cool way to tie the "homefront" into the war. They supply us with consumables, our victories make the things they like to do easier and both groups feel like they're participating. Make some moors specific consumables they can craft, and give them titles and housing decorations associated with crafting amounts of them. May be special crafting stations in Ost Ringdir and Hoarhollow with enhanced attributes to bring them out to do their support on the front lines without actually participating in combat... I know it's not in scope of this discussion, but it's a cool idea.
Phrasing! Doesn't anybody do phrasing anymore?
You might be right about that. However, PvMP once was a premium feature and not everyone could participate. That has changed.
For example, at level 130, there was also a BiS crafting breastplate - so technically this armour required crafting. Also a system that not everyone likes. I don't see a problem here - but I still understand your concerns.
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It would be nice if you would consider and maybe run a test/pilot of a lower level PVP area. It would serve the purpose of allowing new players to PVP and lower level freeps and creeps an opportunity to learn how PVP works in LOTRO. It would also serve a secondary purpose of setting up a location where people could just have fun and PVP vs. worrying about rank and everything else. In the long run it could possibly increase Moors participation as people would have the opportunity to learn the ropes without the massive farms of lowbies that happen these days. Please consider a test of this concept.
Everyone starts out as clueless and mostly hapless in the Moors. To me, your Moors experience is really formed by the people you group with. Find a tribe/kin that matches the experience you want to engage in. There are super casual groups all the way up to 'hardcore'. Just turn off OOC.
Landy Horrorbuisness BA 9
Arkenstone Redrighthand WL 14
I will gladly give a feedback how much Virtue XP i needed to max out all my characters from level 84 to 85 next week, i need worth lots of month of reward packs as proposed here. But maybe you should run those numbers too, to see if a big amount of virtue xp is really that bad to the character progression.
For me the virtue system is a bit flawed, who reaches all max virtues on a character by just deeding? And once they do, what was this time investment? Well but that is another topic, this here is about ettenmoors rewards. Maybe all virtue XP systems need a little bump up then.
Well if someone pulled 0 in 1 year, it will leave a bad taste too. Just wanted to mention, less rng is better than going full rng.
Gacha games give you at least a pity roll which will grant you a golden item every X pulls (Often 80 or 100).
I would just give out a currency and let ppl pick their reward. Even if they gotta save up for a month or 2, better than rolling and loosing. In my case every teal and violet tracery will land in the shredder, sadly, because we cant even convert them to a golden version. On top of all the useless golden traceries that occupy like 40 slots in my storage because we cant change them.
Props to the person that brought up the glain treasure chests with 105er loot, you could just reuse that system and give it a purpose again too.
Last edited by MedianThrol; Feb 10 2023 at 02:20 PM.
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Yes why don't you add a tier 3 raid and a 6 man and couple 3 mans aswell...smh
It's a PvP zone..for PvP, if people want to be incentivized, they can do what we have been doing for years, go kill the other side.
People who despise/dislike PvMP, arent coming out to PvP, so you can can the incentive take.
If it were upto me, I'd remove all the quest rewards out there now.
This is a great idea on paper. The problem in the Moors these days are the farming groups that only exist to annihilate low level freeps and creeps. For whatever reason there are some people in game who bounce from server to server looking for people to destroy and crowing about it in OOC. They take the fun out of PVP. A lower level area where people are capped on rank and level would serve the purpose of being mostly for PVP and the farmers would get little to no gain. My concern about the incentives being displayed is that this will just be used to farm creeps, get their weekly rewards and go back to PVE. The rewards need to be limited to Moors use only in my opinion in order to give the creeps a chance at PVP. The low level PVP zones were outstanding and always busy in Dark Age of Camelot. If fact the lowest level zone "Thidranki" (SP) was always active. It was an area for fun and PVP. Those interested in rank farming had very little to gain in the low areas. I would be perfectly happy to be rank and level capped if it meant actual PVP and fewer farmers in the area. Let the farmers go to the high level areas and do their farming and move on. Let those interested in actual PVP have an area for PVP. A area that was dedicated to PVP would be an incentive to go back to the Moors and the game.
Last edited by Neinda; Feb 10 2023 at 04:13 PM.
Then have quests drop a new "Token of Renown" instead so everybody starts from zero. Making tokens of valour worthless shouldn't bother too many people, they're already pretty close to worthless. Maybe make them disenchantable into a few comms to cut down on the number of torches and pitchforks heading your way if you're worried about it.
Do you really understand so little about the design of the zone? It sounds like you'd be content to just shuffle back and forth from GV or Grams to the nearest keep all day long. Many people do not actually enjoy that. But there is no alternative, because there is no one else to be found on other parts of the map. Hence, an incentive has to be created to make people use others parts of the map. This is the way to do that. If done correctly, it should improve the quality of PvMP. PvE isn't the goal. It's the means to an end. Would've thought that's quite clear.
Feailuve, Akabath, Failure - Evernight
Also known as Giliodor
And what about Creeps? There is no system outside the Moors whereby players could engage in activities that would benefit Creeps in the Moors. It would certainly be lore-breaking for our main characters to be intentionally aiding Angmar in that way. So while it's a brilliant idea in theory, it would necessarily be entirely one-sided in practice.
Arda Shrugged : Elendilmir (RIP) -> Arkenstone -> Anor (RIP) -> Landroval -> Treebeard