Previous post: https://forums.lotro.com/forums/show...###-in-U33-1-1
A large portion of the previous issues have been fixed. This list is not meant to "demand" bug fixes or class reworks. It's merely meant to be a small write-up of all issues surrounding the burglar class to make it easier for the Devs to fix things in case they decide to work on Burglar again.
Trait lines:
Red Burglar is back! It's once again a viable DPS spec and is filling the niche of pure Single Target DPS. Very nice.
Yellow Burglar unfortunately isn't the most fun support class. Its mostly there for Trick: Disable and Addle Debuffs, however, it now also offers great DPS for a Support class. However, due to the nature of the class, it will continue to only ever function as an addition to the much better support class Loremaster but can never replace one.
Blue Burglar is sort of an in-between of Red and Yellow Burglar. It offers more utility than Red Burglar (Gamble debuffs) but isn't able to compete with it from a DPS perspective. It has a lot more damage than Yellow Burg, but offers way less support. This is probably fine, as it's impossible to balance all 3 specs to be viable at the same time. Blue line could also be a potential candidate to be removed as a main line and incorporated into the other lines, just like it was done for Minstrel/Warden.
General issues and bugs:
- Offhand Critical and Devastating Hits do not grant Critical Responses, this is true for Autoattacks & skills that use Offhand Hits; Burg is missing out on a lot of critical responses because of this
- Critical Hits with "Double-Edged Strike" and "Gambler's Advantage" can only consume Critical Responses but do not grant them themselves; this is probably due to them consuming the Critical Response AFTER they grant a Critical Response themselves, not sure if this is intentional as this wasn't the case prior to U23.5
- "Gambler's Advantage" DoT effect is snapshotting the damage based on the amount of DoT damage of Tier 1 & the scaling of T2 - T5 is solely based off T1 DoT damage
- "Provoke's" +20% Critical Chance on the next skill duration is bugged. It should have a 10 second duration, but in reality the buff disappears in 1 second and it only applies correctly if you already have a skill queued up right after Provoke.
- the following abilities can miss and BPE (such as most physical attacks) but also be resisted (such as most tactial attacks), which is very unusual for most skills: "Exploit Opening", "Cashout", "Trick: Counter Defence", "Trick: Enrage" and "Trick: Disable". This is because they're classified as "Melee skills" while also having the "Resistance type: Physical".
Line-specific issues and bugs:
Blue Line:
- "Cashout" damage when consuming Red Gamble isn't scaled properly
- "All In" +Finesse buff is not scaled properly
- Landing a Killing Blow during "All In" will not count if you're part of a raid group (due to new landscape raid changes)
- "Overwhelming Odds" passive - Fellowship maneuvres aren't relevant in current endgame
- "Swift and Subtle" trait - 5 trait points for +50% heal on an already very small heal is exceptionally bad
- Green Gamble's "Cashout Damage Multiplier" doesn't actually work
Yellow Line:
- "Confound the Fools" passive is granting more things than what is written in the tooltip (such as Riddle duration + Grace period)
- "Complicated Terms" trait - doesn't actually provide Grace period on Dazes like Riddle
- "A Trick for all tastes" passive - breaks "Clever Retort" DoT Damage when traited
- "Trick: Counter Defense" - there are no situations where Counter Defence would be better than Disable, Enrage or Dust
- "Clever Retort" isn't scaled properly - it's never worth to trait this skill, despite the fact that this skill lets you enter "Combat Stealth"
- "Self Adulation" trait - 5 trait points for +25% healing on a skill that hasn't been scaled properly is exceptionally bad
- "Opportunist" trait - critical magnitude on this trait doesn't seem to be correct
Anything I missed? What are your thoughts?