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  1. #76
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    Jun 2011
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    Regarding the map... I noticed you can click on Carn Dum on Angmar map now and it takes you to the new "reimagined" version that's called something else entirely. Gotta be the most confusing thing in the map system up to date yet.

    I recommend just removing that plus and spare your players confusion - there are going to be A LOT of players confused by this space, I'm telling you... casuals, regulars and newbies alike... the least you can do is remove that plus button (have it just in map list) and spare them the trouble. They don't need to wonder about this confusing space at level 50 thinking that maybe it's how the lvl 50 instance of Carn Dum looks like, or maybe it's extension of the landscape or maybe something else, only to be told confusing things by playerbase or just find out at end game it's "reimagination" that actually continues some storylines... I mean, seriously. It's not like you have different stages of MT battle stamped on the main maps, they're just via swift horse and that's it. This space should have the same treatment, since it's neither extension of actual landmass/living world nor a full blown Tales of Yore region

  2. #77
    Join Date
    Dec 2008
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    1,994

    RK changes

    RK changes are going to completely wreck that class. I'm not sure what the thought-line was here, but maybe they should try to take an RK against some challenge content with those changes. Maybe it's all for PvE. They won't last 30 seconds in moors.
    Please, don't make any RK changes at all.
    Last edited by Nouri; Feb 10 2023 at 05:28 PM.
    Casinoari - Rank 15 RK - Arkenstone
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    Casinari - Original Challenger of Saruman Minstrel - Arkenstone
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  3. #78
    Kehleyr_SSG's Avatar
    Kehleyr_SSG is offline The Lord of the Rings Online Team
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    May 2008
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    Unfortunately we are going to have to postpone Beta #3.

    We hope to be able to have a short session starting tomorrow, 03/02. We will keep you posted!
    Quality Assurance Team Lead
    The Lord of the Rings Online
    "All we have to decide is what to do with the time that is given us." -Gandalf

  4. #79
    Kehleyr_SSG's Avatar
    Kehleyr_SSG is offline The Lord of the Rings Online Team
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    May 2008
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    Due to circumstances outside our control we need to cancel Beta for this week.

    Please stay tuned for information for Beta #3 2.0, targeting next week!
    Quality Assurance Team Lead
    The Lord of the Rings Online
    "All we have to decide is what to do with the time that is given us." -Gandalf

  5. #80
    Join Date
    Apr 2015
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    4,112
    Since we have SV gear in barter, can you allow us disenchant SV gear into embers? SV runs looks like waste of time because of low chances to get Necklace/Class essence, and first/second boss don't drop anything vital. Final boss have all drop what we need, but because he have so many mechanics working in same time, not every team can beat him. That make SV runs just total waste of time and make people unhappy. We will be more happy if we at least get embers from it. After all, that's why we have embers in first place, right? To get just something from any instance.

  6. #81
    Join Date
    Apr 2020
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    154
    Quote Originally Posted by Elmagor View Post
    Since we have SV gear in barter, can you allow us disenchant SV gear into embers? SV runs looks like waste of time because of low chances to get Necklace/Class essence, and first/second boss don't drop anything vital. Final boss have all drop what we need, but because he have so many mechanics working in same time, not every team can beat him. That make SV runs just total waste of time and make people unhappy. We will be more happy if we at least get embers from it. After all, that's why we have embers in first place, right? To get just something from any instance.
    Think it is maybe better to tie a weekly to it, so that completing it 3 times on level 140 gives 500 embers or something.



    Can we adjust these and advance them to match the Thrang Pocket atleast? Now even the Hiddenhoard one is better.



    These are okay, but please increase the vit to match the Hiddenhoard ones. Want to use more items from the new raid instead of Hiddenhoard still.

  7. #82
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    Apr 2015
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    4,112
    Quote Originally Posted by Hierona View Post

    These are okay, but please increase the vit to match the Hiddenhoard ones. Want to use more items from the new raid instead of Hiddenhoard still.
    I think devs don't want to see people stack vit essences, that's why they add class essences into new gear, to force us use other essences.

    Quote Originally Posted by Hierona View Post
    Think it is maybe better to tie a weekly to it, so that completing it 3 times on level 140 gives 500 embers or something.
    If we don't get class essences from CD instances, we will be forced farm SV/DoCG for class essences because new gear have slots for them. More gear with class essences slots - even more runs with SV/DoCG

  8. #83
    Join Date
    Aug 2013
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    2
    I'm on bullroarer, and i see the pocket object in Gwathrenost T2, the stats are the same between might/agi/will. Don't know if it's on purpose but shouldn't be different stats between pristine carn dum etched emblem and riveted emblem? =)

  9. #84
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    Apr 2020
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    154
    Quote Originally Posted by Edhelae View Post
    I'm on bullroarer, and i see the pocket object in Gwathrenost T2, the stats are the same between might/agi/will. Don't know if it's on purpose but shouldn't be different stats between pristine carn dum etched emblem and riveted emblem? =)
    Yeah, that is what I'm thinking too. The sturdy might pocket should have atleast have 12k vit, some tact en phys mit en maybe some nice resistance/incoming healing/fate.

  10. #85
    Join Date
    Jun 2011
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    3

    Never Surrender Broken

    In this latest beta, Never Surrender (wardens) only lasts 20 seconds, confirmed that this is the same in red and blue line, making it currently a useless skill.

  11. #86
    Join Date
    Apr 2022
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    409
    Quote Originally Posted by DoRonRon View Post
    War-spoil's Carry-all being exclusive to PVMP we presume? And the three; Small, Medium and Large?

    I guess it's one you can have a good idea on how large you want to go with it, based on existing stores. Unless they come with substantially more items arriving into the game.
    Correct. The War-spoils carry-all will only hold trophy items that are specific to Ettenmoors quests.

  12. #87
    Join Date
    Feb 2007
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    2

    Updating Hunter Traceries to Reflect Skill/Power Changes.

    Is the tracery for Strength of Earth going to be updated to reflect the changes to the skill? Either by extending the duration of the power recharge tic or by increasing the power gained by tick. A duration reduction similar to Press onward would also make sense for this skill since it is serving a similar function. Also changing the passive to a power based passive of either more base power or increased in-combat power regen would line up nicely.

  13. #88
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    Jun 2011
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    7
    Quote Originally Posted by LordOfTheSquids View Post
    Champion:
    • Bracing Attack is now a ratings-based heal, which scales in potency with your character's level.
    Will there be a critical chance of healing again?

  14. #89
    Join Date
    Feb 2023
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    99
    Quote Originally Posted by LordOfTheSquids View Post
    Chord of Salvation is no longer an immediate skill.
    Why? Basically the only nuance to playing Minstrel is judicously using immediates and fasts, especially in blue. Why make the class feel even more boring and slow?

  15. #90
    Join Date
    Jan 2007
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    186
    Quote Originally Posted by bollgrim View Post
    In this latest beta, Never Surrender (wardens) only lasts 20 seconds, confirmed that this is the same in red and blue line, making it currently a useless skill.
    Its an actual skill now instead of a set and forget "passive"..........

  16. #91
    Join Date
    Jun 2011
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    263
    If you need to have T5 SV completed in order to barter for the necklace then you most likely already have one. A barterer to exchange one for another would be better.

    Also, complete T3 for the bracelets? really?

    Now that fate will not provide in power regeneration they are not that great compared to Storva bracelets or even those from the boxes, especially considering the huge amounts of unnecessary finesse some of them have. Not that it is hard to get them, just tedious to do run after run ad nauseum...

    You are not making us want to play the content more with these additions. Thumb down for these!
    Arequain Belechael, Legate of Celosien, Minas Brethil, Lebennin

  17. #92
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    Apr 2015
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    4,112
    It's ok what Carn Dum Instance gear and jewelry have almost same stats right now? They working as placeholders right now? Like jewelry for different classes have same stats, and blue/gold jewelry have same stats?

  18. #93
    Join Date
    Dec 2021
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    154
    The new Court of Celeborn map doesn't seem to work for me just appears as a grey square.

    I understand that you have changed how the maps like but was it intended to have the east and west Rohan overlook maps be removed/inaccessible when zooming out of the sub regions since I think they were quite useful in path finding and know which areas are in the east and which are in the west.

  19. #94
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    Jul 2022
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    532
    Quote Originally Posted by Khluzainn View Post
    Its an actual skill now instead of a set and forget "passive"..........

    Please dont. Actual skill. Call it useless. NS was never set and forget skill.
    Such is hunter Find the Path.
    But a one who never played wrd /above quest-festival lvl/ there is no way you know that.

  20. #95
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    Apr 2015
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    4,112
    Quote Originally Posted by Skohgar View Post
    The new Court of Celeborn map doesn't seem to work for me just appears as a grey square.

    I understand that you have changed how the maps like but was it intended to have the east and west Rohan overlook maps be removed/inaccessible when zooming out of the sub regions since I think they were quite useful in path finding and know which areas are in the east and which are in the west.
    Also they screw new Enedwaith map big time. Especially when you follow river to Thror's Coomb. You move south to river and follow road, but map show you to the north of river. Narn's Pike totally messed in map and we even don't have any snow in gviberas/giants location. All map coordinates in Enedwaith map looks like they need moved a bit to south based on actual map

  21. #96
    Join Date
    Dec 2021
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    154
    Quote Originally Posted by Elmagor View Post
    Also they screw new Enedwaith map big time. Especially when you follow river to Thror's Coomb. You move south to river and follow road, but map show you to the north of river. Narn's Pike totally messed in map and we even don't have any snow in gviberas/giants location. All map coordinates in Enedwaith map looks like they need moved a bit to south based on actual map
    That is not new to this beta though has been like this for half a year since they updated the map

  22. #97
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    Apr 2015
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    Quote Originally Posted by Skohgar View Post
    That is not new to this beta though has been like this for half a year since they updated the map
    Yes, I know. I just hope they notice that discussion about map problems and fix both of them in same time

  23. #98
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    Dec 2021
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    154
    Yeh also the map has tons of dunland, eregion and swanfleet but fades out in the coomb so that you can't even see the mountains properly on the map.

  24. #99
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    Jun 2011
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    1,014
    Quote Originally Posted by LordOfTheSquids View Post
    Bullroarer is OPEN


    Guardian:
    • Brutal Charge now only stuns enemies when you use a damaging melee skill.

    Will this make War-chant lose the stun? Or is that also considered a "melee skill"? I see it is marked as one in the game, so I hope it won't lose the stun. I've been playing a Guardian since 2008, and I think the Brutal Charge stun is one of the most useful and fun dps line skills playing both solo and teaming up. Removing it will make the Guardian more bland, I feel. Hopefully War-chant will keep the stun
    Brethwyn Bearsbane of House Breddinga [100-Guardian]
    Hygweard of Rohan, High Protector of Bree-Land and Lord of Emyn Uial
    Children of the Sun - Gilrain

  25. #100
    Join Date
    Feb 2023
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    99
    Quote Originally Posted by Brethwyn_EU View Post
    Will this make War-chant lose the stun? Or is that also considered a "melee skill"? I see it is marked as one in the game, so I hope it won't lose the stun. I've been playing a Guardian since 2008, and I think the Brutal Charge stun is one of the most useful and fun dps line skills playing both solo and teaming up. Removing it will make the Guardian more bland, I feel. Hopefully War-chant will keep the stun
    War Chant no longer stuns with Charge. Neither does Fray.

 

 
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