Originally Posted by
Tepee
I am aware of this, I mentioned it in the original post.
My reason is, the dev team wants to simplify skills now, they said it hundreds of times. Clicking on a skill while not clicking on a similar skill is not a downside, it is an annoyance.
If Forced March would stay on, but give something like a +10% Attack Duration debuff or +5% power cost of skills while active, it would be fine for me. It would be a true downside, not an annoyance.
There are 2 ways to effectively kill mobs in landscape, either for deeds or just for quests. My two main characters are a Guardian and a Hunter (I also have a high level Minstrel).
1. Speed up, gather mobs, AoE them. Melee way, every melee class have a skill to contribute for it. Guardians and Champions are the best examples, as they have Charge/Sprint, and very good AoE skills. (Guardian is faster at gathering, Champion has better AoE, but basically they are on the same level at this.) Wardens do not have a convenient in-combat run speed boost, so this way is not that great for them. I know, they can gather mobs in Assailment stance, but for weak mobs they would be better to use:
2. Ranged picking them off one by one. Blue Hunter is the best in this style, not only cause the +30% (automatic) run speed, but the ability to induct skills on the run. Minstrels are also not bad (altough they don't have inherent run speed boost, mine have a little cause it is a high elf), and yes, this is the best way to use Warden most of the time for landscape. Not every time, but where mob density is low. And Forced March helps it a lot, putting it on the same level as Hunters - again, Hunter has more burst damage, but Warden runs faster, so the overall speed is roughly the same I think (just like Guardian-Champion).
I don't think my proposed change to not click would cause any balance issues, but if it would somehow (PvMP, idk), then some tiny combat-based debuff would balance it. The result would be that players who just used it for travel wouldn't see any difference, but it would bring Warden (especially the "yellow", ranged one) to the same level of soloing as a Hunter.
Speaking of travel, the current form of the skill, aka +38% is worthless if you have a mount. The most basic ones have +62% speed, and all of my mounts have +78%. Why would I use it then?
For landscape pew-pewing mobs, Hunter +30% is super nice, but worthless otherwise. Same for Wardens. Okay, I get it, you can use these in closed areas, dungeons etc, but still, the main use of this skill is to more conveniently pick off mobs one after another, and it is just a pain that I have to choose if I want to kill 20 mobs and press 20 more buttons, or I kill that 20 mobs ~25% slower.
Another thought is that there are many RPGs that allow you to set a macro that e.g. "use this skill automatically after exiting combat". LOTRO doesn't have this for some reason, and I'm not complaining about it, BUT if I have no choice to set these preferences, then please try to minimise the inconvenience of the skills.