I am delighted that LM is getting looked at for a bit of a revamp.

I am looking at it from a T3/4 raiding stand point, which may explain some of my views.

I love lm as a support and group character. Grouping is why I play the game.

Regarding Yellow.

I wouldn't change much about yellow in its current form. It has a role to do, and it does it well. It's pretty solid as it is. Maybe not perfect, but it excels at aoe debuffing, got some great CC, and some good heals. (I am keeping pets separate for now) The only things I would love to see are a separate, instant interrupt, and a much better corruption removal skill. For a support class we have borderline useless corruption removal skills. I would also possibly like an update to warm up, winter storm debuffs too, as some aren't great. However most of yellow makes LM vital in anything above a t2 raid, so it's definitely in a strong position at the moment.

Regarding Red

In higher tier raids red doesn't really server a purpose. For raiding I run a high MIT's and morale build for survivability useful so find any damage is weak, and mostly there because it looks cool. I definitely agree that red LM needs a buff, but wouldn't want to see it being able to match good champs, hunter or wardens. the tactical class to be too DPS imo should be rk but that's a separate discussion. LM should do nice DPS, but shouldn't be competing with the top DPS classes as it will/should always have a vital spot in any raid or group content.

Regarding Blue and pets.

Personally pets at the moment are only there to apply specific buffs. Bear to increase group damage then dismiss and summon raven for fire mit debuff, dismiss then summon lurker for ranged crit. Or other orders. Basically it's boring. And only uses a few pets. I haven't summoned my Lynx or sabertooth in years now! Just remembered we have an eagle too. The point I'm trying to make, badly I'm sure, is that blue line should be all about the pets.

Make it a utility like and give each pet a point. Someone earlier suggested give each pet a passive like captain pets. Spirit pet does a percent heal over time, bear boost raid MIT's, lynx boost raid dps and so on. I think it's important these buffs apply to the raid, not just fellowship, as one of lms vital roles is in raids but if you make it fellowship only, most the buffs would be useless. No tank needs more damage or crit really. Blue currently has a great capstone but most of the time you can't use it, as blue has no real use in group content. I would, unpopularity I think, like to see pets have a shared cd when dismissed or killed. This would stop spamming of pets and making you think and focus on which would be best to use. The cd doesn't have to be long, but enough that you can't just spam them. For example the spirit pet cd is way too long. Makes it hard to use unless you know a specific phase that will need it is coming. 15/30s would probably be sufficient.

In all blue should become utility and be all about pets. Boosting their DPS/Healing/Tankiness to reasonable levels. Let bear taunt in all fights again. Universal summon cd would stop that getting spammed. Traits could simply be 5 points into bear boosts raid MIT's by 1% per point used for example.

Summary.

I'm sure not everyone will agree or even like the suggestions above. And that's fine. These are just my opinions on a class I've played a lot this expansion. I think LM is a very strong class. It's heals are very good at the moment, which is why I haven't mentioned them. Its very good and debuffing and cc'ing. Just a few quality of life improvements needed. Corruptions and interrupt. Red needs boosting. I don't know you make LM a continuous dpser. It isn't a line I hugely find useful in the content I enjoy. The biggest area that needs love is blue and pets. Well thought-out changes there would really breath some life into, what is currently, a pretty boring summon skill dismiss rotation for pets ATM.