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  1. #1
    Join Date
    Jul 2007
    Posts
    1,423

    Middle-earth Feedback: Zirakzigil

    Zirakzigil, the Silvertine, known also as Celebdil the White in the Elvish tongue, is one of three peaks of the Misty Mountains, below which lie the cavernous halls of Moria, the ancient dwarf-home of Khazad-dûm.

    Read more about Zirakzigil and post your comments here!
    Last edited by Clover; Feb 09 2009 at 05:44 PM.

  2. #2
    Join Date
    May 2007
    Posts
    437

    Re: Middle-earth Feedback: Zirakzigil

    I have to say I didn't really like this zone. It's honestly nicely done and pretty cool, to go into sunlight after being in moria, and seeing the balrog.. But I was expecting something more. and ITS SO CROWDED! can't take one step without having to fight something. Reminds me of Evendim in the old days..

    But the zone itself is nice.
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  3. #3
    Join Date
    Mar 2007
    Posts
    135

    Re: Middle-earth Feedback: Zirakzigil

    i just went so i could jump on his head and laugh

    but yeah not much to do there and you have to fight a lot of stuff

  4. #4
    Join Date
    May 2007
    Posts
    2,314

    Re: Middle-earth Feedback: Zirakzigil

    Agree with Daynab, it's a royal PITA, the mobs are so close together it's hard not to get at least one add .. and I've been aggroed within 5 seconds of entering the zone and not moved a step.

    The Frost Dragonets are a nightmare and my 59 LM died three times when one of those joined in the fight with a couple of wargs/warg-riders/whatever, their DoT is insane.

    I went there for the first time yesterday and after battling my way (and rezzing!) to the Balrog's corpse I really said to my self out aloud "is this all there is???", I was really disappointed.

    There was a sig. dragon-kin that dropped nothing at all, seems to be a quest target yet if he is I missed the quest to kill him.

    Ultimately I feel the zone is pointless. Beyond its' iconic nature as far as the book is concerned, it seems to have no relevance to the story that Turbine are trying to tell .. you get to kill some Morovals but there's no follow-up like usual and killing them sees to have little purpose. It's related to the previous quests killing Morovals but just 'ends' without any real conclusion.

    The whole thing has a 'work in progress' feel, as if Turbine didn't have time to finish it before release and haven't bothered finishing it since.

    Shame, because it's refreshing to see the light of day for once in the expansion.

  5. #5
    Join Date
    Jul 2008
    Posts
    1,310

    Re: Middle-earth Feedback: Zirakzigil

    Quote Originally Posted by Kraggy View Post
    Ultimately I feel the zone is pointless. Beyond its' iconic nature as far as the book is concerned, it seems to have no relevance to the story that Turbine are trying to tell .. you get to kill some Morovals but there's no follow-up like usual and killing them sees to have little purpose. It's related to the previous quests killing Morovals but just 'ends' without any real conclusion.
    I agree, i was disappointed when the Morroval quest chain just ended like that. I really thought it was leading somewhere interesting, but then, nothing.
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  6. #6
    Join Date
    Apr 2007
    Posts
    2,826

    Re: Middle-earth Feedback: Zirakzigil

    I liked the zone, but dragonet adds can be nasty. Would be cool if we could see the blocked off path down the mountain.
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  7. #7
    Join Date
    Feb 2007
    Posts
    3,011

    Re: Middle-earth Feedback: Zirakzigil

    I went into that area with my minstrel and a burglar friend at level 57-ish, and I agree. it was fight-fight-fight-rest-fight-fight-"Wow was that a whole fifty steps?"

    And that signature dragon? We fought our way up to it, and after prepping with food and a hope token, we beat it silly (yay!) - NO LOOT, then, before we could turn around and leave, we got a dragonet, then a warg rider, and just as the dragonet went down, the signature dragon respawned and aggroed.

    Well, at this point, we're nearing the 5% over empty on our green gas gauges.... so I still-as-death, the burglar HIPS, and we let the aggro fade and then run like chickens all the way to the door with a solid train of aggro.

    So, not all that fun, but then, it is in line with the rest of Moria, where the general method is to fight every five to twenty steps everywhere you go unless you can use on of the few (two?) empty goat paths on the map.

    And forget running off the aggro half the time, with all the slows, stuns, roots, debuffs, diseases, poisons....

    You know, the more I think about it, the better Angmar looks.
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  8. #8
    Join Date
    Mar 2008
    Posts
    917

    Re: Middle-earth Feedback: Zirakzigil

    Been there done that...nothing much there worth seeing.
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  9. #9
    Join Date
    Jun 2007
    Posts
    3,741

    Re: Middle-earth Feedback: Zirakzigil

    Loved the zone, the concept of it being a pivotal place in the larger story. It's certainly a challenge even at 60. Would really have liked to have seen more done with it in terms of quests, that named dragon (what's with the 30-second respawn time), etc.
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  10. #10
    Join Date
    Aug 2007
    Posts
    291

    Re: Middle-earth Feedback: Zirakzigil

    Was the balrog a shadow and flame balrog or was covered in slime? The book said that when the balrog hit the water, its flames were extinguished and it became a slime balrog.
    "Juan ring to rule them all." - Juaquino, Loth Angelien, Californiath

  11. #11
    Join Date
    Apr 2007
    Posts
    1,122

    Re: Middle-earth Feedback: Zirakzigil

    Quote Originally Posted by Daynab View Post
    ...ITS SO CROWDED! can't take one step without having to fight something. Reminds me of Evendim in the old days...
    And the original Angmar (before Evendim), and far, far too Much of Most of the Mines of Moria (MoMoMoM)...

    Some developer in Turbine thinks "Hack 'n Slash" constant fighting is the same thing as "challenge". Checkerboard aggro isn't challenge, isn't fun, and isn't good design (but it is easy design, which is why they do it). They apparently got that message when they reworked Angmar, but forgot it when they did MoMoMoM.

    What is senseless is that there is so many quests in MoMoMoM, that (presuming you hit the mines around level 50-51) there is no need for all the excess hack 'n slash to get XP to level to 60.

    Zirakzigal is cool in the sense of tieing the game to the book, but otherwise it is only a good area to farm leather.

    BTW, you can avoid some of the fights in Zirakzigal by jumping off the cliff or using the backdoor (down by the signature worm).
    Last edited by Kreegan; Mar 15 2009 at 07:56 AM.
    .
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  12. #12
    Join Date
    Sep 2010
    Posts
    93

    Re: Middle-earth Feedback: Zirakzigil

    This is my favorite place to go to be by myself and just kill things. I like that there are few quests here, and therefore few people. I can collect hides, make some money, and don't mind at all when I run into one of the two flake droppers.

    This area became a lot more fun when I realized the dragonets were easier to kill with fire oil.

    Sometimes the rush in other areas wears me down, so I hope there will always be some area like this in the game.

 

 

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