Re: Floon: Any chance that trip will actually use the trip animation again?
Some more history behind this:
![Quote](images/styles/UndergroundStyle/misc/quote_icon.png)
Originally Posted by
LOTROSystems
The change occurred as a part of a two step process:
- We were investigating a bug report on Sign of Power: Righteousness - the bug claimed that the skill was blocking conjunction stuns (and thus Warband Manuevers), yet the tooltip says that it should not block this. We agree that this type of immunity should not block conjunction stuns, so we looked into the cause and fixed it for those Monster Player skills.
- Looking at the situation globally, we decided to carry the conjunction stun immunity restriction further - so that no one has the immunity (on skills or items). In PvMP, this will hopefully allow conjunction openers to play a bigger role in breaking through the defenses of a tough opponent. In PvE, encounters where NPCs can execute conjunctions on players (specifically, Fil Gashan), conjunction stuns are supposed to be a dangerous move by the enemy AI, and thus no one player skill can shield you from such a devastating attack.
Crowd control and conjunctions dynamics have continued to shift in PvMP play. We will continue to monitor and adjust as necessary to provide an enjoyable PvMP experience in the Ettenmoors, for all classes involved.
[URL="http://my.lotro.com/character/elendilmir/duvi/"]Duvi[/URL]
[charsig=http://lotrosigs.level3.turbine.com/04208000000038e43/01000/signature.png]Duvi[/charsig]
[B][COLOR=RoyalBlue]Vastin[/COLOR][/B]: [I]"But whenever we take feedback on most game systems, such as character builds, economics, or [/I]especially[i] anything to do with PvP, then we are forced to read very carefully between the lines of any and all player feedback, as it is all inevitably skewed by self-investment, self-interest, and a deeply subjective viewpoint that increases in direct proportion to how long or successfully a player has occupied a particular role."[/I]