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  1. #151
    Join Date
    Nov 2008
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    Re: Dev Diary Feedback: Mounts 2.0

    Quote Originally Posted by mjk47 View Post
    The number of different horses is now well into double figures, so I suspect that what we really need is a stable that can be erected next to a hose!
    Yes, because we know that it's important to water our horses.
    Last edited by GregJL; Oct 15 2009 at 02:36 PM.

  2. #152
    Join Date
    Apr 2008
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    3,817

    Re: Dev Diary Feedback: Mounts 2.0

    Quote Originally Posted by GregJL View Post
    Yes, because we know that it's important to water our horses.
    My best typo yet! On the other hand, would you want to live next to a stable that had not been hosed out?
    TANSTAAFL

  3. #153
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    Nov 2008
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    2,756

    Re: Dev Diary Feedback: Mounts 2.0

    Quote Originally Posted by mjk47 View Post
    My best typo yet! On the other hand, would you want to live next to a stable that had not been hosed out?

    Mmmm...only if I lived in ancient Greece and knew Hercules.
    Last edited by GregJL; Oct 15 2009 at 04:37 PM. Reason: Because my fingers missed the "n" in "ancient"

  4. #154
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    Apr 2008
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    3,817

    Re: Dev Diary Feedback: Mounts 2.0

    Quote Originally Posted by GregJL View Post
    Mmmm...only if I lived in acient Greece and knew Hercules.
    Ah, the benefits of classical education.
    TANSTAAFL

  5. #155
    Join Date
    May 2007
    Posts
    2,314

    Re: Dev Diary Feedback: Mounts 2.0

    Quote Originally Posted by mjk47 View Post
    The number of different horses is now well into double figures, so I suspect that what we really need is a stable that can be erected next to a hose!
    We'd certainly need a hose to deal with all the sh .. er, manure.

  6. #156
    Join Date
    Apr 2007
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    6,800

    Re: Dev Diary Feedback: Mounts 2.0

    Quote Originally Posted by NYSEguy1970 View Post
    There are a few Creep specific skills that can be used to interrupt 'Channeled' skills (among others).

    BA's No You Don't skill is an interrupt as well as Reaver's Gut Punch.

    Because they are interrupts, they immediately unhorse a freep (interrupting the channeling bar)

    With the new system, will these interrupt skills still unhorse a Freep?

    I also suspect, but would like to confirm that mezzes and stuns (Warg Pounce, Weaver Paralytic Poison) will immediately unhorse a freep with the new system just like it works now.

    Or, is damage the only way to dismount a freep with the new system?
    My apologies to everyone on this thread. The Devs were fine to post when the questions were regarding mounts on the PvE side of the game and even participated in lighthearted banter and joking about PvE centric mount issues....Then I had to spoil it all and chase them away by posting a serious question on how PvP will be affected by the new mount system.

    Kind of like flipping a light on and watching what scurries for the darkened corners.

    I will not ask any more questions in this thread w/a mention of the PvP side of this game, so you devs can come back out of the corners and resume the banter.

    Again, my apologies to everyone.

    EDIT: thanks Ransroth for letting me know what was up. Frelorn has just posted that the mount system and it's effect on the PvP side of the game is still being checked on...and he also provided some additional nuggets of information.

    Thanks again
    Last edited by NYSEguy1970; Oct 19 2009 at 05:05 PM.
    [URL]http://www.zazzle.com/cancerpalooza[/URL]
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  7. #157
    Join Date
    Jul 2006
    Posts
    97

    Re: Dev Diary Feedback: Mounts 2.0

    Quote Originally Posted by NYSEguy1970 View Post
    My apologies to everyone on this thread. The Devs were fine to post when the questions were regarding mounts on the PvE side of the game and even participated in lighthearted banter and joking about PvE centric mount issues....Then I had to spoil it all and chase them away by posting a serious question on how PvP will be affected by the new mount system.

    Kind of like flipping a light on and watching what scurries for the darkened corners.

    I will not ask any more questions in this thread w/a mention of the PvP side of this game, so you devs can come back out of the corners and resume the banter.

    Again, my apologies to everyone.

    EDIT: thanks Ransroth for letting me know what was up. Frelorn has just posted that the mount system and it's effect on the PvP side of the game is still being checked on...and he also provided some additional nuggets of information.

    Thanks again
    Oh, I just haven't had any new news to report on this. I showed your post to Jalessa last week and it's in the bucket for being looked into. Tomorrow I will check to see where we are at with this.

  8. #158
    Join Date
    Apr 2007
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    6,800

    Re: Dev Diary Feedback: Mounts 2.0

    Quote Originally Posted by Avon View Post
    Oh, I just haven't had any new news to report on this. I showed your post to Jalessa last week and it's in the bucket for being looked into. Tomorrow I will check to see where we are at with this.

    Wow! /em Blush

    A PM from a bluename and a thread response from another bluename all in 1 day.

    I really appreciate it all, thanks again for letting us know that it's being checked on and that the question didn't get placed in the 'round' file
    [URL]http://www.zazzle.com/cancerpalooza[/URL]
    [charsig=http://lotrosigs.level3.turbine.com/03202010000036ae4/signature.png]Nidor[/charsig]

  9. #159
    Join Date
    Jun 2007
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    84

    Re: Dev Diary Feedback: Mounts 2.0

    I have a question that hopefully one of the developers (or someone else in the know) may be able to answer.

    Once the new mounts-as-skills system goes live, how will we be able to trade our horses into the stable hand for the purchase receipt that we barter in exchange for the reputation and festival horses?

    I would hate to have one of the "standard" horse in my skill tab and not be able to trade it in for one of the festival horses when I have the tokens, and be forced to buy a second horse just for trading purposes while the other one waits patiently for its turn to go to the glue factory....
    [charsig=http://lotrosigs.level3.turbine.com/0520a00000013ee56/01008/signature.png]Laurela[/charsig]

  10. #160
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    May 2009
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    0

    Re: Dev Diary Feedback: Mounts 2.0

    Quote Originally Posted by Fruge View Post
    I have a question that hopefully one of the developers (or someone else in the know) may be able to answer.

    Once the new mounts-as-skills system goes live, how will we be able to trade our horses into the stable hand for the purchase receipt that we barter in exchange for the reputation and festival horses?

    I would hate to have one of the "standard" horse in my skill tab and not be able to trade it in for one of the festival horses when I have the tokens, and be forced to buy a second horse just for trading purposes while the other one waits patiently for its turn to go to the glue factory....
    The process of getting festival horses has been revamped for Mounts 2.0. Hopefully you'll like it.

  11. #161
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    Sep 2007
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    830

    Re: Dev Diary Feedback: Mounts 2.0

    Can we now collect horses and have more than one (we could before I think, but being an item made that, prohibitive)
    [charsig=http://lotrosigs.level3.turbine.com/0320200000008482c/01005/signature.png]Grimst[/charsig]

  12. #162
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    Dec 2007
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    3,808

    Re: Dev Diary Feedback: Mounts 2.0

    Quote Originally Posted by MrBloodworth View Post
    Can we now collect horses and have more than one (we could before I think, but being an item made that, prohibitive)
    They've already said in multiple places that, yes, you can collect mounts and have more than one. Especially nice for those of us that already have more than one. Just read through this thread and you'll see that said a few times.
    Firefoot: Elendale (hunter) Galorlas (champ) Grimlaff (warden) Corny (warg)

  13. #163
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    Jun 2007
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    84

    Re: Dev Diary Feedback: Mounts 2.0

    Quote Originally Posted by Ransroth View Post
    The process of getting festival horses has been revamped for Mounts 2.0. Hopefully you'll like it.
    Thanks Ransroth for the update, I can't wait to see the new process! *cross fingers for horse racing to come back in*
    [charsig=http://lotrosigs.level3.turbine.com/0520a00000013ee56/01008/signature.png]Laurela[/charsig]

  14. #164
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    Mar 2007
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    3,589

    Re: Dev Diary Feedback: Mounts 2.0

    Horse Emotes
    While sitting idle you can make your horse/pony/goat randomly play one of three different animations. Simply hit the spacebar.


    Does this mean horses will no longer be able to jump fences?

  15. #165
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    Jan 2007
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    11,162

    Re: Dev Diary Feedback: Mounts 2.0

    Quote Originally Posted by Yaaraer View Post
    Does this mean horses will no longer be able to jump fences?
    No, it says "while sitting idle", implying that while moving, spacebar will still jump. This is an addition, not a replacement. Currently if you're standing still mounted, spacebar does nothing.
    Arda Shrugged : Elendilmir (RIP) -> Arkenstone -> Anor (RIP) -> Landroval -> Treebeard

  16. #166
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    Mar 2007
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    3,589

    Re: Dev Diary Feedback: Mounts 2.0

    Quote Originally Posted by gildhur View Post
    No, it says "while sitting idle", implying that while moving, spacebar will still jump. This is an addition, not a replacement. Currently if you're standing still mounted, spacebar does nothing.
    That's good, my Hobbit would be very unhappy if he could not bounce up and down over fences

  17. #167
    Join Date
    Sep 2009
    Posts
    117

    Re: Dev Diary Feedback: Mounts 2.0

    Making mounts a skill, and not luggage is a fantastic upgrade. ANother MMO I play has recently gone the same way

    Now....can we please have seperate crafting space?...please....?

  18. #168
    Join Date
    Mar 2007
    Posts
    213

    Re: Dev Diary Feedback: Mounts 2.0

    Quote Originally Posted by gildhur View Post
    No, it says "while sitting idle", implying that while moving, spacebar will still jump. This is an addition, not a replacement. Currently if you're standing still mounted, spacebar does nothing.
    Actually, it makes your horse toss his head up and down and whinny. Has for a long time.
    [charsig=http://lotrosigs.level3.turbine.com/0520a00000000ca96/01001/signature.png]Kexlox[/charsig]

  19. #169
    Join Date
    Oct 2007
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    549

    Re: Dev Diary Feedback: Mounts 2.0

    Quote Originally Posted by gildhur View Post
    No, it says "while sitting idle", implying that while moving, spacebar will still jump. This is an addition, not a replacement. Currently if you're standing still mounted, spacebar does nothing.
    Actually currently if you sit idle and press the space bar the horse will shake its head and snort...well atleast mine does.
    [CENTER][charsig=http://lotrosigs.level3.turbine.com/06205000000071a96/01008/signature.png]Galiphant[/charsig][/CENTER]
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  20. #170
    Join Date
    May 2008
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    647

    Re: Dev Diary Feedback: Mounts 2.0

    Been through all the posts and information and haven't seen this anywhere.

    1.) With the change in getting horse at level 20 does this mean horse quests are no available at 20, rather than 35?

    2.) Are horse quests the same as before or have they been shortened?

    Thanks.

  21. #171
    Join Date
    Apr 2008
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    3,817

    Re: Dev Diary Feedback: Mounts 2.0

    Certainly been said somewhere.

    You do not need the horse quests to ride the slower, cheap, L20 horse. You will still need to do them at L35 to ride a "proper" horse.
    TANSTAAFL

  22. #172
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    May 2009
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    0

    Re: Dev Diary Feedback: Mounts 2.0

    I just posted a blog entry about another feature that got added to Mounts 2.0 after this Dev Diary was finalized. Wanted to mention it for anyone watching this thread .

  23. #173
    Join Date
    Feb 2007
    Posts
    684

    Re: Dev Diary Feedback: Mounts 2.0

    Quote Originally Posted by Ransroth View Post
    I just posted a blog entry about another feature that got added to Mounts 2.0 after this Dev Diary was finalized. Wanted to mention it for anyone watching this thread .
    How will that work with trying to mount your last used horse, say the Bay, if you were in Moria? Will it default to the goat, or will it give an error? If it gives an error, how hard would it be to change it to automatically register that you were in Moria and select your best goat? Seems like a simple if/else setup would work for that: If in moria > mount nimble goat, if no nimble goat > mount slower goat, etc...Just a thought.

    P.S. I am still waiting on word on when hobbits can start doing /handstand & /flip while mounted. Next book update maybe? ;-)
    ¤ Hie Thaer ¤ Uhp Psydown ¤ Dey Javu ¤
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  24. #174
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    May 2009
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    0

    Re: Dev Diary Feedback: Mounts 2.0

    Quote Originally Posted by chrialex View Post
    How will that work with trying to mount your last used horse, say the Bay, if you were in Moria? Will it default to the goat, or will it give an error? If it gives an error, how hard would it be to change it to automatically register that you were in Moria and select your best goat? Seems like a simple if/else setup would work for that: If in moria > mount nimble goat, if no nimble goat > mount slower goat, etc...Just a thought.

    P.S. I am still waiting on word on when hobbits can start doing /handstand & /flip while mounted. Next book update maybe? ;-)
    It will *try* to use the last-used mount. So, if that doesn't work, you won't end up being mounted. As I tried to say in the post, there's lots of ways that I could imagine this feature being expanded / improved, but then it wouldn't be done in time for SoM.

    Talk to Avon re /handstand and /flip - not my department at all .

  25. #175
    Join Date
    Dec 2007
    Posts
    113

    Re: Dev Diary Feedback: Mounts 2.0

    Couldn't we get it as a /command too Please!!!

    /mount and /dismount

 

 
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