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  1. #1
    Join Date
    Jul 2010
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    2.5.5 Major Bug - NPCs level 1, one-shotted, instance failed

    I bugged this, but wanted to share it here also.

    In Volume 2 Book 5 Chapter 5, the three instances seem to be majorly bugged since the patch. We had a kin run planned for today and only managed to barely do the Way of Smiths one by the skin of our teeth, since most of the NPCs were below level 20. If eight of them die, we fail. Since some of them had less than 100 morale, they were easily killed. Even Stothkell, who we were to keep alive, was only level 15 with around 600 morale. We tried 21st and Deep-way also and the same problem applies, with NPCs ranging in levels from 1 to 80ish, but mostly below 20.

    Please fix this bug, as it makes the content unplayable.

    -Bel
    Belnavar - Captain - 140 - Brandywine | Help sick kids. Support Extra Life 2022: https://www.extra-life.org/participant/belnavar [$1,094.53 raised of $1,000 goal]

  2. #2
    Join Date
    Mar 2008
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    390

    Re: 2.5.5 Major Bug - NPCs level 1, one-shotted, instance failed

    Is there a LoTRO Store button when you click on one of those NPCs? Maybe you now have to purchase levels for them too?
    [charsig=http://lotrosigs.level3.turbine.com/0a20b0000000dcbf6/01003/signature.png]Jerohn[/charsig]

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  3. #3
    Join Date
    Mar 2008
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    408

    Re: 2.5.5 Major Bug - NPCs level 1, one-shotted, instance failed

    Quote Originally Posted by DunasConnor View Post
    Is there a LoTRO Store button when you click on one of those NPCs? Maybe you now have to purchase levels for them too?
    Well played. + rep.
    Congratulations to all the winners in the DragonSlayer awards!

  4. #4
    Join Date
    Sep 2010
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    41

    Re: 2.5.5 Major Bug - NPCs level 1, one-shotted, instance failed

    Quote Originally Posted by DunasConnor View Post
    Is there a LoTRO Store button when you click on one of those NPCs? Maybe you now have to purchase levels for them too?
    I wouldn't be surprised if this were truth.

    rep+

  5. #5
    Join Date
    May 2007
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    2,623

    Re: 2.5.5 Major Bug - NPCs level 1, one-shotted, instance failed

    Hmmm...sounds like they're trying to turn it into a Skirmish and the wrong version got added to the release build.

  6. #6
    Join Date
    Dec 2008
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    96

    Thumbs down Re: 2.5.5 Major Bug - NPCs level 1, one-shotted, instance failed

    Quote Originally Posted by Elderban View Post
    Hmmm...sounds like they're trying to turn it into a Skirmish and the wrong version got added to the release build.
    God I hope this is true.
    [charsig=http://lotrosigs.level3.turbine.com/0920d00000014e97c/signature.png]Davymark[/charsig]

  7. #7
    Join Date
    May 2009
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    6

    Re: 2.5.5 Major Bug - NPCs level 1, one-shotted, instance failed

    Same thing here, our group ran it 5 times and then found out. Brogur and guards went from lvl 4 to 74. The barracades went from 2K to 30K HP.

    How do they break more than they fix?

  8. #8
    Join Date
    Jun 2007
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    35,979

    Re: 2.5.5 Major Bug - NPCs level 1, one-shotted, instance failed

    Quote Originally Posted by Kostrizer View Post
    Same thing here, our group ran it 5 times and then found out. Brogur and guards went from lvl 4 to 74. The barracades went from 2K to 30K HP.

    How do they break more than they fix?
    It is easy to do when you are giving something a do over. Include the wrong modules into the production load.

    People always tell me fix it in software. It is far easier to make it worse than to make it better.
    Unless stated otherwise, all content in this post is My Personal Opinion.

  9. #9
    Join Date
    Jan 2007
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    2,756

    Re: 2.5.5 Major Bug - NPCs level 1, one-shotted, instance failed

    Quote Originally Posted by Yula_the_Mighty View Post
    It is easy to do when you are giving something a do over. Include the wrong modules into the production load.

    People always tell me fix it in software. It is far easier to make it worse than to make it better.
    ^^^ Yula hit the proverbial nail on the head.
    [B][I]Back after a long hiatus[/I][/B]
    Founding Lifetime Member/LotRO Beta Tester - Still love the game

  10. #10
    Join Date
    Nov 2010
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    1,637

    Re: 2.5.5 Major Bug - NPCs level 1, one-shotted, instance failed

    This is a known issue with the most recent November patch. The team is aware of it, and they are working on fixing it. As Kostrizer mentioned, the levels are varying wildly, and this problem is undergoing work.
    Seraphina Brennan -- Turbine Community Specialist
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    Don't forget about our Facebook page! and Twitter page! =^_^= Questions on our policies? Read the community guidelines!
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  11. #11
    Join Date
    Mar 2008
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    686

    Re: 2.5.5 Major Bug - NPCs level 1, one-shotted, instance failed

    Quote Originally Posted by Belnavar View Post
    NPCs ranging in levels from 1 to 80ish
    Hm... does this imply the game has an early version of mechanics to handle NPCs/mobs in the 70-80 level range?

  12. #12
    Join Date
    Apr 2007
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    148

    Cool Re: 2.5.5 Major Bug - NPCs level 1, one-shotted, instance failed

    Quote Originally Posted by BINKLEY1 View Post
    Hm... does this imply the game has an early version of mechanics to handle NPCs/mobs in the 70-80 level range?
    Well, you can run skirmishes at level 70, so it's a pretty safe assumption that they do.
    [charsig=http://lotrosigs.level3.turbine.com/0b20c00000010cf6f/01008/signature.png]eofirth[/charsig]
    If people cannot write well, they cannot think well, and if they cannot think well, others will do their thinking for them.
    -George Orwell-

  13. #13
    Join Date
    Dec 2008
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    618

    Re: 2.5.5 Major Bug - NPCs level 1, one-shotted, instance failed

    Quote Originally Posted by Yula_the_Mighty View Post
    It is easy to do when you are giving something a do over. Include the wrong modules into the production load.

    People always tell me fix it in software. It is far easier to make it worse than to make it better.
    Aww, but all it takes is 5 lines of code - heck I'm in college (or sometimes even highschool) and I could do it in five minutes! I know this through my months of working with software projects that might reach a few thousand lines, is chock full of bugs, is edited only by me, and once I get my grade will never be touched again! Epic fail Turbine, if you had me write the code then all would have been happy - indeed you will never find someone more confident of their ability to write perfect code in minutes than me at this very moment, better hire me while it lasts and I face the Real World.

    Sadly I've been been told that by some people who should know better too. Our archery club needs a new door entry system and an ex-member who was supposedly some type of programmer (applied mathematics and was a supervisor) kept telling me it ought to take around a week - he could do it in just a few hundred lines of code.

    Uh huh, you are going to maintain data integrity, catch all boundary conditions, set timeouts, set state changes that occur outside normal operations, and implement the user interface all in a few hundred lines of code? Your going to do that and have it tested in less than a few weeks? I later saw some code he had written - *no* error checking (apparently the C library did it all). It worked flawlessly if you counted the couple of times it crashed whilst demoing it (but he would have his engineers sort that out later).
    [charsig=http://lotrosigs.level3.turbine.com/032020000001e7a02/01003/signature.png]Brianwald[/charsig]

  14. #14
    Join Date
    Dec 2007
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    8,561

    Re: 2.5.5 Major Bug - NPCs level 1, one-shotted, instance failed

    Quote Originally Posted by strcpy View Post
    Aww, but all it takes is 5 lines of code
    This sort of game isn't really built as a single program. It's a huge collection of entries in databases, some entries are objects, some are fragments of scripts, and so forth, and they're all giving cryptic names or numbers to refer to them. There is no original source code to go back to, no easy way to rebuild it all from scratch. So you can't just find the offending line of code, change it, and then type "make".

  15. #15
    Sapience is offline Former Community Manager & Harbinger of Soon
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    Aug 2008
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    5,817

    Re: 2.5.5 Major Bug - NPCs level 1, one-shotted, instance failed

    Quote Originally Posted by Elderban View Post
    Hmmm...sounds like they're trying to turn it into a Skirmish and the wrong version got added to the release build.
    Not terribly far off the mark. As you already know we plan on updating our older instances to the new scaling instance tech. Clearly a little bit of the tech seeped into the current build and is randomly scaling the NPCs.

  16. #16
    Join Date
    Jan 2007
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    4,931

    Re: 2.5.5 Major Bug - NPCs level 1, one-shotted, instance failed

    Quote Originally Posted by Lohi View Post
    This sort of game isn't really built as a single program. It's a huge collection of entries in databases, some entries are objects, some are fragments of scripts, and so forth, and they're all giving cryptic names or numbers to refer to them. There is no original source code to go back to, no easy way to rebuild it all from scratch. So you can't just find the offending line of code, change it, and then type "make".
    That whole post was tongue-in-cheek
    If you give away gold bars, someone will complain they're too heavy.
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    Might as well face it, I'm addicted to WDN

  17. #17

    Re: 2.5.5 Major Bug - NPCs level 1, one-shotted, instance failed

    Quote Originally Posted by Sapience View Post
    Not terribly far off the mark. As you already know we plan on updating our older instances to the new scaling instance tech. Clearly a little bit of the tech seeped into the current build and is randomly scaling the NPCs.
    Which leads me to believe the devs are currently in the process of making all of Volume 2 Soloable, with these instances made into skirmishes, just as in vol2 bk9 certain chapters were skirmishes.
    [charsig=http://lotrosigs.level3.turbine.com/06205000000005a92/01008/signature.png]Atanikano[/charsig]

  18. #18
    Join Date
    Jan 2007
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    3,097

    Re: 2.5.5 Major Bug - NPCs level 1, one-shotted, instance failed

    Quote Originally Posted by strcpy View Post
    Aww, but all it takes is 5 lines of code - heck I'm in college (or sometimes even highschool) and I could do it in five minutes!
    Y'know, when I interview folks for programming jobs at my company, I look for people who think like this. So we can AVOID hiring them.
    <<Insert clever sig here>>

  19. #19
    Join Date
    Apr 2009
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    202

    Re: 2.5.5 Major Bug - NPCs level 1, one-shotted, instance failed

    I'm so glad I had finished this quest the day of the patch.

  20. #20
    Join Date
    May 2007
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    2,623

    Re: 2.5.5 Major Bug - NPCs level 1, one-shotted, instance failed

    Any word as to when the patch will be out? I have a few characters that will need to do 2.5.5 soon.

  21. #21
    Join Date
    Nov 2007
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    2,729

    Re: 2.5.5 Major Bug - NPCs level 1, one-shotted, instance failed

    Quote Originally Posted by Elderban View Post
    Any word as to when the patch will be out? I have a few characters that will need to do 2.5.5 soon.
    If I had to guess, it'll be January-ish with the next content patch. If anything is done before that, it will be to shut down those instances until the next content patch.

    But again, that's just a guess on my part.

  22. #22
    Join Date
    Jul 2010
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    0

    Re: 2.5.5 Major Bug - NPCs level 1, one-shotted, instance failed

    Quote Originally Posted by BellusDuFenna View Post
    If I had to guess, it'll be January-ish with the next content patch. If anything is done before that, it will be to shut down those instances until the next content patch.

    But again, that's just a guess on my part.
    There's a hotfix incoming, probably next week, but it's not clear what it covers. I believe the RK bug will be fixed then, but not sure about this. However, there's still room for a small patch inbetween now and the next Update, which is usually the case after every major Update.

    -Bel
    Belnavar - Captain - 140 - Brandywine | Help sick kids. Support Extra Life 2022: https://www.extra-life.org/participant/belnavar [$1,094.53 raised of $1,000 goal]

  23. #23
    Join Date
    Sep 2010
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    68

    Re: 2.5.5 Major Bug - NPCs level 1, one-shotted, instance failed

    Quote Originally Posted by Shukar View Post
    Y'know, when I interview folks for programming jobs at my company, I look for people who think like this. So we can AVOID hiring them.
    You know, I am not a programmer. I have trouble with HTML script usually, and only really know how to do italics, sub text, bold, and hyper links.

    And I find it amusing how many unemployed expert computer programmers there are who play MMOs. No, they go beyond expert. They can flawlessly write extremely complex code, then integrate it into an already established piece of code without any bugs. And then rewrite the already existing code to eliminate all the bugs and unexplainable weird interactions. And they can do it all in five minutes. I mean seriously, why don't these people have jobs in the software industry yet?

  24. #24
    Join Date
    Jun 2010
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    258

    Re: 2.5.5 Major Bug - NPCs level 1, one-shotted, instance failed

    Quote Originally Posted by Red_Knight1979 View Post
    You know, I am not a programmer. I have trouble with HTML script usually, and only really know how to do italics, sub text, bold, and hyper links.

    And I find it amusing how many unemployed expert computer programmers there are who play MMOs. No, they go beyond expert. They can flawlessly write extremely complex code, then integrate it into an already established piece of code without any bugs. And then rewrite the already existing code to eliminate all the bugs and unexplainable weird interactions. And they can do it all in five minutes. I mean seriously, why don't these people have jobs in the software industry yet?
    It's not that we're unemployed, we just don't work in the software industry any more. I mean, once you achieve this God-mode level of expertise, the challenge just goes right out of programming and you move on to something really fun like marketing.

    /sarcasm {* for those sub-God-mode programmer types who may have missed a marker in the live text *}

  25. #25
    Join Date
    Sep 2010
    Posts
    68

    Re: 2.5.5 Major Bug - NPCs level 1, one-shotted, instance failed

    Oh, I'm sure ^^

    In one MMO I've played for a long time, there's one power that has had a very specific bug. The power worked properly 100% of the time in an indoor quest map, 0% of the time on an outdoor quest map, and 50% of the time in an outdoor public area. The dev in charge of the 'powers' stuff worked for five years to fix this bug. He could duplicate it, but nothing he tried could fix it. And he had no idea why it wasn't working. At one point he commented that that power gave him so much trouble, he wished he'd never created it. He finally licked the problem, but doing so introduced several other bugs. I don't think he ever really figured out what exactly was causing the problem either. The only variable shouldn't have mattered.

 

 
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