Re: Proposed Reaver Revisions
Wrath seems pretty problematic to me. Based on the 1v1 viewpoint of a Champ.
But a LOT would have to come into play to fully analyze the situation.
Currently, the Reavers BPE is so high that the race to kill each other is often determined by that and by the respective morale pools (again the advantage going to the reaver).
If the BPE and morale pools were addressed then this would essentially become the Reavers version of CB. Which IMHO would be really cool.
But "CC, kill, or run away" aren't exactly options for people looking for PvMP that's more interesting than a zergball.
If there's ONE thing I would suggest, not only for Reavers but for ALL class/mechanic development for PvMP it's that PvMP should be ENCOURAGED in every case.
Not running away. Not CC. Not zergbomb. But actual engaging active Player versus Monster Player combat.
Skills and abilities, mechanics and landscapes that ENCOURAGE that idea would all be the most constructive for ALL players regardless of playstyle or class IMHO.
[FONT=Tahoma][COLOR=#ffffff][COLOR=red][FONT=Tahoma][B][COLOR=darkorchid]Second Marshal[/COLOR] Luc Brandenbuck[/B][/FONT][/COLOR][/COLOR][COLOR=#a9a9a9][FONT=Tahoma] ~[B]Battlemaster[/B]~
Stalker's Enemy*Reaver's Enemy*Blackarrow's Enemy*Warleader-Foe*Weaver's Enemy*Defiler-Foe
[/FONT][/COLOR][COLOR=#ffffff][COLOR=lime][FONT=Tahoma][COLOR=#ff0000][FONT=Tahoma][B]Champion[/B][FONT=Tahoma]:[SIZE=1]'The only thing our opponents can do that we care about is die.'-Graalx2[/SIZE][/FONT][/FONT][/COLOR]
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