We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Page 1 of 10 1 2 3 4 5 ... LastLast
Results 1 to 25 of 236
  1. #1
    Join Date
    Jul 2007
    Posts
    1,423

    Rise of Isengard: Champion Dev Diary Feedback

    With Isengard, the Champion is undergoing some significant changes that are meant to set them further apart from the other martial frontline classes. Read more about these changes in the latest Developer Diary from Allan ‘Orion’ Maki and post your comments here!
    Last edited by Clover; Aug 23 2011 at 02:36 PM.

  2. #2
    Join Date
    Jun 2011
    Posts
    119

    Re: Rise of Isengard: Champion Dev Diary Feedback

    best change Raging Blade: Raging Blade no longer generates high threat in all stances. Instead the stance influences what the skill does. In Ardour, Raging Blade has an increased chance to critically hit. In Fervour, the skill increases the critical magnitude. In Glory, the skill generates high threat.

  3. #3
    Join Date
    Nov 2007
    Posts
    8,330

    Re: Rise of Isengard: Champion Dev Diary Feedback

    No mention of the exalted combatant state glory is supposed to place you in, or the proposed 20s CD on bracing attack?

    Also, ferocious strikes/fight on!
    ?
    There may come a time for valor without renown, for those without swords may surely still die upon them.



  4. #4
    Join Date
    Apr 2007
    Posts
    41

    Re: Rise of Isengard: Champion Dev Diary Feedback

    I am really looking forward to the changes to the style in which champs tank. I have never really felt like my champ did anything at level cap that my guard couldn't do better. With these changes I hope to find my champ can do some of those things differently.

    Keep up the great work Orion!

  5. #5
    Join Date
    Dec 2008
    Posts
    481

    Re: Rise of Isengard: Champion Dev Diary Feedback

    RIP Controlled Burn

    RIP Pre-RoI Champion
    Last edited by Vysion34; Aug 23 2011 at 03:12 PM.
    [SIZE="1"]Just realize that while champions are awesome, we want you to be awesome too. That's why we do the things we do. - Harumph[/SIZE]

    [size=1]I'm fairly certain no one is leaving the game due to confusion of what a strawman is or isn't. Which tells me we're done here.
    [color=blue]Last edited by Sapience; Aug 16 2010 at 12:12 PM.[/color][/size]
    [charsig=http://lotrosigs.level3.turbine.com/082070000000fec66/01008/signature.png]Vysion[/charsig]

  6. #6
    Join Date
    Dec 2007
    Posts
    4,229

    Re: Rise of Isengard: Champion Dev Diary Feedback

    Rising Ire will no longer be a trained skill; instead, Ebbing Ire while in Glory stance will become Rising Ire.
    grrrrrrrrrrrr

    I *liked* being useful in a fellowship as a way to maintain aggro...

    The alteration to the skill removes the need for a defeat response.
    Fighting dirty never required a defeat response. Instead, it required a target to be under 25% health (50% health if traited). Do you mean that you removed the health-gating?
    Last edited by Reillan; Aug 23 2011 at 03:24 PM.

  7. #7
    Join Date
    Sep 2010
    Posts
    2,099

    Re: Rise of Isengard: Champion Dev Diary Feedback

    Let's see if I get all differences from the "Blog-and-Feedback" phase:

    Red Haze will not be a defeat response skill after all.

    Ardour still has Parry and Evade penalty.

    Dire Need did not have its cooldown reduced to 5 minutes, didn't it?

    Sprint hadn't been changed, from what I can see. Maybe I missed it?

    The rest of it looks much like it did in the Blogs, with Legacies adjustments noted. Looks like I'm going to have to re-learn my class after all.

  8. #8
    Join Date
    Jan 2011
    Posts
    1,167

    Re: Rise of Isengard: Champion Dev Diary Feedback

    So... what about the 66+ skills?

  9. #9
    Join Date
    Mar 2007
    Posts
    298

    Re: Rise of Isengard: Champion Dev Diary Feedback

    I did not see an explanation for a WHY in the diary? As in, "why the need to change the class behavior?" It was just a "this is what we did".

    Also, I cringe anytime I see Orion messing with basic core mechanics. Years of history witnessing his work first-hand has proven that it never goes well for my play style.

  10. #10
    Join Date
    Feb 2009
    Posts
    172

    Re: Rise of Isengard: Champion Dev Diary Feedback

    Quote Originally Posted by Thorandril View Post
    No mention of the exalted combatant state glory is supposed to place you in, or the proposed 20s CD on bracing attack?

    Also, ferocious strikes/fight on!
    ?
    To help the Glory Champion along Glory will continue to do the following: increase critical defense and power regeneration and also keep fervour generation at a modest level. Enhancements include: a reduction in the cooldown for Adamant/Invincible, Hedge and Bracing Attack.
    [charsig=http://lotrosigs.level3.turbine.com/04208000000233a03/signature.png]Barol[/charsig]

    Don't open
    [url]http://www.youtube.com/watch?v=CyzyOnOh9A8[/url]

  11. #11
    Join Date
    Mar 2007
    Posts
    1,510

    Re: Rise of Isengard: Champion Dev Diary Feedback

    I like the principle of distinguishing the three trait lines and I like that the model for tanking as a champ is to get wailed on. I'm thinking they're gonna feel like DDO barbarians in that way... well except barbs are somewhat about evasion...

    I'm pretty noob at champ though (is that redundant? haw!) so I can't really comment on the nuts and bolts of what's going on here.

    I'm still miffed that my Agility based Champ is completely destroyed by the stupid stat changes. For all the coolness of this revamp, it does put the official stamp on "Champs do not evade!"
    Landroval - The Council of the Secret Fire Friendly, Casual, Mature, and always seeking more!
    Message moondog548 here, on Steam, Twitch, and Discord as moondog548#6830
    Moondog on Landroval, Isilroa on Anor, Reckless on Bombadil

  12. #12
    Join Date
    Nov 2010
    Posts
    266

    Re: Rise of Isengard: Champion Dev Diary Feedback

    "In testing, it appears that the Fervour stance has reclaimed the title of top dog for sustained DPS. Of course, being in the mix is a dangerous endeavour."

    I'm assuming this was in comparison to other DPS classes, and not comparing between champion stances?
    Creeps: Fissure R-12
    Freeps: Presdas R-9, Arcteus R9, Dainsleif-1 R4

  13. #13
    Join Date
    Nov 2007
    Posts
    8,330

    Re: Rise of Isengard: Champion Dev Diary Feedback

    Quote Originally Posted by Netron View Post
    To help the Glory Champion along Glory will continue to do the following: increase critical defense and power regeneration and also keep fervour generation at a modest level. Enhancements include: a reduction in the cooldown for Adamant/Invincible, Hedge and Bracing Attack.

    Ah thanks, I skimmed it pretty quick.
    Still curious about changes to FO/ferocious.

    And the DoT for CBR seriously needs to be in combat only.
    There may come a time for valor without renown, for those without swords may surely still die upon them.



  14. #14
    Join Date
    Mar 2009
    Posts
    1,220

    Re: Rise of Isengard: Champion Dev Diary Feedback

    Quote Originally Posted by Reillan View Post
    Fighting dirty never required a defeat response. Instead, it required a target to be under 25% health (50% health if traited). Do you mean that you removed the health-gating?
    This confused me as well. Eager to see if the health gate is removed.

    Interesting change to Merciful Strike. In the 2.5 years I've played my champ that is one skill I still haven't completed the class deed for . I really like the idea of fervour controlling greater damage output based on your pips.
    Last edited by Skigorn; Aug 23 2011 at 04:24 PM.

  15. #15
    Join Date
    Oct 2010
    Posts
    422

    Re: Rise of Isengard: Champion Dev Diary Feedback

    Quote Originally Posted by deeman25845601 View Post
    So... what about the 66+ skills?
    This. The only one we were really told about is the upgrade to seeking blades.

  16. #16
    Join Date
    Jun 2011
    Posts
    1,232

    Re: Rise of Isengard: Champion Dev Diary Feedback

    Yes where are the list of the new skills?

    Given how dramatically you are changing the champ classes you could have at least given us something uncontroversial and clear cut to think about.

    Given the length of the diary, the amount of changes, what's been left out, it does feel like a radical change to a great class lets hope it doesn't break it.

    I am a firm believer in waiting until I can see it for myself but this comment raises all sorts of alarm bells
    "Hopefully, any concerns that are still surfacing through the Beta process can get hammered out"
    So there are issues and with just a month to go they are only hopeful of fixing a class they've 'broken'
    Evernight - Walred (Champ), Walmur (RK), Walbert-2 (Cappy)

  17. #17
    Join Date
    Jun 2011
    Posts
    336

    AW: Rise of Isengard: Champion Dev Diary Feedback

    seems alrite, just after readin the stuff...

    theres just one wee thing im wonderin, it was mentioned before, sum sorta dev diary brainstormin post, that after its been such hard grind getn the current moors gear, the 6 pieces of armour an likewise the dunhoth gear, there was the idea of givin those ppl, who did the grind, sum sorta possibility of a "barter" into a new set... !?!?! just been loose talk?
    mite b the wrong thread, alas theres a helluvalot threads winin on comin ROI, sumone mite have an answer in here...

    all the best...
    [charsig=http://lotrosigs.level3.turbine.com/2721800000021d389/01006/signature.png]undefined[/charsig]
    [url=http://imageshack.us/f/842/rank11.jpg/]Morizena[/url]

  18. #18
    Join Date
    Dec 2007
    Posts
    8,561

    Re: Rise of Isengard: Champion Dev Diary Feedback

    Quote Originally Posted by Reillan View Post
    I *liked* being useful in a fellowship as a way to maintain aggro...?
    I noticed this too along with the removal of most of the fellowship helping ability of Heroics. So my first thought was these two changes are removing any extra "support" skills of the champion.

    However thinking a bit further. You can still do the rising/ebbing ire trick. You just have to change stances to do it, and can still save that healer who grabbed aggro. You save a valuable quick slot as well (not so vital for champion maybe but it's still handy). For Heroics you still get a debuff in ardour stance, so this just transforms a very rarely used skill into one that will be used much more often.

  19. #19
    Join Date
    Dec 2007
    Posts
    8,561

    Re: Rise of Isengard: Champion Dev Diary Feedback

    Quote Originally Posted by OptimShi View Post
    I did not see an explanation for a WHY in the diary? As in, "why the need to change the class behavior?" It was just a "this is what we did".
    Mostly I think because Ardour was nearly useless for most champions and Glory was really hard to tank with. Now there are really three very viable trait sets. I know there are many players who want one and only one build but having variety is very nice I think. More than most classes I think Champions really were starting to look like cookie-cutter copies of each other.

    What I want to see is whether Ardour becomes the standard fellowship stance or not because of the AoE benefits?

  20. #20
    Join Date
    Jan 2009
    Posts
    95

    Re: Rise of Isengard: Champion Dev Diary Feedback

    so really grd's, cappies, and warden's don't have to worry about not finding a spot, but RK's and Hunters do? If fervour isn't generating tons of threat, but the damage is still there, then why go with another dps class at all? i am confused.
    [charsig=http://lotrosigs.level3.turbine.com/032020000001c2fda/01006/signature.png]undefined[/charsig]

  21. #21
    Join Date
    Mar 2007
    Posts
    6,868

    Re: Rise of Isengard: Champion Dev Diary Feedback

    Too many changes to really know if this is exciting without actually playing the new Champion class. I must admit though that getting rid of the healing Penalty on Fervor makes me happy no matter what.

    Open the preview server please so I can see how it drives.

    Quote Originally Posted by Vysion34 View Post
    RIP Controlled Burn

    RIP Pre-RoI Champion
    Yeah, I'll miss CB. Clear trash, pop CB for mini boss, clear more trash while it cools down, pop it again for next boss...great way to handle instances.

    Killing it will motivate people to tank in Glory though, so it's not a surprise.

    Quote Originally Posted by Reillan View Post
    grrrrrrrrrrrr

    I *liked* being useful in a fellowship as a way to maintain aggro...
    Me too. I knew it was coming but it's still my least favorite change mentioned in the diary. I guess we all get to stance dance if we want to keep manipulating group threat.

    Quote Originally Posted by JasonEvan View Post
    so really grd's, cappies, and warden's don't have to worry about not finding a spot, but RK's and Hunters do? If fervour isn't generating tons of threat, but the damage is still there, then why go with another dps class at all? i am confused.
    Fervor wasn't generating tons of threat before, at least not outside of what you get just from DPS. Raging Blades is the only thing that generated extra threat*. If you weren't spamming it then you were just making threat from raw DPS. Most every boss fight falls in to the category of "I don't need to spam Raging Blades". Champs that generated tons of threat did so because they did tons of damage....Raging Blades is just a nice garnish.

    Whether or not you take a Champ over a Hunter or RK is content dependent, not threat dependent. What you will fight, penalties for being in melee range, whether or not you need a range tank, whether or not something is more/less susceptible to tactical damage...those are some of the things that determine whether or not a Champ gets a spot in a group instead of a Hunter or RK. That's if it matters at all of course. For most things you can put any DPS, from any class, in to a group and do just fine.

    *Ferocious Strikes also generates extra threat. It's terribad for damage in its current form though so no one uses it unless they're tanking and explicitly want the extra threat.
    [LEFT][SIZE=1][COLOR=DarkGreen][B]7 Level 65s: Champ, Hunter, Guardian, Captain, RK, LM, Burglar[/B][/COLOR][/SIZE]
    [SIZE=1][COLOR=YellowGreen] [B]All of them are sick of grinding Scrolls of Empowerment[/B][/COLOR][/SIZE]
    [SIZE=1][COLOR=Red][B]Awaiting change...[/B][/COLOR][/SIZE]
    [/LEFT]

  22. #22
    Join Date
    Jun 2011
    Posts
    71

    Re: Rise of Isengard: Champion Dev Diary Feedback

    Some questions come to my mind.

    1. What about Ferocius Strikes. Does it still generate threat, at least in Glory?

    2. What is the cooldown of untraited Dire Need? I understood that it was to be lowered to 5 minutes, but that doesn't agree with the traited version getting a 5 minute reduction in cooldown.

    3.What about the powerful healing that deep traiting in the Martial line was supposed to award when falling under 50% morale? I guess it hasn't survived testing?

    4. Are the other DPS classes being affected ("nerfed") in their sustained DPS? If not, is there any imporant improvement in DPS output in the Fervour stance which I cannot see? I actually don't understand the statement that testing proves that Fervour "has reclaimed the title of top dog for sustained DPS". Please, explain how can that be (maybe because of increased power generation?).

    Finally, I must admit that I am a bit upset. These changes seem to affect the way we play the Champion: I am concerned that our role as DPS + off-tank (which is what my fellows expect of me when I group up) seems to be seriously questioned. Currently I pop Glory and I can defend the healers from stray mobs in raids. Then, I pop Fervour and charge back on the boss, where I am accounted a main DPS class. The problem is that apparently, after the changes, I will not be able to keep aggro from stray mobs just popping Glory, since it has lost its +60% threat generation. I would have to trait deep in the Martial Champion line to hold the mobs on me. Evidently, that would detract a lot from my DPS output when I go back to the boss, where I would not be accounted a main DPS class. And this seems to question the very presence of Champions in the harder instances: a Guardian will be better for off-tanking, while a Hunter, being ranged, will be better for DPS. It is in the combination of off-tanking + DPS where Champions find their niche when grouping.

    Is there any way around this problem? Apparently, the role of off-tank is severely affected by being linked to the tanking line and being separated so drastically from the DPS line. Once again, please, I'd like some explanation if I am wrong --and how the role as off-tank can still be performed in the same way that we were accostumed.

  23. #23
    Join Date
    Apr 2007
    Posts
    560

    Re: Rise of Isengard: Champion Dev Diary Feedback

    Quote Originally Posted by Maeg View Post
    Some questions come to my mind.


    4. Are the other DPS classes being affected ("nerfed") in their sustained DPS? If not, is there any imporant improvement in DPS output in the Fervour stance which I cannot see? I actually don't understand the statement that testing proves that Fervour "has reclaimed the title of top dog for sustained DPS". Please, explain how can that be (maybe because of increased power generation?).
    The pips, power and time saved by the always on Flurry should significantly increase DPS.
    [

  24. #24
    Join Date
    Jun 2011
    Posts
    2,464

    Re: Rise of Isengard: Champion Dev Diary Feedback

    Tanking Champions will need to get hit to hold aggro, forcing them to focus more on vitality and morale.
    Haha! All that time I've been called a morale hoarder (or something less pleasant) and now I'm in my element! It's my favourite game to stack morale and now I have a reason!!!

  25. #25
    Join Date
    Feb 2008
    Posts
    2,036

    Re: Rise of Isengard: Champion Dev Diary Feedback

    So many changes. I'll need to give it a try before I know how I feel about it. Overall, it seems to have a good feeling to it (as opposed to looking fair and feeling foul).

    There is one thing, though: I've started doing the L45 class quests on my new champ (who is now L47). I was wondering how I was going to obtain the rare items needed to complete those quests in order to get Controlled Burn, which is (soon-to-be which was) a must-have. Now, I needn't bother. Maybe. We'll see.

 

 
Page 1 of 10 1 2 3 4 5 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload