My logs are in french, but the general idea is easy to get from reading the numbers. (pre-RoI) Here is a partial which completely absorbed damage:
Code:
L' Gortheron a marqué un coup partiellement bloqué avec attaque au corps à corps intermédiaire sur le My_secret_guard.
The line says "partially blocked", but shows no damage. My stats were around 50% for both common mitigation and partial block mitigation, with a sum above 100%.
Similarly, when the minstrel wasn't using the armor buff, the partial block is not completely absorbed, giving some damage (the sum is slightly below 100%):
Code:
Gortheron a marqué un coup partiellement bloqué avec attaque au corps à corps forte sur le My_secret_guard pour 6 Commun de dégâts à Moral.
That's a blow of 6 common damage, which should be compared to the 1k damage without a B/P/E event for the same skill:
Code:
Gortheron a marqué un coup avec attaque au corps à corps forte sur le My_secret_guard pour 1,066 Commun de dégâts à Moral.
My log shows a range from 908 to 1,160 for this attack. With values around 50% for both mitigations, a multiplicative system yields a partial block value which around half of what you get with a full blow (as the armor mitigation always applies). With an additive system you only get very small hits if the sum is under 100%, and none if you are above. So yes, I am quite confident that we used to be in an additive system. The question is, did this change along with the changes to melee defense vs. physical mitigation ?