The reason you had to grind was because you missed a lot of quests on your way probably
The reason you had to grind was because you missed a lot of quests on your way probably
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I'm sorry, but this is both insulting and also unneeded here. He is right about the quest giver in Lhan Tarren, it is up the road towards Enedwaith, and not where the quest from Bonevales sends you. I was VERY lucky to find him because of my curiosity, or I'd have missed that whole quest hub too.
No matter how fast he leveled, here the missing of a complete quest hub is not his fault. I'm willing to bet a ton of "slow levelers" will miss that hub for the same reason.
PS: personally, I think that people who are already 73, 74 or 75 indeed leveled too fast. We get one expansion once in a while, and eating through content so fast is just counter productive at the end. I reserve the right to laugh at those who rush to 75 and will then spam the forums with "and what now? NOT ENOUGH CONTENT TURBINE U FAILED!". But no matter my opinion about the OP's leveling speed, what happened to him here is not his fault.
Last edited by Korrigan; Sep 29 2011 at 04:40 AM.
I haven't got ROI so can't comment on personal expereince. However, from reading the posts on the forum there seems to be a common trend relating to the Epic Line.
It seems to me, some players like to follow the Epic line as consecutive quests (as I have done in the past) just like reading a book instead of putting the book down every two minutes to follow other stories.
These players seem to start off by saying 'I followed the epic line' and then say 'then I went back and looked for quests' and then end with 'and I can't find enough quests to hit cap with'. So I am just wondering if it could be that taking this approach gates off some quests or if it means they get higher level than the starting quests and so get less XP on hand in.
The other possibility not related to following the epic story from the outset is that those without blue bar will struggle to get enough XP due to lack of bonus xp from killing mobs.
When I finished bonevales, I got a quest telling me to go to both. I went to Galtrev and if memory serves me correctly, I completed a quest and the quest that advices me to go to both places disappeared (completed)
In fact reading this has just reminded me I haven't been there yet. It's been very linear so far, from Galtrev simply following various quests leading me from one area to the next. Am currently in Dunbog and since choosing Galtrev from Bonevale, have seen nothing to point me to visit Trum Dreng. Not complaining, am having great fun. Just saying that I wasn't encouraged to visit Trum before Galtrev and after deciding to go to Galtrev first, have never been pointed back to Trum.
Edit: reading rest of thread, I might have been wrong and had two quests, and simply lost other one at stables. All I know is that when in Bonevale I had a quest ring showing on map in Trum, by the time I got to Galtrev it had gone, which probably means once at the stables, I went on to Galtrev. They should have made it much clearer.
Last edited by Glumposneak; Sep 29 2011 at 07:34 AM.
My biggest complaint with the entire Lotro game is the silly speed you level and outtevel various areas. This happens without turning in tasks and doing skirmishes, if you do either of those, it's insanely quick to level.
One member of my kin reached 75 last night. He hasn't rushed anything as such, he has simply had little sleep since it was released. I'm 68 and I spent most of 1 day collecting scholar mats and getting it's crafting maxed. Most people in my kin that have been on since Monday night were level 69 - 71 by the time I went to bed yesterday (Wednesday night UK time). So after just 48hrs (obviously not 48 hr continual playing), people simply following quest chains have done over 1/2 the 10 level upgrade.
Apart from the pit fellowship quest, I don't think anyone in my kin has died yet in the new areas either. I made sure I had scrolls, pots , tokens etc all made up before the expansion came out. Occasionally I've had to eat a bit of food to boost power, but on the whole, I've found everywhere I've done so far to be very very very easy and need little concentration at all and have not had to use scrolls, pots etc hardly ever.
I am really really enjoying myself with the expansion, don't want to give the wrong impression. But I do wish things were a little more challenging, i feel I could button mash my way through what I've done so far. I also wish it would have taken as long to get from 65 to 75 as it takes from 1 - 65.
Last edited by Glumposneak; Sep 29 2011 at 07:49 AM.
"What you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it."
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You contradict yourself quite nicely here. So he hasn't rushed, but he didn't sleep much until he reached 75? That sounds pretty much like rushing to me, sorry.
Thankfully, the majority of the player base can't afford such a "lifestyle", and have work, school, family etc... to attend in priority before playing a video game.
Not to blame your guild mate, if he can afford it, more power to him, but he is without any doubt a minority. The very vast majority hasn't reached 70 yet.
Newbie
You are being extremelgy judgemental here. For all you know maybe he does have work and family and used up a couple of precious holiday days just so he could enjoy levelling up to 75.
It isn't really about how quickly players hit level 75 so much as how much /played time it takes for them to reach it.
Some people like to pick up a book and if they find it compelling, just immerse themselves in the book for a day or two because that is how they enjoy it.
Other people like to read books only a chapter or two a day and take time to reflect on what they read because that's how they enjoy reading books.
People should be able to play the game without judgements like these from people who know nothing about them.
[b][color=lightblue]"[i]'Ai! ai!'[/i] wailed Legolas. [i]'A Rune-Keeper! A Rune-Keeper is come!'[/i]
Gimli stared with wide eyes. [i]'Tolkien's Bane!'[/i] he cried, and letting his axe fall he covered his face."[/color][/b]
I never denied that, but as I also said, the vast majority can't afford taking holidays or just dismissing their "other priorities". I never said that what he did was wrong, to each his own, I don't judge him, I only said he was a minority.
This said, I still reserve the right to mock those people when they have played without sleeping and rushed through the content, and then come here complain there's not enough to do, which will inevitably happen. That guy possibly won't do it, but others will. And they will be mocked. Rightfully so.
"You reap what you sow" applies here too - the more you rush, the faster you'll run out of content.
I think the thing is 'rushing' can be a matter of interpretation.
Some players may 'rush' by just trying to take the shortest route to level cap, not read quest instructions and purely see it as getting xp as fast as possible. Perhaps they want it out of the way because they don't like questing...
Other players may seem to 'rush' because they spend a lot of time in game for a day or two and so make quick progress through the content. They may still read the quest instructions, they may not be racing through to level cap, they may even *gasp* be moving through the content quickly because they are enjoying it and getting carried away.
While the former kind of 'rush' may have a negative impact in that perhaps they miss things in their haste, the second kind of 'rush' is no more likely to miss stuff than someone who enjoys it and only plays a couple of hours a day.
So I think when players say they didn't 'rush' but are already high level, they mean they experienced the content as an 'average' player (if there is such a thing) and were not racing through. As such any problems they encounter along the way are likely to be the same that other players who doesn't spend such a concentrated amount of time levelling experience a week or a month later.
I agree with some of this.. not all of it, ill go through your list.
1. If your buying rep unlock.. thats pathetic.. sorry it is. You dont have to go to the store, unless for relic unlocks.
2. Epic line, AGREE wholeheartedly.. it was less then impressive finish.. felt rather fail at the end. its like UMMM where is the next chain please!!!
3. I remember paying TB for Endewaith.. ? When was it free. I like endewaith, but you can also easily get 2-3 levels there even without the hobbit area, where I always skipped.
4. Simply put.. dont grind out the scrolls if you dont want to.. Im not, I would rather level alts.. I figure, TRAITS/LEVELS only thing in game that is permenant.. Plus you still have good weapons books without that grind. Sometimes it just takes luck on the reforges, sometimes not. I wont get more scrolls then what the game eventaally gives me thats for sure. Is the price high.. yes.. probably too high. I AGREE with you there. Maybe 1000 shards would be more like it.. ITs not like you roll in shards all the time.
5. pvmp.. No the simple truth is over 80% (maybe even more) of the players are premium. This allows content to drive to the vast majority of players. They also need to make money somehow.. If they were not making money they wouldnt have a game to complain about . Ive barely tourched the moors becuase out of the last 12 months, Ive only been vip for 2 of those and I spent all that time leveling toons, not playing the moors other than for a cup of tea.
6. More End Content is coming.. But I would rather see a revamp of some old areas.. like Goblin Town, it would feel brand new if they would scale it and link it to a s4m .. it would be a fun instance.
7. Not sure what bartering is supposed to be ? Like token bartering, or trading between players? I dont understand this so dont have a opionion on it.
8. XP , hmmm they should increase the LI XP only imo, dont know why we would need to increase the kill xp.
9. Skirmishes.. WE NEED MORE skirms?? They should revamp some old ones.. we have too many almost..
10. No fellowships quests.. Agree there.. they made this expansion easy mode for solo.. But frankly by the time I get to my 6th alt.. I wouldnt do them anyways. IT gets boring, EASY to find people though for the first few weeks, they shouldve added at least 4-6 of these. The one area you might need one other person , you can do solo, it might just take more of your skills to do it. Was the town where you had to kill like the 2 gaurds, neved then the boss.. The chain fighting was a little tough on my mini. But After running around and letting my cds come back up for my shield bubble a couple times I was able to do it.
So your right about a few of them at least.. I think maybe a little overdramatized on the store aspect. Ive rarely seen a reason to go. Thats up to the player, but I play to have fun, I dont worry about every little stat in the game. Ive seen ALOT of poeple worry for me =P lol
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75's: Mevelvith (HNT), Carfail (LM), Anglegas (CHN), Silverwinds (RK), Prada (Burg)
SeaofStars(WD) Upnext: 12 CPT Lanmoir
So if he'd have turned off auto-run that would make a difference, he wouldn't have been doing them as quickly as possible? Yes, I'm being fatuous but honestly, so are you.
Fact is, leveling 65 to 75 simply by following quest chains will take 'x' hours, whether those are continuous or done at the rate of 1 hour a day. If leveling by, say, Skirmishing gained a far higher XP-per-hour rate then if someone leveled 65-75 only doing that then would that be 'racing'? Does it even matter?
Why are you even commenting on how much or how little elapsed time it took someone to make the journey for those 10 levels?
Last edited by Kerin_Eldar; Sep 29 2011 at 09:22 AM.
yeah people think you can do something faster than someone else, which is possible, but doing the quests straight out is only going to take X amount of time. Some people may run slower, some may have a faster mounts, some may kill faster, some may be grouped some may be fighting for mobs. So there s a slight difference. But there is still a finite amount of time it will take to complete the quests (not counting doing other things in between). If you just auto attacked one mob a day per quest then sure it would be a long time before you completed them all. But if you tallied up only the time you spent on each quest it wouldnt be that much different than the so called 'rushers'. You might take a year to do all the quests, but the quests themselves still only occupied maybe 50 hours of that time. Some guys might do the qests in 45 hours, others may take 60. I doubt the difference is that much because all classes kill stuff pretty fast now. But guys grouping might be able to AOE a bunch and do it quite a bit faster although mobs in this map are pretty spread out so even that isnt going to save a lot of time, just killing one and moving on is probably just as fast as running around and gathering up 4 or 5 and then AOEing them down. Because you still have to run to another spot. Mobs simply arent bunched up like they are in the beginner areas. So basically total time spent on the quests themselves is going to be fairly similar for everyone.
So it does come down to just how much 'content' there is. If quests is basically the selling point of the content then there isnt a ton. Probably more cursory stuff like crafting, exploring, grinding deeds etc. But even then it isnt overwhelming. There is the raid of course but unless people want to count time every time they do it then I wouldnt expect it adds a ton of play time.
I dont know the particulars since I wasnt in beta, but it sounds like a one mob raid, and more than likely has a lock out timer. if not then I suppose the people will 'rush' through that as well. So basically there is still a finite amount of playing time one will find per character in this expansion, just like any other expansion. It just depends on how long you decide to take before you use it all up. Its like a bag of chips, you can sit down and eat the whole back at once, or you might sprinkle some on a pate and put the bag away, more than likely you will go back sooner rather than later, and if theyre Lays, well we all know what that means. But a bag of chips only has so many chips in it. So if you eat them in one sitting does that constitute rushing?
So here's the order of divisions:
Trum Dreng/Bonevales
Pren Gwydh
Starkmoor
Dunbog
Carreglyn
Gravenwood
Isendale
Heathfells
Nan Curunir
If you went from Pren Gwydh into either Carreglyn or Gravenwood, you missed a ton of content.
He may well be a minority, but he wont be one of those complaining.
Most people in my kin work. I've just logged on and had a look. Bearing in mind it's Thursday afternoon and most of these are at work (hence only playing in evenings which have been a total of 3 so far, and Monday it took a while for many to get on). if I look under Kinship I have the following
75 Champ, works, logged off 7 hrs ago
75 Mini, not currently working, is one I was talking about earlier
74 Guard, works
74 Champ, works
72 Lore master, works
71 Captain, works
71 Burg, works but is on vacation
70 hunter, not sure it they work or not
69 Burg, not sure if they work or not
69 Rune Keeper, not sure if they work or not
69 champ, not sure if they work or not
68 Hunter, not sure if they work or not
68 champ, not sure if they work or not
68 Burg (me, cant work due to health problems, haven't been playing consistently, if hadn't levelled scholar, could have been 70 by now)
68 Rune Keeper, works and has also been playing their alt minstrel which is 66
67 Minstrel, works (and couldn't get on on day of release)
So if you look at the highest levels in my kin, with one exception they are all people who are working but being a new expansion have been playing most of their spare time at home.
If you look at the others who have not been playing most of their spare time, it's still a level a night easily, which means ii will take them just 10 days to level cap their characters with average playtime (and I suspect most will do it a lot quicker, for example, many have spent a fair bit of time exploring Galtrev and crafting etc).
These aren't people taking short cuts, missing out bits etc, they are simply following the quest chain
Last edited by Glumposneak; Sep 29 2011 at 11:07 AM.
I have to agree that IMHO levelling is way too fast. I have played maybe a total of what 7 hours since RoI went live and without particularly rushing, I'm already halfway to 67. Some in my kin who have played 4/5 hours a day reached already level cap.
This expac has cool ideas and I'm having fun, but I wished Turbine would have not done the frenetic level progression we had in Mirkwood.
Last edited by uw1975; Sep 29 2011 at 12:07 PM.
AFAIC, 2 sessions of play since ROI launched for about 6hrs of play (4 + 2), and so far I'm 3/4 of the way through to level 67, and enjoying it greatly, despite the game being (a bit too) much easier than it used to be.
Chosed the TD path, so no scout problemI must say that, while not really challenging, the stag clan line is amongst the best I've met so far in terms of story.
I'm saving the Bonevales option for an alt.
I'm now finishing Galtrev. (a bit less impressed by story there, but for the Rook line) and will probably be questing in tal methedras for tonight session. (shouldn't it comes before starkmoor ? It isn't mentionned in Berephon post) I take time to read quests texts, finish quests in a hub before moving on (as ther Epic line invites you to - "Move on when you're satisfied that you've helped..."). I basically don't see the point of rushing to 75/End of epic line as anyway, we won't be seing new content until Update 5, which, IIRC, is not to be exepected before around christmas ...
Well, there is no real content apart from the quests and the lair raid. So unless you plan to level about 7 alts through the same quests, there is a high possibility that you reach level cap about 5 days or so after the "rushers" and just one week of leveling (content) is unacceptable for a an expansion.
Oh, right I forgot that at max. level I can look forward to replacing about 4-6 legendary items and grinding the new one`s up again, which I should have finished around the time when update 5 hits the servers only to start it all again and the joy of receiving relics, tokens, scrolls etc. sure beats the excitement of receiving something unique like the hilldefender in the old Carn Dum.
I was a little unimpressed that the first quest me and my 2 friends got to in Trum Dreng (the actual first quest in the new zone)...was a SOLO quest.
So here we are, excited to be adventuring in new lands, riding our horses across Enedwaith...only to have to break our fellowship on the first quest in the new zone.
Who ever designed the first quest (and who ever play tested it) should not be allowed to do so again. If was very off putting for me.