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  1. #1
    Join Date
    Jul 2011
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    101

    Roll Windows showing higher stats than the items give

    Yay, yet another School/Library bug! Yes I reported it through the bug report function. Yes I'm just coming to forums to whine about it! =D Yes these pictures are huge! That I do apologize for >_<

    Library at Thaim Mirdain. When the chests are opened, the Roll Window shows the item and its stats, but when you acquire the item, the stats are much lower. Here is a series of screenshots showing how the items look when in roll window, then how they look once acquired.
    Reinforced Dunlending Boots:


    Master Tiller's Fine Leather Leggings:


  2. #2
    Join Date
    Jul 2011
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    101

    Re: Roll Windows showing higher stats than the items give

    Skirting the 4 Image limit, but here is the third item set I found:
    Jouster's Pauldrons:



    Anyone else notice this, any thoughts on why it may be doing this? I can just imagine the arguments in party....

  3. #3
    Join Date
    May 2007
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    3,166

    Re: Roll Windows showing higher stats than the items give

    Thats the opposite of what I witnessed. I saw a level 75 mob drop a dagger that did 6-8 common damage. When I passed and the hunter won the roll, it said the dagger did a heck of a lot more damage than previously

  4. #4
    Join Date
    Aug 2008
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    11

    Re: Roll Windows showing higher stats than the items give

    It's because of the item scaling thing they did with the instances and such, you'll note that each of your first screen shots doesn't have an item level.
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  5. #5
    Join Date
    Sep 2010
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    325

    Re: Roll Windows showing higher stats than the items give

    I noticed something similar on legendary weapons. I saw a lv75 third age bow drop, and in the roll window it said it had 114 base dps. However, after I got the item, it said it only had like 85 base dps (whatever the standard is for third age bows). When I first saw this I thought that maybe there were different tiers of third age weapons or something but now I realize it was just some sort of bug.

  6. #6
    Join Date
    Aug 2010
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    136

    Re: Roll Windows showing higher stats than the items give

    Not only that, but every time a LI drops as loot, if I hover my mouse over it, it says it is level 75.
    Of course, after it is picked up and I check it in my inventory, it is the proper say lv 66 or 71 or what not.

  7. #7
    Join Date
    Sep 2007
    Posts
    422

    Re: Roll Windows showing higher stats than the items give

    Quote Originally Posted by timmyloo22546 View Post
    Thats the opposite of what I witnessed. I saw a level 75 mob drop a dagger that did 6-8 common damage. When I passed and the hunter won the roll, it said the dagger did a heck of a lot more damage than previously
    Same here. When I was with a creep group in the DoF earlier today farming some bosses I noticed one of the loot items was a javelin that did something like 3-6 common damage. But once someone acquired it I looked again and it did 100 DPS...
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  8. #8
    Join Date
    Jan 2011
    Posts
    61

    Re: Roll Windows showing higher stats than the items give

    Here's an example from a landscape drop. The first image is the tooltip from the roll window, the second is the item in my inventory.



    This must be addressed. We can't be expected to decide whether to roll on items from instances if the tooltips are wrong.

  9. #9
    Join Date
    Jul 2011
    Posts
    101

    Re: Roll Windows showing higher stats than the items give

    Aha, thanks for explaining how it happens =)

    Depressing though, I was so excited to see those Medium Armor Pants.... since I can't get Helegrod anymore.... *bigfatsigh* lol >_<

    I see what's going on - the gear itself is scaled to the instance level. Here's what I think happened; Skirm loot chest drop tables were completely replaced after the release of RoI - they all now contain lvl 66+ 'Isengard' loot. When a skirm is scaled to a level below that, the loot table remains the same but scales downward (note the level 50 and 55 on my examples, as we ran two instances back to back set at 50 and 55).

    Looks like I'll have to get some stronger friends if I want those 830 armor pants... lol
    Last edited by Aneres; Oct 06 2011 at 03:37 AM.

  10. #10
    Join Date
    Jan 2011
    Posts
    350

    Re: Roll Windows showing higher stats than the items give

    Quote Originally Posted by Sephollos View Post
    I noticed something similar on legendary weapons. I saw a lv75 third age bow drop, and in the roll window it said it had 114 base dps. However, after I got the item, it said it only had like 85 base dps (whatever the standard is for third age bows). When I first saw this I thought that maybe there were different tiers of third age weapons or something but now I realize it was just some sort of bug.
    There's something similar I noticed on my minstrel as well, for mini weapons the soliloquy of spirit pulses (minstrel hot) will show an increased number of base pulses on the legacy when sitting in one's vault or in the auction house, then reveal the actual number if you put it in one of your bags
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  11. #11
    Join Date
    Nov 2010
    Posts
    587

    Re: Roll Windows showing higher stats than the items give

    Noticed this as well on a dropped bow that i had just tossed into my vault at the end of a run. Sitting in the vault it read as level 66 with a base damage of 114. After i identified it at the forge master, the damage read 59.6 or something like that as i recall, whatever base damage is for a 66 weapon.

  12. #12
    Join Date
    Sep 2009
    Posts
    985

    Re: Roll Windows showing higher stats than the items give

    This happens in landscape content as well. I duod my way to 75 and all the way there everytime we got a drop it showed 0 stats but armor value or sub 10 common damage weapons. While you can gleam some stats by the name of the equipment stuff that is BoA will be a PITA to roll on when you don't know the stats. I hope this isn't intended as it really shows a lack of foreknowledge. As if this game didn't have enough problems with people rolling on things they couldn't use...
    I'm an expert - look at my join date, bro.

  13. #13
    Join Date
    May 2009
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    0

    Re: Roll Windows showing higher stats than the items give

    Quote Originally Posted by whatsupdood View Post
    It's because of the item scaling thing they did with the instances and such, you'll note that each of your first screen shots doesn't have an item level.
    That's exactly correct. We added some tech that made it so that items dropped in instances scale according to the instance level. There's currently a bug where in the Roll/Pass (and Master Loot) windows, the tooltip is the static version of the item.

    For some items, the static version is going to be really good, for some really bad - what you really get will be the scaled version - which will have a minimum level set to the level of the instance, and the stats will be adjusted accordingly.

    We have a fix for this bug ready, but need to test it. Assuming everything goes well, you should see it soon.

  14. #14
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    Jun 2011
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    120

    Re: Roll Windows showing higher stats than the items give

    so if we are doing a skirmish at lvl 80 it will drop lvl 80 items? Which we cant use?

  15. #15
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    May 2009
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    0

    Re: Roll Windows showing higher stats than the items give

    Quote Originally Posted by AwerthThawre View Post
    so if we are doing a skirmish at lvl 80 it will drop lvl 80 items? Which we cant use?
    This should not happen. The system should make the item minimum level 75 for that case.

  16. #16
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    Jun 2010
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    1,977

    Re: Roll Windows showing higher stats than the items give

    Quote Originally Posted by ransroth View Post
    This should not happen. The system should make the item minimum level 75 for that case.
    But will they have improved stats over running something at level 75? That is to say, is their incentive in the loot, or only in the challenge?
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  17. #17
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    Apr 2007
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    11,992

    Re: Roll Windows showing higher stats than the items give

    All legendaries looted in the open show L75 in the tooltip, until it hits your inventory too.

    Interesting bug. Funny it wasn't caught earlier.
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  18. #18
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    Sep 2010
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    114

    Re: Roll Windows showing higher stats than the items give

    Quote Originally Posted by ransroth View Post
    This should not happen. The system should make the item minimum level 75 for that case.
    Perhaps *maximum level 75* rather than -minimum level 75- ?

  19. #19
    Join Date
    Mar 2007
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    910

    Re: Roll Windows showing higher stats than the items give

    Too bad the 4 silver I won in the lottery didn't scale up!
    O wad some Power the giftie gie us
    To see oursels as ithers see us!

  20. #20
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    May 2009
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    0

    Re: Roll Windows showing higher stats than the items give

    Quote Originally Posted by Crell_1 View Post
    But will they have improved stats over running something at level 75? That is to say, is their incentive in the loot, or only in the challenge?
    That depends on how the content is set up, so I'm not sure. I guess you'll have to try it to find out . But I did build it so that it wouldn't set the "minimum level to use this item" above the level cap.

    Quote Originally Posted by Thane9 View Post
    All legendaries looted in the open show L75 in the tooltip, until it hits your inventory too.

    Interesting bug. Funny it wasn't caught earlier.
    Yup - same thing.

    Quote Originally Posted by Lebenedh View Post
    Perhaps *maximum level 75* rather than -minimum level 75- ?
    It's hard to keep the terminology from being confusing. When I said "minimum level 75" I meant "Minimum level to use this item will be set to 75" - but of course 75 is the maximum value that it will be set to.
    Last edited by ransroth; Oct 06 2011 at 02:40 PM.

  21. #21
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    Jun 2010
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    1,977

    Re: Roll Windows showing higher stats than the items give

    Quote Originally Posted by ransroth View Post
    That depends on how the content is set up, so I'm not sure. I guess you'll have to try it to find out .
    Any chance you could look into this and get back to us, or another member of the team could?

    ..Right now I'm trying to understand the difference in terms of dropped items between say, setting it to t2 at 75, and running t1 at 80. Marks difference is at least easily displayed.
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  22. #22
    Join Date
    Dec 2007
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    1,047

    Re: Roll Windows showing higher stats than the items give

    Not sure if it's exactly the same bug, but Burgle has the same problem. You'll Burgle an item and when it shows in your Chat log it will have really low stats, but actually the item you Burgled has on-level stats.

  23. #23
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    Jun 2010
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    1,977

    Re: Roll Windows showing higher stats than the items give

    Actually, someone just pointed out to me that although the patch notes claim instances can be set to level 80, everything has a max instance level of 75. Is this something we can expect to see rectified in U4 Patch 1, or will we have to wait until update 5?
    Crell-L85-Champion - Riddermark ; Swego-L85-Burglar ; Kotvi-L95-Runekeeper
    Delego-L85 Hunter ; Stodden-L51-Captain ; Edhul-L61-Loremaster
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  24. #24
    Join Date
    Dec 2007
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    1,706

    Re: Roll Windows showing higher stats than the items give

    Quote Originally Posted by ransroth View Post
    That depends on how the content is set up, so I'm not sure. I guess you'll have to try it to find out . But I did build it so that it wouldn't set the "minimum level to use this item" above the level cap.
    This thread suddenly became very interesting. I look forward to seeing what we find out about this.
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  25. #25
    Join Date
    Jul 2008
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    446

    Re: Roll Windows showing higher stats than the items give

    Quote Originally Posted by Crell_1 View Post
    Actually, someone just pointed out to me that although the patch notes claim instances can be set to level 80, everything has a max instance level of 75. Is this something we can expect to see rectified in U4 Patch 1, or will we have to wait until update 5?
    I just checked this too, very strange the tech is still working fine I did a couple skirmish while leveling above my level, so just need to set the constant variable MAX_SET_LEVEL* to 80





    * This assumes a very simplistic idea of how LOTRO is coded, and therefore is subject to reality and may be incorrect.
    Last edited by gonewhaned; Oct 06 2011 at 02:54 PM.
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