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  1. #1
    Join Date
    Jul 2006
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    693

    On Never Surrender

    Current thought is as follows:

    Never Surrender is still controlled by the Warden. It lasts for five minutes, makes the Warden immune to death and at 10% health will trigger a heal for 50% of the Warden's morale. Cooldown on the skill is 15 minutes.

    The debuff is removed.

    Thoughts?

  2. #2
    Join Date
    Apr 2008
    Posts
    1,179

    Re: On Never Surrender

    Looks awesome. So immunity to death would last for 5 minutes... and after it is all said and done, there would be a total of 10 minute down time?
    "In a hole in the ground there lived a Hobbit."
    Elrendoes - 106 Warden // Elrendos - 76 Hunter // Elrendose - 69 Minstrel
    <- Goblin's For Hire ->
    Brandywine


  3. #3
    Join Date
    Sep 2010
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    727

    Re: On Never Surrender

    The 50% heal would trigger every time they drop below 10% morale for those 5 minutes or just once?

    Secondly, 5 mins of not dying? You're gonna make Cappys sad.
    Commander Cariance - Mostly Dead - Riddermark
    Sentry Wariance - ISMELLMANFLESH - Riddermark

  4. #4
    Join Date
    Mar 2007
    Posts
    4,824

    Re: On Never Surrender

    I believe the death immunity is only supposed to happen once. As in, it lasts for 5m until you normally WOULD die, and is then gone. Five minutes of immunity from being defeated is gonna be well beyond ridiculous, especially in the Moors.
    Last edited by Feybobiam; Nov 02 2011 at 02:02 PM.
    .www.themeaningofhaste.net/
    Lorthag, R6 Uruk Warleader - The Meaning of Hate
    "The only thing our opponents can do that we care about is die." -- Graalx2

  5. #5
    Join Date
    Apr 2008
    Posts
    1,179

    Re: On Never Surrender

    Also, is it 50% of your TOTAL morale? It would seem very low if it were 50% of the morale at 10% health. I just want to make sure though.
    "In a hole in the ground there lived a Hobbit."
    Elrendoes - 106 Warden // Elrendos - 76 Hunter // Elrendose - 69 Minstrel
    <- Goblin's For Hire ->
    Brandywine


  6. #6
    Join Date
    Jun 2011
    Posts
    161

    Re: On Never Surrender

    What about power? Also 50% as it works now?

  7. #7
    Join Date
    Jan 2008
    Posts
    9,629

    Re: On Never Surrender

    What about the power heal, which was a really nice addition? Also, the heal proc threshold is presently 5%, and this will increase to 10%.

    Either way it's something that I can live with. As it is, the heal ends up being a 100% heal due to incoming healing.
    Nerves, of the Brandywine.

  8. #8
    Join Date
    Aug 2010
    Posts
    272

    AW: On Never Surrender

    Finally, Orion. We've been writing about the importance of masteries and the crippling NS debuff since its introduction.


    Now if you also decouple the Masteries from WotW and make them trainable skills in the Lvl20-50 range to give this class an acceptable learning curve for beginners, there's reason to have hope for this class again.
    Some threads other people liked:
    Lore-Masters: [url=http://forums.lotro.com/showthread.php?419371-Pet-changes-we-d-like-to-see&p=5683498#post5683498]Pet changes we'd like to see[/url]
    Wardens: [url=http://forums.lotro.com/showthread.php?433890-YAFLR-The-feared-Warden]Yet Another Fist Line Revamp[/url]

  9. #9
    Join Date
    Jun 2011
    Posts
    106

    Re: On Never Surrender

    Quote Originally Posted by Orion View Post
    Current thought is as follows:

    Never Surrender is still controlled by the Warden. It lasts for five minutes, makes the Warden immune to death and at 10% health will trigger a heal for 50% of the Warden's morale. Cooldown on the skill is 15 minutes.

    The debuff is removed.

    Thoughts?
    No thanks, your nerfing our PvP panic button. I'll take the 2m penalty for a 75% morale heal and 50% power heal over a flat 50% morale heal anyday
    [charsig=http://lotrosigs.level3.turbine.com/2921e0000000edf48/01008/signature.png]undefined[/charsig]

    [COLOR="Green"][SIZE="2"][B]Iyvan[/B] Warden|[/SIZE][SIZE="1"][B]Medion[/B] Captain|[B]Graysha[/B] Runekeeper[/SIZE][/COLOR]
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  10. #10
    Join Date
    Sep 2010
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    2,243

    Re: On Never Surrender

    Sounds good to me. The debuffs are pretty crippling. As others have said, I hope it is affected by incoming healing.

  11. #11
    Join Date
    Apr 2007
    Posts
    1,470

    Re: On Never Surrender

    If affected by incoming healing -- yes. If not -- no. I would rather have a heal that is much better than half my morale for 2 minutes of debuff, being our only life saving skill.

    50% of our morale is probably about 6-7k for most people fully buffed up in a group, and even less for soloers. Judging from how much damage Draigoch does and how the upcoming raid will probably be harder, I don't think that's enough. If we weren't taking more than 3-4k from big hits it would be a different story, but having our only cooldown negated by one crit is something I am not in favor of.

    Why not just remove the penalties and leave the rest of it how it is? Are Wardens really viewed by the Developers as being that close to OP? If so, I'm worried.

    EDIT: Didn't mean to come across snarky, thanks for looking into helping the class a little bit. I just think nerfing our only cooldown (in terms of potency not convenience) will only compound the problem.
    Last edited by thunderchickn; Nov 02 2011 at 02:23 PM.
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    [color=brown][b]Glarnakh[/b][/color] R7 Warleader [color=grey]|[/color] [color=brown][b]Glarno[/b][/color] R6 Reaver
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  12. #12
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    Sep 2010
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    0

    Re: On Never Surrender

    Quote Originally Posted by RtrnofdMax View Post
    The 50% heal would trigger every time they drop below 10% morale for those 5 minutes or just once?

    Secondly, 5 mins of not dying? You're gonna make Cappys sad.
    He means just once and the skill is triggered. That would be OP if you could not die for five minutes.

    I like it. I did not like being crippled, through the lack of masteries usage and Hots loosing there ticks, and did not use it because of this. If there was a return of power as well than I would love this skill even more.

    Thanks Orion
    Last edited by Osolep; Nov 02 2011 at 03:40 PM.

  13. #13
    Join Date
    Jun 2011
    Posts
    341

    Re: On Never Surrender

    I think its a good idea! Its still nothing like pledge, but I think the changes will make it more usefull!
    [charsig=http://lotrosigs.level3.turbine.com/2221900000013968b/01008/signature.png]undefined[/charsig]

  14. #14
    Join Date
    Jun 2011
    Posts
    328

    Re: On Never Surrender

    Perfect as the old way, with the debuff we sometimes rather die than receive the debuff penalty. Also can you give us feedback if you have decided to move our outgoing healing modifier from will to might like captains?

  15. #15
    Join Date
    Jul 2006
    Posts
    693

    Re: On Never Surrender

    It will only fire once. After that you need to wait out the cooldown.

  16. #16
    Join Date
    Jul 2006
    Posts
    693

    Re: AW: On Never Surrender

    Quote Originally Posted by grinko.at View Post
    Finally, Orion. We've been writing about the importance of masteries and the crippling NS debuff since its introduction.


    Now if you also decouple the Masteries from WotW and make them trainable skills in the Lvl20-50 range to give this class an acceptable learning curve for beginners, there's reason to have hope for this class again.
    This is not happening.

  17. #17
    Join Date
    Jun 2007
    Posts
    188

    Re: On Never Surrender

    Sounds like an excellent proactive oh-#### button. I like it.

  18. #18
    Join Date
    Jan 2008
    Posts
    9,629

    Re: AW: On Never Surrender

    Quote Originally Posted by Orion View Post
    This is not happening.
    LoL. No wiggle room for interpretation?
    Nerves, of the Brandywine.

  19. #19
    Join Date
    Sep 2010
    Posts
    2,243

    Re: On Never Surrender

    Quote Originally Posted by thunderchickn View Post
    Why not just remove the penalties and leave the rest of it how it is? Are Wardens really viewed by the Developers as being that close to OP? If so, I'm worried.
    I agree, leave the skill as is (I like the threshold at 5% too btw) and just remove the debuff. Now if I pop the skill I beg that the healers don't let me hit the threshold. I guess with the debuff gone it won't be as big of a deal.

    I've been worried for awhile now too.

  20. #20
    Join Date
    Jul 2006
    Posts
    693

    Re: On Never Surrender

    Should have clarified this earlier 50% Morale and 50% power.

  21. #21
    Join Date
    Jun 2011
    Posts
    161

    Re: AW: On Never Surrender

    Quote Originally Posted by geoboy View Post
    LoL. No wiggle room for interpretation?
    They never surrender.

  22. #22
    Join Date
    Sep 2010
    Posts
    2,243

    Re: AW: On Never Surrender

    Quote Originally Posted by Orion View Post
    This is not happening.
    Hilarious!

  23. #23
    Join Date
    Jan 2008
    Posts
    74

    Re: On Never Surrender

    Unsure. Pretty sure the Cooldown is way too big.
    Gonna have to check the Cooldowns on Guards and Champs OH-#### buttons...

    Remember, you are not trying to make us "subpar" tanks. You are trying to make us Maintanks on the same level as Guards.

  24. #24
    Join Date
    Sep 2010
    Posts
    57

    Re: AW: On Never Surrender

    Quote Originally Posted by Orion View Post
    This is not happening.
    So you're saying there is a chance?



    :P
    [charsig=http://lotrosigs.level3.turbine.com/0c21400000008b823/01008/signature.png]undefined[/charsig]

  25. #25
    Join Date
    Aug 2010
    Posts
    272

    Re: AW: On Never Surrender

    Quote Originally Posted by Orion View Post
    This is not happening.
    Why? What is the thought process on this?

    Warden players essentially have to re-learn their class in the levels 50-60, and learn to build all their rotations for DPS and tanking around mastery cooldowns. No other class has such a sudden playstyle change that late, and these absolutely fundamental skills are now locked behind a legendary trait that is not exactly easy to acquire for beginners.
    Just look at the statistics - how many endgame Wardens don't have WotW slotted?



    Anyway, I remember how adamant both Graalx2 and you were about the NS debuff, and now you finally remove it for good. So I'm keeping my fingers crossed.
    Some threads other people liked:
    Lore-Masters: [url=http://forums.lotro.com/showthread.php?419371-Pet-changes-we-d-like-to-see&p=5683498#post5683498]Pet changes we'd like to see[/url]
    Wardens: [url=http://forums.lotro.com/showthread.php?433890-YAFLR-The-feared-Warden]Yet Another Fist Line Revamp[/url]

 

 
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