Muster courage
+20% fear resist...since there is no fear resist rate in my stats
where does that fit in?
resistance rting doesnt go up either
Muster courage
+20% fear resist...since there is no fear resist rate in my stats
where does that fit in?
resistance rting doesnt go up either
Hover over your resistance rating, if it works like the other combined ratings you'll be able to see each one broken down while hovering over it.
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Steam: Sneakeh Snake[/CENTER]
yeh thats what i meant, even resistance rating doesnt go up..
You still have a separate Fear Resistance, mousing over your general Resistance stat will display it (along with Wound, Poison and Disease resistance).
Brethuilas - Hunter | Eleril - Captain | Fingolwë - Champion | Fredecar - Burglar | Fredmond - Minstrel | Hirnoen - Lore-Master | Iorieleth - Rune-keeper | Rheiya - Guardian | Rhiawen - WardenE Voronwë | Asylum | The Bandits | Laurelin
The last time I checked, resistance is the one stat (that I can think of) that doesn't do this. It probably should, but right now it doesn't.
Either way, it's incredibly easy math. Take your resistance percentage (e.g. 10%). Add 20% (=30%). There's your fear resist percentage!
However, they do need to fix this so we can get information on other effects. Last I checked, fortifying foods still give you +X ____ resist rating. Since we can't see our individual resists, we can't really tell how much good this is doing us.
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We no longer break down the Resistance types in the tooltip for Resistance. It will only display the base Resistance percentage. Any effects like Muster Courage should now be percentages which just add to the base Resistance when resisting their particular type.
I'll check on the Foods. They should be converted to percentages to make the calculations easier.
In other news:
For some reason, the Captain debuff caused by Revealing Mark is now called "Nature's Light".
Some threads other people liked:
Lore-Masters: [url=http://forums.lotro.com/showthread.php?419371-Pet-changes-we-d-like-to-see&p=5683498#post5683498]Pet changes we'd like to see[/url]
Wardens: [url=http://forums.lotro.com/showthread.php?433890-YAFLR-The-feared-Warden]Yet Another Fist Line Revamp[/url]
How does Hedge for Champions work with this? The tooltip still says Wound Resistance, but the tooltip in the character journal doesn't say. Will Hedge be converted to % as well to account for the lack of seeing this? Also, is this conversion going to actually change it to %, or just the rating equivalent? If just the rating equivalent, is it affected by dimishing returns (DRs)? If so, the tooltip is not accurate. Some clarity on this would be appreciated.
Also, I hate to be the guy who asks questions unrelated whenever he sees a Dev, but this could really use some channeling to the correct people who work on these things. If said people already know, at least some kind of acknowledgement would be helpful!
http://forums.lotro.com/showthread.p...cations-Thread
Lore-masters have a pet that has a skill under that name that has a 5% damage-return-as-morale effect on it. That's what you're seeing, not Revealing Mark.
Last edited by Feybobiam; Dec 19 2011 at 03:58 PM.
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Lorthag, R6 Uruk Warleader - The Meaning of Hate
"The only thing our opponents can do that we care about is die." -- Graalx2
My oh my...
If you have 10% resistance now, you have 30% fear resistance and 10% wound/poison/disease resistance while you have the MC buff.
It doesn't show in the Character journal, but you still have it.
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Bob already mentioned that this is not the case with Hedge. But what about the countless Wound/Poison/Fear/Disease de-buffs which enemies can apply to us? They are all rating based, and only affect one type of resistance (take Susceptibility to Poison, most of the spiders in the game have that ability). Are you saying they will be converted to percentages, too? What about creep resistance debuffs? I'm not one for criticism, but it doesn't seem like this decision was completely thought through before going live.
Brethuilas - Hunter | Eleril - Captain | Fingolwë - Champion | Fredecar - Burglar | Fredmond - Minstrel | Hirnoen - Lore-Master | Iorieleth - Rune-keeper | Rheiya - Guardian | Rhiawen - WardenE Voronwë | Asylum | The Bandits | Laurelin
Imho there's something wrong with MC fear resist buff...it happens too often that, once I remove it, it's instantly reapplied to the whole team...that 20% counts nothing...at least in my experience.
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exactly
try using mustercourage beffore fighting those wargs in GS for example,you know,those that howl and give you 2-3 fear debuffs?no matter what even after the second or third wargs comes and another cappy removes em STILL you get em.
what i mean is that i almost never had a *resist* above my head and on combat log saying i resisted
maybe im wrong
Well, they obviously just messed something up with Revealing Mark when they gave LMs a similar skill. :p
Brethuilas - Hunter | Eleril - Captain | Fingolwë - Champion | Fredecar - Burglar | Fredmond - Minstrel | Hirnoen - Lore-Master | Iorieleth - Rune-keeper | Rheiya - Guardian | Rhiawen - WardenE Voronwë | Asylum | The Bandits | Laurelin
I believe the nature's light buff/debuff you're referring to is from noble mark, not revealing mark.
I could be wrong, but I thought when I scrolled over it it displayed the -10% threat.
And it looks like noble mark.
if you're seeing the LM's nature's light that's a different icon.