This doesn't mesh with what a guard in my raid alliance told me, nor Lotro wiki's list of guardian mounted skills. I'm not seeing any skills to keep aggro. I'm seeing some force target to ride beside/in front of you, which is something my LM has too (though it is possible lotro wiki does not list them all.) And I am talking about harder mobs with all the trimmings, not your normal landscape mobs. And how exactly is your heavy horse going to be that much sturdier than anyone else's heavy horse? They're not *that* different.
Well, I think that's because damage is about all any class can do well. That's certainly true of LM. I find very little difference between light and medium steed (medium is a bit more sturdy ofc, but I stick with light in order to have the chance to dismount mobs, very helpful when I have to "tank" Bugud. :P) but I've not gotten to try heavy steed due to Turbine forcing us to pay up if we want to try all three steeds.. I refuse. :P I've traited enough into the three lines though. I'll never get all the classes high enough to fully experience MC on them (let alone experience at all), but from all the talk, our classes seem quite similar on horseback. They've lost their individual feel and they're not that versatile.
See, I don't think they could offer any content different from damage, damage, damage with the way they have currently built our classes on mounts. I'm asserting that to give us content that required tanking, cc, heals, that that would be a mess as we don't have the proper skill sets for this.If Turbine added in MC content that forced players to have tanks, cc, heals as well as damage, players would start to trait things other than light steed/red line and we might see more variety and class roles being used. The content right now doesn't require anything more than damage, damage and more damage.
No kidding on reducing ranged damage from NPCs. Either that or significantly increase our mounts' morale. I also agree that it shouldn't be dangerous for melee classes to move in and do damage as well. Really, it's quite unfair that my LM can solo Bugud just because she can keep distance from everything and stance dance to regain health and power.I would also <snip> reduce the amount of damage ranged attacks do, for players and NPCs. Being able to damage something at a distance without much risk should not be significantly more effective than the melee attacks of classes forced to have to engage in melee (and consequently get hit much harder) to fight.