Dear community manager(s), dear moderators, dear members of the customer service team,
this is a translation of the feedback thread i started in the german forums about the difficulties we currently experience with customer support. By translating it i intend to reach a broader variety of possible responsible people.
After collecting feedback of the german player community for the last four weeks, I see the next logical step in publicly addressing the issues so that this feedback can reach the responsible people.
First of all, basically the german com is happy to have a german customer support in this free-to-play game. But simultaneously, there are significant issues i would like to address here. Most of all, the communication of responsibilities of the customer service is pretty poor and needs an immediate improvement.
As far as i know there was no official statement on the following themes since the leaving of Codemasters as german customer support (3 years ago!).
1 - Communication
Still, many players are unsure which help themes are to be given to customer service at all - and which are not. Many requests are closed with the reply to give the request to accounting, the bugtracker tool or some other place.
Surely it is clear to everyone that customer service cannot manage or complete every single request, equally of which nature it may be.
Nevertheless, it would be desirable that the customer support could relay requests which are described with all needed details to the right contact by themselves and give the player a feedback about the action undertaken.
After all, a request made in game is not available for the player if he logs out. Therefore, all details have to be re-collected and assembled by him again, if his in-game request is closed.
In addition to this, there are cases where a contact that was referenced to by customer service replies to the player with a note that the player should contact customer service about his issue.
Requests which are not described in enough details to be forwarded by customer service could be supplied with a note that fact X or Y should be added before the player forwards his request to the proper contact.
In conclusion, any clarification on these issues would relieve customer support as well as any other contact in charge.
Likewise it is a nuisance to the player community that a request which was closed by one GM without further action taken, will have a chance (by re-posting it) to be handled by another GM, this time handled properly and well cared for. For the players, this results in the impression that their requests are handled at the whim of each single GM.
So, as far as there aren't any guidelines to this, there should be a clear rule for all GMs in which cases they are to help and in which not. If this is not possible, checking the players' recent ticket history should be a standard procedure of customer support. For example, I have a concrete case here of a player whose request was answered positively by one GM. The GM then told him to make more request tickets for his other concerned chars. When the player did, he got the answer of another GM that there will be no help at all in this case.
2 - Time until handling of a ticket and ticket closure
In average, i estimate of the feedback that has reached me an average handling time of 3 to 5 hours for a ticket request in german language. Basically, this is okay. Clearly, it has to be noted that
a) a processing of a ticket made with the english client version seems to be handled faster and often undergoes different criteria
b) this average time obviously results of the fact that tickets on naming violations are handled within minutes. Requests that refer to gaming issues (for example if you are stuck in a quest) will take a whole lot longer until they are handled. They should be explicitly prioritised against naming violation tickets, where a handling time of 5, 12 or 24 hours does not really matter anyhow.
Predominantly, tickets are getting closed with the note that the requesting player is offline and therefore they cannot be helped. At first sight, this seems logical, but it seems to be that most of the ticket handling obviously takes part at 3 to 5 AM german time. It surely is understandable that a player who reported a problem at the main playing time of 6 pm to 11 pm german time will not be there at 3 am german time in the morning, no matter how pestering or legitimate his request originally was.
On top of this, some tickets got handled with this answer while the servers were experiencing login or routing difficulties. So how is a player thought to stay in game for a ticket request if the server itself is not reachable at all?
To the players, the prefabricated text blocks and the described reply behaviour gives the impression that the request should only be gotten rid of pretty fat, a true concern about the players' request seems not to be the main issue to the support.
So a prioritisation by category would be probably helpful for support as well as for the players. Maybe it is possible to flag a player request as critical in terms of time, to reach such a priortisation.
3 - Naming regulations
Relating to the naming rules which apply to the german servers, there is no clear communication and a true legal limbo. Quite often a request which got closed by one GM will be pursuited by another GM on a re-report. But an avengement on naming violations got very rare since the overtaking of customer support by Turbine from Codemasters. For many players the impression has arisen that there is hardly any consequence of the usage of an offending or insulting name.
As well, it is totally unclear if character names which are trademarked (like "Nutella") or names that refer to things (like "Shower Curtain") are included to avengement. This is also the case for names with puns or names made of words spelled wrong on purpose (like "Emperoar") and names that are obviously in english (like "Hunterkiller") on a german server.
A clear communication to players on this topic - and clear and obliging rules for the GMs to follow - are past due. This also includes a regulation for the roleplay server Belegaer, where naming regulations once were said to be handled with increasing astringence to not disturb immersion of the (roleplaying) players into their games world.
A list of names which were reported by the german player community in this correlation i have given to the player council, to the german community manager Filerania and to the german mods.
Another difficulty arises of the built-in naming filter that verifies the names at character creation. Because of this naming filter, the creation of a char named, for example, "Sirann" is not possible because it includes an english title ("Sir"). Names that include german titles, like for example "Kaiserbär" ("emperorbear") are not recognized by the tool and will not be avenged by customer support.
For the german player community, the impression that arises out of this is that their own language and culture is not thought as important as the english one.
I hope this posting will reach the appropriate persons (and i do very much hope that my english is understandable... o.O). I am looking forward to an official reaction on this. For the german player community it would be a great relief to have an open and constructive communication with customer support representatives to enhance the support in the future.
Yours,
Suse