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  1. #101
    Jinjaah is offline The Lord of the Rings Online Team
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    Quote Originally Posted by Ghosttaker View Post
    As far as EFtA, is it too hard to have the cd reduction tied to attunement? If that change even makes it of course and since you're definitely, absolutely removing the cd from MV I thought I would at least ask.

    Thumbs up to control on the expiration heal for BI.

    Skill lag on BI, is the difficulty in removing that the same for other skills that have the same problem?

    Any mobility changes, or changes to other lines coming?
    The lag that is related to BI is a little different in that it has to do with both the internal and visual workings of the skill. It's an odd cookie.

    Some mobility changes coming are Steady Hands being useable while moving by default for every spec and fire getting a trait that will reduce the cooldown of self motivation, remove the induction and make it useable while moving.

    I don't want to do line by line through this change list quite yet as its not all completely final but some highlights:
    - Smouldering Wrath will be losing its tactical mastery buff and some damage from Seething Truth but in turn will have a set bonus that makes it immune to interruption. Fire will also be receiving 2 additional pulses to all their DoTs.
    - Lightning will be receiving an small internal cooldown on their power back on crit trait but will be receiving a pretty near trait that I will talk about later as it is a little tricky to pull off and I don't want to promise anything.

    There are some other fixes in all the lines that I am pretty excited about and a little further down the road we can talk in more detail about as things become much more final.

    -Jinjaah

  2. #102
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    Quote Originally Posted by Jinjaah View Post
    - Egg and I have figured out the strange delay but the fix is not simple. I am going to play around with some potential fixes but I can't guarantee anything.

    Sure I will open the floor to the good old round table. Here are some things that are on the table for u14, please remember these are subject to changes/alterations based on our testing.
    1. No real changes coming at the moment. The splash heal idea is certainly on the table, but I prefer to see how this discussion with BI shakes out before we commit. I do think the induction or cooldown could be adjusted too in the future.
    2. Our Fate's Entwined runestone has been put through a heavy workout regiment with Ronnie Coleman and is greatly increased his toughness. He will now not die from damage going forward. It's to the point where I just can't look that runestone in the eye any longer...
    3. Mending verse has some changes coming but unsure what the final result is. Right now the plan is to break out Prophetic Word into 2 traits. One that will have 3 ranks to give you the 30% bonus healing. Then another 3 rank trait that will add a pulse to mending verse with the max rank reducing the induction by 1 second and possibly, POSSIBLY, removing the 1 second cooldown from the skill (The cooldown is up in the air).
    4. Rallying Verse and Self Esteem are not really going to be touched next update. They are two traits that don't really excite me as much as others. I would like to, and this is down the road, integrate frost into the healing tree a lot more. These traits mentioned would most likely be re-purposed to make room for that.

    EDIT: That list is in relation to your questions, not the only u14 changes on the table.

    -Jinjaah
    1. Seems alright, nothing to add.
    2. That's really nice, now the only thing that's needed is that while ground-targeting you can't accidentally select something else (that's in general for ground-targeting, not just for OFE).
    3. I think just 1s induction off it is good enough. Although, I would like to see a small change to interrupt mechanics so that induction skills with a cd < 4s go on their regular cooldown when interrupted rather than the standard 4s, but that's a different topic.
    4. I'm not sure how to interpret that, but if it's about the trait-tree layout, so that adding more traits mean others need to be cut out a bit, I don't really agree.

    I'd like to see some of the linearity broken up, so that avoiding weaker traits doesn't eliminate a lot of the choice for other traits. The choice is a bit better than for blue champs, but still it seems that choosing for the least-bad can fill out a tree, rather than choosing for the best option. Throwing around some of the traits might mess up balancing over levels, but I think that good choices will be worth a little imbalance it might cause at lower levels.
    It takes 38 points to fill out all traits except Light on One's Feet (4 ranks), Determination (0 ranks), and Rallying Verse, which are the trait's that are too weak to actually want: Evade get's countered almost completely by mob finesse, even when buffed by 5%. The will from determination hardly makes a difference, and rallying verse affects an out-of-combat skill only, meaning if you really want to, you might just retrait for it, and than swap back, there is no reason to have that trait in a regular healing spec.
    So, adding some frost-related traits (5-8 points) can certainly be done without cutting down other traits (except for the weak traits, which do need some changing).
    ~Dwarrowdelf (Bomb Squad)~
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  3. #103
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    Jinjaah, your thoughts on BI changes sound fun, I like it.
    LvL 100s: Beorning, Burglar, Captain, Champ, Guardian, Hunter, Lore-Master, Minstrel, Rune-Keeper
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  4. #104
    Jinjaah is offline The Lord of the Rings Online Team
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    Quote Originally Posted by Vulcwen View Post
    1. Seems alright, nothing to add.
    2. That's really nice, now the only thing that's needed is that while ground-targeting you can't accidentally select something else (that's in general for ground-targeting, not just for this OFE).
    3. I think just 1s induction off it is good enough. Although, I would like to see a small change to interrupt mechanics so that induction skills with a cd < 4s go on their regular cooldown when interrupted rather than the standard 4s, but that's a different topic.
    4. I'm not sure how to interpret that, but if it's about the trait-tree layout, so that adding more traits mean others need to be cut out a bit, I don't really agree.

    I'd like to see some of the linearity broken up, so that avoiding weaker traits doesn't eliminate a lot of the choice for other traits. The choice is a bit better than for blue champs, but still it seems that choosing for the least-bad can fill out a tree, rather than choosing for the best option. Throwing around some of the traits might mess up balancing over levels, but I think that good choices will be worth a little imbalance it might cause at lower levels.
    It takes 38 points to fill out all traits except Light on One's Feet (4 ranks), Determination (0 ranks), and Rallying Verse, which are the trait's that are too weak to actually want: Evade get's countered almost completely by mob finesse, even when buffed by 5%. The will from determination hardly makes a difference, and rallying verse affects an out-of-combat skill only, meaning if you really want to, you might just retrait for it, and than swap back, there is no reason to have that trait in a regular healing spec.
    So, adding some frost-related traits (5-8 points) can certainly be done without cutting down other traits (except for the weak traits, which do need some changing).
    Yeah I didn't want to come off as saying the functionality of those traits would be dead and gone, just that for things like rezz morale and power levels, I'm not sure you need 5 ranks to give the player what they want out of that. So not cut but some slight re-purposing I guess is a better way of saying it. The intent would be to do what you mentioned in giving you more exciting options rather than fluff to take in order to get to the good stuff.

    -Jinjaah

  5. #105
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    Quote Originally Posted by Jinjaah View Post
    - Egg and I have figured out the strange delay but the fix is not simple. I am going to play around with some potential fixes but I can't guarantee anything.

    Sure I will open the floor to the good old round table. Here are some things that are on the table for u14, please remember these are subject to changes/alterations based on our testing.
    1. No real changes coming at the moment. The splash heal idea is certainly on the table, but I prefer to see how this discussion with BI shakes out before we commit. I do think the induction or cooldown could be adjusted too in the future.
    2. Our Fate's Entwined runestone has been put through a heavy workout regiment with Ronnie Coleman and is greatly increased his toughness. He will now not die from damage going forward. It's to the point where I just can't look that runestone in the eye any longer...
    3. Mending verse has some changes coming but unsure what the final result is. Right now the plan is to break out Prophetic Word into 2 traits. One that will have 3 ranks to give you the 30% bonus healing. Then another 3 rank trait that will add a pulse to mending verse with the max rank reducing the induction by 1 second and possibly, POSSIBLY, removing the 1 second cooldown from the skill (The cooldown is up in the air).
    4. Rallying Verse and Self Esteem are not really going to be touched next update. They are two traits that don't really excite me as much as others. I would like to, and this is down the road, integrate frost into the healing tree a lot more. These traits mentioned would most likely be re-purposed to make room for that.

    EDIT: That list is in relation to your questions, not the only u14 changes on the table.

    -Jinjaah
    First and foremost: Thank you. I also completely understand that these are all only tentative changes that may or may not occur and/or may or may not be adjusted.

    As to the BI delay - have you thought about making PtH an "immediate" skill? Perhaps that would help. If the delay itself is difficult to fix, then having a change to an existing skill (such as PtH) to help counter it might be less difficult (similar to SoS on mini helping with Chord).
    1. Efta: Ok. That's fair. Keep us updated once BI becomes more definitive.
    2. AFE Rock: Perfect! But, I'd like to hear more when you can. % absorption? Also, duration?
    3. MV: This sounds very promising. I'm thrilled to hear the induction and +1 pulse may be added to higher rank traits. The cooldown I can continue to live with, but I'll hope for the best on that one (removal of cooldown).
    4. I'm actually OK with Self-Esteem, but somewhat disappointed to hear Rallying Verse won't be changed for Update 14. My anticipation for changes to frost/healing spec post Update 14 overrides any minor disappointment though. Integrating frost with healing more has long been a desire by myself and many others, so I'm thrilled to hear this is something I can look forward to potentially seeing after Update 14.

    Any "nerfs" (what we would perceive to be nerfs) coming our way, whether to make room for the changes or "just because"? Any changes to PtH, although I'm actually fine with the skill as is (loving the one second tick, please don't ever change this unless you increase the heal).

  6. #106
    Jinjaah is offline The Lord of the Rings Online Team
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    Quote Originally Posted by Thymelody View Post
    First and foremost: Thank you. I also completely understand that these are all only tentative changes that may or may not occur and/or may or may not be adjusted.

    As to the BI delay - have you thought about making PtH an "immediate" skill? Perhaps that would help. If the delay itself is difficult to fix, then having a change to an existing skill (such as PtH) to help counter it might be less difficult (similar to SoS on mini helping with Chord).
    1. Efta: Ok. That's fair. Keep us updated once BI becomes more definitive.
    2. AFE Rock: Perfect! But, I'd like to hear more when you can. % absorption? Also, duration?
    3. MV: This sounds very promising. I'm thrilled to hear the induction and +1 pulse may be added to higher rank traits. The cooldown I can continue to live with, but I'll hope for the best on that one (removal of cooldown).
    4. I'm actually OK with Self-Esteem, but somewhat disappointed to hear Rallying Verse won't be changed for Update 14. My anticipation for changes to frost/healing spec post Update 14 overrides any minor disappointment though. Integrating frost with healing more has long been a desire by myself and many others, so I'm thrilled to hear this is something I can look forward to potentially seeing after Update 14.

    Any "nerfs" (what we would perceive to be nerfs) coming our way, whether to make room for the changes or "just because"? Any changes to PtH, although I'm actually fine with the skill as is (loving the one second tick, please don't ever change this unless you increase the heal).
    I think the internal cooldown to the lightning power return will be felt as a nerf but right now it is far too powerful in the amount of power it gives back. The Smouldering Wrath losing a chunk of the damage that Seething Truth used to give it will be considered a nerf by some, but it seems like among fire RK's, the kind of realize that the immune to interruption will be a decent trade off and a few admit it hits much too hard. The reason the damage was so high on Seething truth is because at the time, channeled attacks could not critically hit. Now that they can, I think people will ultimately agree it is doing a little too much damage.

    -Jinjaah

  7. #107
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    Quote Originally Posted by Jinjaah View Post
    I think the internal cooldown to the lightning power return will be felt as a nerf but right now it is far too powerful in the amount of power it gives back. The Smouldering Wrath losing a chunk of the damage that Seething Truth used to give it will be considered a nerf by some, but it seems like among fire RK's, the kind of realize that the immune to interruption will be a decent trade off and a few admit it hits much too hard. The reason the damage was so high on Seething truth is because at the time, channeled attacks could not critically hit. Now that they can, I think people will ultimately agree it is doing a little too much damage.

    -Jinjaah
    I didn't see your post re lightning/fire prior to mine. Thanks for re-iterating. I will guiltily admit I haven't used lightning at all since HD, so I will defer to other RKs there. SW I agree with nearly 100%. Immunity to interruption is a very decent trade off.
    One thing I'm just now thinking of: What changes are coming to DNF? CD reduction? Change it back to lasting the duration of combat? I love the idea of DNF just becoming a regular in combat rez, but please answer honestly and indicate whether that will ever happen. Any changes to DNF would need to have some adjustments that are gated by heavily speccing in blue. I understand that.
    Also, please make rally available in yellow (along with several other tweaks to yellow line in general). But that's another thread, in another forum, and quite possibly to another dev

  8. #108
    Jinjaah is offline The Lord of the Rings Online Team
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    Quote Originally Posted by Thymelody View Post
    I didn't see your post re lightning/fire prior to mine. Thanks for re-iterating. I will guiltily admit I haven't used lightning at all since HD, so I will defer to other RKs there. SW I agree with nearly 100%. Immunity to interruption is a very decent trade off.
    One thing I'm just now thinking of: What changes are coming to DNF? CD reduction? Change it back to lasting the duration of combat? I love the idea of DNF just becoming a regular in combat rez, but please answer honestly and indicate whether that will ever happen. Any changes to DNF would need to have some adjustments that are gated by heavily speccing in blue. I understand that.
    Also, please make rally available in yellow (along with several other tweaks to yellow line in general). But that's another thread, in another forum, and quite possibly to another dev
    DNF will be having its base cooldown lowered to 5 minutes and will be cast-able on a target out of combat, not just in combat. In terms of being a true in combat rez, for now we are pretty happy with DNF with those changes. But we will see how u14 goes for it.

    -Jinjaah

  9. #109
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    From what I've read about changes in the works....
    Casinoari - Rank 15 RK - Arkenstone
    Malakorou - Rank 10 Defiler - Arkenstone
    Casinari - Original Challenger of Saruman Minstrel - Arkenstone
    Casithir - Rank 11 RK - Evernight

  10. #110
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    Quote Originally Posted by Jinjaah View Post
    Fire will also be receiving 2 additional pulses to all their DoTs.
    I missed this point. Excellent, thank you.

    Also, thank you for the DNF changes. It does sound promising, although I'd like to see DNF rez lasting the duration of combat, as it once was. But, the reduction in CD/ out of combat component suffices!

    Thanks for for your efforts today and participation within our community.

  11. #111
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    Quote Originally Posted by Jinjaah View Post
    DNF will be having its base cooldown lowered to 5 minutes and will be cast-able on a target out of combat, not just in combat. In terms of being a true in combat rez, for now we are pretty happy with DNF with those changes. But we will see how u14 goes for it.

    -Jinjaah

    Hi Jinjaah

    Thanks for taking the time to go over these changes for us. I'm actually pretty excited about the plans for the healing RK. I hope a good chunk of this makes it to live

  12. #112
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    Quote Originally Posted by Jinjaah View Post
    Some mobility changes coming are Steady Hands being useable while moving by default for every spec
    Yes, awesome!
    Now I'm hoping we can have the same done for Scribe a New Ending
    Characters: Tindillin (100 Rank 7 Rune-keeper), Arnillion (95 Rank 4 Hunter) on Evernight

  13. #113
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    Quote Originally Posted by Jinjaah View Post
    The lag that is related to BI is a little different in that it has to do with both the internal and visual workings of the skill. It's an odd cookie.

    Some mobility changes coming are Steady Hands being useable while moving by default for every spec and fire getting a trait that will reduce the cooldown of self motivation, remove the induction and make it useable while moving.

    I don't want to do line by line through this change list quite yet as its not all completely final but some highlights:
    - Smouldering Wrath will be losing its tactical mastery buff and some damage from Seething Truth but in turn will have a set bonus that makes it immune to interruption. Fire will also be receiving 2 additional pulses to all their DoTs.

    -Jinjaah
    Thanks for all the discussion Jinjaah. I like the proposed changes to fire (the spec i use almost exclusively at the moment.) Steady Hands on the move will be a blessing The CD and induction changes on self-motivation will certainly make (specially mid level) fire RKs very happy, I suspect.
    The changes to Smouldering Wrath seem like a really reasonable trade-off. (And the extra pulses to fire DOTs, will be nice.)
    I too would like scribe a new ending being usable on the move as well.

    OT re we 'pesky OP healing minstrels' and while you are investigating things with Dev-Egg: If the procs on BC were substantially reduced, a lot of the healing minstrel OP ness would go away. (And our other healing skills would become more relevant.)
    Then we could maybe get "Rally!" back in yellow. Especially as RK's rez DNF will be much more useful after your possible/proposed changes. (I hate only being able to rez in combat in blue line on my mini. )

    And the minstrel sang to them……”and they passed in thought out to regions where pain and delight flow together and tears are the very wine of blessedness.”

  14. #114
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    Quote Originally Posted by Calta View Post
    Thanks for all the discussion Jinjaah. I like the proposed changes to fire (the spec i use almost exclusively at the moment.) Steady Hands on the move will be a blessing The CD and induction changes on self-motivation will certainly make (specially mid level) fire RKs very happy, I suspect.
    Then we could maybe get "Rally!" back in yellow. Especially as RK's rez DNF will be much more useful after your possible/proposed changes. (I hate only being able to rez in combat in blue line on my mini. )
    Seconded. Yellow line for minnies is currently pants, and it's silly that both RKs and minnies are worse at rezzing than captains.
    105s: Aedfrith (HN), Aldnoth (CP), Brai (RK), Hrolfdan (MN), Aeldfryd (WD), Morriarty (CH), Aednoth (LM), Mishhar (BR), Hraldan (GR), Rummbold (BG). Tinies - Rumbelina (MN), Aenghus (CP)
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  15. #115
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    Quote Originally Posted by Calta View Post
    OT re we 'pesky OP healing minstrels'
    Just to clarify, I wasn't aiming at the players, but what happened to the class with HD.
    My 4Y-3B highly active Anthem rotation style of play pre-HD was just completely thrown out of the window and replaced with extremely boring "Spam BC" or just be pretty much useless to the group gameplay.
    This also explains why my minstrel is still lvl 85

    There might also be a bit of annoyance from my Warg who got 3-hit by Dissonance Minstrels a few times too many...
    Characters: Tindillin (100 Rank 7 Rune-keeper), Arnillion (95 Rank 4 Hunter) on Evernight

  16. #116
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    Quote Originally Posted by Kortaan View Post
    Just to clarify, I wasn't aiming at the players, but what happened to the class with HD.
    My 4Y-3B highly active Anthem rotation style of play pre-HD was just completely thrown out of the window and replaced with extremely boring "Spam BC" or just be pretty much useless to the group gameplay.
    This also explains why my minstrel is still lvl 85

    There might also be a bit of annoyance from my Warg who got 3-hit by Dissonance Minstrels a few times too many...
    LOL! I took it as intended. We are OP in heals. As I too was a 4Y3B minstrel I feel your pain about the blue line BC spam. In fact, that is the main reason I created an RK. But I still love my main, so I persist with the minstrel, despite the changes. (On the matter of dps, your warg and my mini may disagree about dissonance minstrels OPness. Especially when compared to defilers )

    edit: sorry RKs for the derail

    And the minstrel sang to them……”and they passed in thought out to regions where pain and delight flow together and tears are the very wine of blessedness.”

  17. #117
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    I'd love to see some love added to Wondrous Foreshadowing. It used to be one of the best skills RKs had pre HD, now it just feels completely useless, especially if you have a LM in the group (WL gives 10% incoming healing for over 30s, stacking 3 times). Wondrous might be somehow combined with Rune Sign, decreasing the incoming damage further and/or adding some incoming healing too (after all, RKs lost the ability to grant critical hit immunity, the toggle incoming damage reduction aura and the big incoming healing boost). Or the duration might be buffed slightly, it still feels a bit odd even with the legacy. Don't know if anybody else actually share my idea.
    Also, I'd love to see some improvement to the ground targeting system. It annoys me to hell trying to cast bubbles in crowded zones, resulting in a huge delay due to difficults finding a clear ground spot.

  18. #118
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    Quote Originally Posted by Manulele View Post
    Also, I'd love to see some improvement to the ground targeting system. It annoys me to hell trying to cast bubbles in crowded zones, resulting in a huge delay due to difficults finding a clear ground spot.
    An improvement Star Wars: The Old Republic added to their ground targeted skills recently was that double clicking/tapping the ground targeted skill would center and activate it on whatever you have targeted at the time.
    Pressing the key just once will still give you the ability to place the skill wherever you want, but double-tapping makes the skill appear around your current target very rapidly.

    I think this would work great for LotrO too. Not sure if this would cause problems with Rune-stones, but when I remove the ground targeting on my Rune of Restoration it appears directly at my feet, so I don't think it would be problematic.
    Characters: Tindillin (100 Rank 7 Rune-keeper), Arnillion (95 Rank 4 Hunter) on Evernight

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    Some of these proposals hold promise. I'd like to see the delay and cool down of Mending Verse get changed. If the delay can't be worked out, a reduction or elimination of the cool down seems fair. Don't forget to check into Rousing Words - that almost 1 second delay before the skill starts is a pain.
    Member of the Vocal Minority

  20. #120
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    Quote Originally Posted by Jinjaah View Post
    One thing we have considered with the trigger and BI is to work some of the incoming healing and/or damage reduction into Words of Exaltation (with reduced potency for Essay of Exaltation) instead of a new skill. So WoE would be able to trigger BI on your target with incoming healing which would increase the expiration heal of BI. This would allow you to throw it on a tank if he gets hit hard, bubble him and heal him, giving you time to react. We are still playing with other triggers, but a enw heal that triggers a expiration heal seems like overkill. Feel free to leave some comments on what you all think.

    -Jinjaah
    1) Don't touch Essay of Exaltation. It's in a good spot, and adjusting it to accommodate other skills is one of the reasons the RK was in such bad shape before trait trees.

    2) On the surface, Words of Exaltation triggering the ending heal of Bombastic Inspiration would seem like a good idea. However, consider this: One of the reasons the RK was in the situation it was in before trait trees is that the previous developer would use tricks like the one you're mentioning now to fix faults in other skills. This USUALLY ended up not really fixing the fault to begin with, and it significantly changed a skill that was well-liked. Essence of Flame is an example. It was a high-DPS DoT. It was changed to an instant-damage skill to make up for a perceived lack of burst DPS. This caused a cascade of other problems with other skills and traits. One of ways ZC tried to fix some of these problem was to add a new skill: Essay of Fire. And now, Essay of Fire is essentially what Essence of Flame used to be. This is what "modifying Words of Exaltation to fix Bombastic Inspiration's problem" feels like. The problem isn't Words of Exaltation, and we like WoE the way it is now. Why mess with it? The problem isn't even with BI. It's the whole concept of an expiration heal.

    3) I'd propose to modify the expiration heal to be based on the morale level of the character it is placed on. So if the tank, with Bombastic Inspiration ticking, has a morale level of less than x% when Bombastic Expiration expires, he gets a big heal. Percent-based, RK-level-based, whatever. A suitably big heal. And then don't touch WoE or Essay of Exaltation.
    While you burn at the stake, I dance with the flames. I take what you love and leave you in tears. I am relentless, unpredictable, and waiting for your last breath.

  21. #121
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    Quote Originally Posted by Jinjaah View Post
    - Egg and I have figured out the strange delay but the fix is not simple. I am going to play around with some potential fixes but I can't guarantee anything.

    Sure I will open the floor to the good old round table. Here are some things that are on the table for u14, please remember these are subject to changes/alterations based on our testing.
    1. No real changes coming at the moment. The splash heal idea is certainly on the table, but I prefer to see how this discussion with BI shakes out before we commit. I do think the induction or cooldown could be adjusted too in the future.
    2. Our Fate's Entwined runestone has been put through a heavy workout regiment with Ronnie Coleman and is greatly increased his toughness. He will now not die from damage going forward. It's to the point where I just can't look that runestone in the eye any longer...
    3. Mending verse has some changes coming but unsure what the final result is. Right now the plan is to break out Prophetic Word into 2 traits. One that will have 3 ranks to give you the 30% bonus healing. Then another 3 rank trait that will add a pulse to mending verse with the max rank reducing the induction by 1 second and possibly, POSSIBLY, removing the 1 second cooldown from the skill (The cooldown is up in the air).
    4. Rallying Verse and Self Esteem are not really going to be touched next update. They are two traits that don't really excite me as much as others. I would like to, and this is down the road, integrate frost into the healing tree a lot more. These traits mentioned would most likely be re-purposed to make room for that.

    EDIT: That list is in relation to your questions, not the only u14 changes on the table.

    -Jinjaah
    1.) What about increasing the range of the splash heal if EftA crits & decrease CD to 8-10s?
    2.) What about combining both Runestones if we cant get our old toggle skill?
    3.) That are great changes -> love more pulses on MV; Im more a fan of 0s MV and keep its induction
    4.) Yeah please keep those 2 traits as they are

    Integrating frost skills with healing has great potential but we lack in frost skills since HD (only 3skills with long CD)

    Some suggestions:
    - increase CD of WoH to 2-3s
    - increase Potency of PtH
    - increase CD of EoE (40s is too low)
    - flat induction reduction (-25%)
    - old Calming Verse?
    - Utility Skills? (Do Not Fall To X, Their Weapon Shall Not Harm Us)

    Consider combining HoTs/Buffs -> to reduce lag
    - WoH HoT with WF buff?
    - MV stacks with itself like FR but it should have same Potency (Healing output/Duration)?

    Remove BI & Sigil of Frost:
    - maybe improve current WF buff from WoH
    -- also adds a tiering up inc. damage reduction buff (5/10/15%)


    Really like the changes to Fire!!

    I personally don't like Lightning with HD:
    - building up too fast & cashing out fast with 3 skills
    - damage scales greatly with attunement -> Damage will never be consistent unless you remain at full attunement without cashing out
    -- guess its meant for only burst DPS, which is not bad...
    Last edited by Geventh; Jun 05 2014 at 09:38 AM.

  22. #122
    Join Date
    Oct 2013
    Posts
    53
    Hey Jinjaah,

    Can you please do something about The Prophetic Word deed? You can only get it by casting Do Not Fall This Day 250 times... and with a cooldown of 10 minutes, as I stated before, it takes 41.5 hours to complete this deed which is ridiculous, especially since you need to be in a fellowship or with an escort in order to complete this since this skill isn't a self cast and you can't cast it on the skirmish soldier or else I'd just summon him every 10 minutes, cast it and then dismiss him.

    Please look into this because I have been working on it for some time and I am no were close to finishing and I'm 10 levels past when you get the skill. It's all that is between me and a class trait point and I don't know if I'm the only one agro'd by this but I feel that I would have other RK's agree with me on this skill.

    Thanks in advance!

  23. #123
    Join Date
    Oct 2013
    Posts
    53
    I wouldn't want the two runestones connected, the healing runestone gains threat on its own and you don't need mobs charging after it if it is also reducing damage for your fellowship.

  24. #124
    Join Date
    Aug 2009
    Posts
    77
    Quote Originally Posted by PerfectApproach View Post
    Don't touch Essay of Exaltation. It's in a good spot, and adjusting it to accommodate other skills is one of the reasons the RK was in such bad shape before trait trees.
    I'd agree with this, although I do enjoy the idea of adding an incoming healing buff to one (WoE) or both bubbles, or reduced incoming damage (preferably the latter - we do have GF/incl healing buff from WoH). I think, though, my desire to see that stems from wanting to see some variation of WF make it back to our arsenal.

    Quote Originally Posted by PerfectApproach View Post
    I'd propose to modify the expiration heal to be based on the morale level of the character it is placed on. So if the tank, with Bombastic Inspiration ticking, has a morale level of less than x% when Bombastic Expiration expires, he gets a big heal. Percent-based, RK-level-based, whatever. A suitably big heal. And then don't touch WoE or Essay of Exaltation.
    To clarify, do you mean to say that BI expiration heal would "trigger" early if the target has less than x% (as has been discussed)? Or, no actual early trigger heal, but, that at the end of the 8 seconds, the expiration heal would be proportional only to the % morale? If you mean the first, this may still be on the table, but there seems to be mixed feelings about that amongst our community. If you mean the second, that doesn't address the expiration heal triggering too late, etc.

    I'd like to see more clarification on how BI duration would be extended (as has been alluded to). Would this mean the hot component would be extended only if a "trigger" point/exp heal was never reached, possibly due to the tank not dropping below a certain % point?
    We could scrap the exp heal entirely (after 8 seconds) and return to the idea of +inc healing buff/-% reduced inc damage that triggers after x% morale threshold is reached and then simply extend the hot duration by 1-2 pulses.

  25. #125
    Join Date
    Aug 2009
    Posts
    77
    Quote Originally Posted by papafhill1 View Post
    Hey Jinjaah,

    Can you please do something about The Prophetic Word deed? You can only get it by casting Do Not Fall This Day 250 times... and with a cooldown of 10 minutes, as I stated before, it takes 41.5 hours to complete this deed which is ridiculous, especially since you need to be in a fellowship or with an escort in order to complete this since this skill isn't a self cast and you can't cast it on the skirmish soldier or else I'd just summon him every 10 minutes, cast it and then dismiss him.

    Please look into this because I have been working on it for some time and I am no were close to finishing and I'm 10 levels past when you get the skill. It's all that is between me and a class trait point and I don't know if I'm the only one agro'd by this but I feel that I would have other RK's agree with me on this skill.

    Thanks in advance!
    Jinjaah mentioned the CD will be reduced by 5 minutes & will be available OOC. This should help with that deed.

 

 
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