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  1. #1
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    Update 15.2.4 Release Notes – PRELIMINARY AND NON-FINAL - BULLROARER ONLY

    The following release notes are for the Bullroarer public test server only and may not reflect the final list of changes or updates included at release.

    These notes are not final and should be viewed as a work in progress and subject to change.

    Due to the method of gathering information for the patch notes, there may be duplicate/similar entries or topics that are not included.


    The Eyes and Guard Tavern is now open!
    Please note you will also not be able to advance class and race traits for Beornings at this time.

    Important Note: Given the scope of this update please be aware that the build you are seeing here is a work in progress and is by no means the finished Update 15.2 product. There are many items that are not yet complete or added into what you are seeing. There may also be items missing from this initial list, this is not intentional and will be added as we progress.
    You can use Character Copy to bring over an existing character from the Live servers.

    General
    • Music system changes have been made to address dropped notes while playing abc music files.
    • Roving threat mobs have been made slightly more difficult (the mobs have slightly reduced health but will do more damage on each attack.)
    • The Pelargir bosses (6-man) have been fixed.

  2. #2
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    15.2.4? Wouldn't this technically be either 15.2.1 Build 1 or 15.3 Build 1? I didn't think the official version number advanced for testing builds.
    BREGLOR · BRIFFO · ELIZA · APEY · RIFFO
    THE TEAM · GLADDEN

  3. #3
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    Jun 2011
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    147
    Please! Can you add beorning essence armors? Same skin, just change agility to might. Please! Thanks!

  4. #4
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    Quote Originally Posted by Erethal View Post
    15.2.4? Wouldn't this technically be either 15.2.1 Build 1 or 15.3 Build 1? I didn't think the official version number advanced for testing builds.
    15.2.4 is a test build number. It means Bullroarer 15.2 build 4.

    The live load 15.2 is Bullroarer 15.2.4 plus any changes made after Bullroarer 15.2.4 was built and removal of the test components such as the access to the Eyes and Guard.
    Unless stated otherwise, all content in this post is My Personal Opinion.

  5. #5
    Join Date
    Apr 2012
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    Am I the only one getting the following error when trying to open the launcher?

    "Internal Error, please contact costumer support."

  6. #6
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    Quote Originally Posted by Yula_the_Mighty View Post
    15.2.4 is a test build number. It means Bullroarer 15.2 build 4.

    The live load 15.2 is Bullroarer 15.2.4 plus any changes made after Bullroarer 15.2.4 was built and removal of the test components such as the access to the Eyes and Guard.
    But 15.2 was already released to live, which would mean a subsequent release would either be a hotfix (15.2.1), a minor update (15.3), or a major update (16). With 15.2, they named the testing build versions 15.2.1, 15.2.2, and 15.2.3. It causes an overlap of their testing build version 15.2.1 with a hotfix release version 15.2.1. So what this is saying is that we are testing 15.2.1 with 15.2.4... confusing. In the past they've never before given testing builds version numbers, and instead used Build 1, Build 2, Build 3, etc.
    BREGLOR · BRIFFO · ELIZA · APEY · RIFFO
    THE TEAM · GLADDEN

  7. #7
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    Quote Originally Posted by DiogoVP View Post
    Am I the only one getting the following error when trying to open the launcher?

    "Internal Error, please contact costumer support."
    yup, I am.
    LvL 100s: Beorning, Burglar, Captain, Champ, Guardian, Hunter, Lore-Master, Minstrel, Rune-Keeper
    LvL 85: Warden, Minstrel
    All my forum posts are my opinions and may not even be that. Also On Twitter: @leixicon

  8. #8
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    Is there a chance to review the rewards? As they stand now, I don't expect folks to run this after the initial curiosity. No matter how hard/easy things are, if the reward is not there ppl won't run it. Think about Blind One HM and/or Fornost.

    Suggestions:

    - A mount, maybe a goat (barter)
    - Supreme Essences (barter)

    - A enormous yard item for t3 completion
    - A 10% chance of stat tome drop (1-12)
    Aldursil 140 Champion Edved 140 Captain Roovery 140 Minstrel Galathriell 140 Lore-Master EddieVedder 140 Rune-Keeper

  9. #9
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    Quote Originally Posted by RicardoFurriel View Post
    Is there a chance to review the rewards? As they stand now, I don't expect folks to run this after the initial curiosity. No matter how hard/easy things are, if the reward is not there ppl won't run it. Think about Blind One HM and/or Fornost.

    Suggestions:

    - A mount, maybe a goat (barter)
    - Supreme Essences (barter)

    - A enormous yard item for t3 completion
    - A 10% chance of stat tome drop (1-12)
    Agree with Ricardo. Some chance of the mobs dropping something awesome or even having a barter box of a random stat tome would be pretty sweet, to keep people running these for weeks to come.

    And I love the idea of t3 rewards, though maybe not enormous, as that's only for kin houses. Something everyone could have that's really awesome.

    RIP ELENDILMIR • Jingle Jangle
    Landroval
    : LAERLIN (Bio + Drawings) • LAERWEN • OLORIEL • AETHELIND (Bio + Drawing) • NETHAEL

  10. #10
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    Apr 2012
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    Quote Originally Posted by RicardoFurriel View Post
    Is there a chance to review the rewards? As they stand now, I don't expect folks to run this after the initial curiosity. No matter how hard/easy things are, if the reward is not there ppl won't run it. Think about Blind One HM and/or Fornost.

    Suggestions:

    - A mount, maybe a goat (barter)
    - Supreme Essences (barter)

    - A enormous yard item for t3 completion
    - A 10% chance of stat tome drop (1-12)
    Yeah, I was going to suggest the same thing, but had different rewards in mind. Not everyone cares about a goat and decorations. And Supreme Essences are nice, but putting them as barterable items would make BBs less important.
    There have been some threads made last U15.2 betas that I think they really should look for and review because there were some really good suggestions and feedback, but it seems like those beta were all about fixing some bugs that were reported as people were testing the changes with the beornings and changing a little bit the dificulty of the RTs. I don't think I'm in position to judge why they weren't listened, maybe they had other priorities, but I hope it's different this time and hopefully they will look back to the older posts from the previous beta. There were some discussion about the beorning trait trees , Roving Threat Rewards, the fact that the beorning doesn't have a ranged slot class specific item to go there - there were some really good ideas for an item to go there.
    I might go to BR and test it a little bit, but I feel a little discouraged after last beta.

  11. #11
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    Quote Originally Posted by Laire View Post
    Agree with Ricardo. Some chance of the mobs dropping something awesome or even having a barter box of a random stat tome would be pretty sweet, to keep people running these for weeks to come.

    And I love the idea of t3 rewards, though maybe not enormous, as that's only for kin houses. Something everyone could have that's really awesome.
    I would love to see Crystals of Remembrance, Starlit Crystals... that idea of barter box of a random stat tome is a good idea as well.

    Now do you know what would force 90% of players to do the RTs? Class Trait Points. LOL

  12. #12
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    School is bugged, as once you complete the challenge (The burning books), the boss disappears shortly after. He disappears even if you aggro him after finishing challenge, but he won't disappear if you don't do the challenge.
    Brandywhine / Vilya
    Fortiscor R10 / Slownkite R9
    Beastt R7 / Diggaa R12
    Warg Guide

  13. #13
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    The use of the word slightly is worrying. Such extreme amounts of morale don't make the mobs more difficult, it makes them tedious.


    Quote Originally Posted by RicardoFurriel View Post
    Is there a chance to review the rewards? As they stand now, I don't expect folks to run this after the initial curiosity. No matter how hard/easy things are, if the reward is not there ppl won't run it. Think about Blind One HM and/or Fornost.

    Suggestions:

    - A mount, maybe a goat (barter)
    - Supreme Essences (barter)

    - A enormous yard item for t3 completion
    - A 10% chance of stat tome drop (1-12)
    This so much. Apart from adding new items, maybe improve the current rewards? The FAs are simply not worth getting for the cost. The pockets are iffy too.

    Of course...people have already spent brands on them...and housing items. I am sure lowering the costs would upset people.
    Last edited by infinitewhimsy; Feb 12 2015 at 04:13 AM.
    "It is wisdom to recognize necessity, when all other courses have been weighed,
    though as folly it may appear to those who cling to false hope."

  14. #14
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    Quote Originally Posted by infinitewhimsy View Post
    This so much. Apart from adding new items, maybe improve the current rewards? The FAs are simply not worth getting for the cost. The pockets are iffy too.

    Of course...people have already spent brands on them. I am sure lowering the costs would upset people.
    And what about some consistency in mark and medallion rewards for Big Battle side quests?
    105s: Aedfrith (HN), Aldnoth (CP), Brai (RK), Hrolfdan (MN), Aeldfryd (WD), Morriarty (CH), Aednoth (LM), Mishhar (BR), Hraldan (GR), Rummbold (BG). Tinies - Rumbelina (MN), Aenghus (CP)
    Rangers of Eriador (officer), ex-Snowbourn now Laurelin - A Noob for All Seasons

  15. #15
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    The 12th Forochel Treasure Cache needs to be fixed, too. It is currently impossible to get to.
    "It is wisdom to recognize necessity, when all other courses have been weighed,
    though as folly it may appear to those who cling to false hope."

  16. #16
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    Why is there no meantion of the forochel 12th treasure cache in this, what is wrong with you people, do you have nothing better to do then to torment people and make them not even bother wanting to play this game cause we cant even do simple stuff like get a treasure cache cause you people cant even test your own content before release or care about us
    Captain-General Corrakkas, Hero of Legend

  17. #17
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    Quote Originally Posted by infinitewhimsy View Post
    The use of the word slightly is worrying. Such extreme amounts of morale don't make the mobs more difficult, it makes them tedious.




    This so much. Apart from adding new items, maybe improve the current rewards? The FAs are simply not worth getting for the cost. The pockets are iffy too.

    Of course...people have already spent brands on them...and housing items. I am sure lowering the costs would upset people.
    and a class point for doing them all and finding all the treasure? pleeeeeeeease

    And the minstrel sang to them……”and they passed in thought out to regions where pain and delight flow together and tears are the very wine of blessedness.”

  18. #18
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    I would love to see a "Golden Cloak".

    But in order to get it, you first need to barter ingredients for the reciepe just like the eggs for Draigoch Cloak. The recipe itself is a very rare drop from any of those RT's.

    If that's too complicated make the Cloak cost 500 or 750.
    Original Challenger of the Abyss

  19. #19
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    Jun 2011
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    Quote Originally Posted by Frelorn View Post
    The following release notes are for the Bullroarer public test server only and may not reflect the final list of changes or updates included at release.

    These notes are not final and should be viewed as a work in progress and subject to change.

    Due to the method of gathering information for the patch notes, there may be duplicate/similar entries or topics that are not included.

    [B]
    [*]Roving threat mobs have been made slightly more difficult (the mobs have slightly reduced health but will do more damage on each attack.)[*]The Pelargir bosses (6-man) have been fixed.[/LIST]
    I think the roving threats bosses are perfect as is. They are hard enough to get a group going.. a raid group because that's what it takes to defeat them so anything harder is just going to make it not fun and players will not want to bother with them.

    Yay on getting pelagir 6-man fixed, although it has been an amusing challenge, test.. etc to see if we really want raids again.. and yes we do but in a raid group, not a fellowship group with a mini raid boss.

  20. #20
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    A tradeable one-shot essence cloak recipe for 200 brands would be ideal.

    As a consumable, it gives people who like to do RTs a continuing incentive to do them (unlike a simple cloak reward, where once you get it, you're done).

  21. #21
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    Quote Originally Posted by Findun View Post
    I would love to see a "Golden Cloak".

    But in order to get it, you first need to barter ingredients for the reciepe just like the eggs for Draigoch Cloak. The recipe itself is a very rare drop from any of those RT's.

    If that's too complicated make the Cloak cost 500 or 750.
    Why are people asking for more grind? It's an absolute pain in the ###, for days on end, to get even the pocket. 500 brands for a cloak? God, no.
    "It is wisdom to recognize necessity, when all other courses have been weighed,
    though as folly it may appear to those who cling to false hope."

  22. #22
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    Quote Originally Posted by Norwrei View Post
    I think the roving threats bosses are perfect as is. They are hard enough to get a group going.. a raid group because that's what it takes to defeat them so anything harder is just going to make it not fun and players will not want to bother with them.
    Are you serious? Guards and Wardens can solo these RTs. Well geared players can duo it (champ + LM for example). Any competent trio with basic knowledge of their class should be able to defeat these "threats". All they have is morale.

    The "hard" part is finding people interested. But that's because the content is boring. And not rewarding.
    Aldursil 140 Champion Edved 140 Captain Roovery 140 Minstrel Galathriell 140 Lore-Master EddieVedder 140 Rune-Keeper

  23. #23
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    Quote Originally Posted by RicardoFurriel View Post
    Are you serious? Guards and Wardens can solo these RTs. Well geared players can duo it (champ + LM for example). Any competent trio with basic knowledge of their class should be able to defeat these "threats". All they have is morale.

    The "hard" part is finding people interested. But that's because the content is boring. And not rewarding.

    Honestly, though, all content is boring if repeated. That includes raids and classic group instances. Once I've done a raid or classic instance the first few times for the challenge of it, I find them incredibly boring.

    If people aren't doing RTs, it's not because they're boring. It's because they've done them for a week, gotten the one or two rewards they wanted, and there's no reason to do them again. Making the RTs harder in order to make them more "interesting" is just going to accelerate that process. T2C content still provides a challenge and thus is still "interesting," but its not rewarding once you done it the first time or two. That's why T2C runs are few and far between.

    I came to BBs late, but once they added the Stars of Merit and the Pelargir BB, I started doing them constantly until I got a full set of gold jewelry. I repeat them for the FA symbol (I've made multiple LI books searching for a 5% tactical damage version), and the rare Supreme Essence of Morale. Without the FA symbol and essence rewards, I wouldn't continue doing them.

    The RT rewards need something "consumable" added to help drive people to do them (and continue to do them). A one-shot recipe, Star Lit Crystals, or the like.

    At some point, I fully expect that the RTs will need to be soloable by more than the overpowered guardians and wardens among us. Otherwise, they will sit largely untouched as the reward/effort ratio just isn't there.

  24. #24
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    Quote Originally Posted by Scirocco View Post
    Honestly, though, all content is boring if repeated. That includes raids and classic group instances. Once I've done a raid or classic instance the first few times for the challenge of it, I find them incredibly boring.
    T2C raids used to be challenging. And not boring at all. People had to be on their toes. Remove wounds/poisons/fears etc. People died, had to be rezzed, token, cooldowns etc etc etc.

    We have nothing similar. Not even remotely close.
    Aldursil 140 Champion Edved 140 Captain Roovery 140 Minstrel Galathriell 140 Lore-Master EddieVedder 140 Rune-Keeper

  25. #25
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    Quote Originally Posted by RicardoFurriel View Post
    T2C raids used to be challenging. And not boring at all. People had to be on their toes. Remove wounds/poisons/fears etc. People died, had to be rezzed, token, cooldowns etc etc etc.

    After you've beaten the challenge once or twice, it is boring after that. It's all about the choreography, and once you learn the dance steps, it tends to be tedious.

    T2C content still requires people to be on their toes, etc. So they should still be "interesting" and attract lots of people on that basis, if your theory is correct. But they don't. Being "on your toes," removing wounds/poisons/fears, and rezzing, token, cooldowns for the Nth time isn't fun, it's tedious.

    Make no mistake, I do agree that there is a "for the challenge of it" motivation, and I am driven by it as well. But once you've met the challenge, that motivation dies off quickly. For most of us, anyway.

 

 
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