![Quote](images/styles/UndergroundStyle/misc/quote_icon.png)
Originally Posted by
NeebPlayer
OMG... we are being too easy on Cordovan. He just almost literally said that.
Just some feedback that sprang to my mind hearing about how you made Frodo's Burden. In U19 there is a quest where you follow Gimli in stealth to ambush a bunch of orcs that are trying to ambush you. When I first played this, I felt it was so short, it ended too quickly and there wasn't really much to avoid. Then I played the last instance, where you use distraction to avoid patrolling orcs, which I thought was awesome and we need more stuff like that. What 'im trying to get at is that these instances are pretty short and they kinda feel more like a narrative than a mission. These types of things should be missions where you get the sense that you accomplished something important. Imo, there is more pleasure to be derived from a stealth mission that required attention and thinking that one where we raid a camp following some NPCs, of which we have too many already.
I'd rather they not be missions, where fighting is emphasized, but I'd support an optional form like that.
"No sadder words of tongue or pen are the words: 'Might have been'." -- John Greenleaf Whittier
"Do or do not. There is no try." -- Yoda
On planet Earth, there is a try.
Indeed, in a world and life full of change, the only constant is human nature (A is A, after all :P).
We old vets need to keep in mind those who come after us.