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  1. #1
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    Bullroarer Update 23 Preview #5: Feedback Thread

    Bullroarer has been updated to build 2300.0060.5388.4277.

    You can find the release notes here: https://www.lotro.com/forums/showthr...-Release-Notes

    Please use this thread for feedback.

    Thanks!

  2. #2
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    If the following was intended:
    "Might is now a more prominent main stat for Beornings, granting Evade and Crit in exchange for less Resistance. Fate now grants less crit, and no longer grants Tactical Mastery."
    Then there has been a major error in implementation - the opposite has happened. Evade and Crit have dropped and Resistance has gone up.

  3. #3
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    What is new with build 5?

  4. #4
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    Eye gouge cooldown needs to be reverted to what it is on live, that is the community consensus.


    Also the notes have not been updated, last updated sept 25th
    The Black Appendage of Sauron

  5. #5
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    Oct 2017
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    Can someone explain what the hell just happened xD

    And can someone for the love of god make a new release notes for new release notes

  6. #6
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    Old patch notes and Eye Gouge still on extended cooldown. What's changed?
    ~Rank 11 Loremaster, Arkenstone~

    ~Rank 14 Warg, Arkenstone~

  7. #7
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    Hello! Bullroarer has been updated to include a pass on ratings and game balance changes as listed in the notes. While the notes have had this info in them for a while, we did some tweaking of things, and would appreciate feedback on overall ratings changes and game balance. On the Beorning stat changes it should be:

    - Might is now a more prominent main stat for Beornings:
    • Might now grants Evade and Crit.
    • Will now grants less Resistance
    • Fate now grants less crit, and no longer grants Tactical Mastery.


    If this is not the case, then we'll need to work on it as a bug.
    Community Manager, Lord of the Rings Online
    Follow LOTRO on: Twitter - Facebook - Twitch - YouTube
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    coolcool

  8. #8
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    Quote Originally Posted by Cordovan View Post
    Hello! Bullroarer has been updated to include a pass on ratings and game balance changes as listed in the notes. While the notes have had this info in them for a while, we did some tweaking of things, and would appreciate feedback on overall ratings changes and game balance. On the Beorning stat changes it should be:

    - Might is now a more prominent main stat for Beornings:
    • Might now grants Evade and Crit.
    • Will now grants less Resistance
    • Fate now grants less crit, and no longer grants Tactical Mastery.


    If this is not the case, then we'll need to work on it as a bug.
    Has eye gouge changed/ any intention to change eye gouge?

  9. #9
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    Quote Originally Posted by Fraushgrish2 View Post
    Has eye gouge changed/ any intention to change eye gouge?
    They either don't know they are destroying an entire class or they know and are doing it intentionally.

    This is the equivalent of removing all gambits from the warden class... There's no class left.
    The Black Appendage of Sauron

  10. #10
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    Quote Originally Posted by Fraushgrish2 View Post
    Has eye gouge changed/ any intention to change eye gouge?
    I have not heard of any plans to change eye gouge further.

    Update: Further discussion later in the day has prompted us to revert this change for now.
    Last edited by Cordovan; Sep 27 2018 at 05:36 PM.
    Community Manager, Lord of the Rings Online
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  11. #11
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    Quote Originally Posted by Cordovan View Post
    - Might is now a more prominent main stat for Beornings:
    • Might now grants Evade and Crit.

    So now how strong I am determines how well I can dodge? Really? I get the design philosophy of primary stats for each class, but we've lost the plot here. Why not just eliminate stats altogether and have class gear of different tiers at all levels? Why would anyone bother building for anything but their primary stat (and Vit)?

    I'm normally not one for nostalgia, but I miss the old days where anyone could build their class however they wanted with diverse combinations of every stat and make it work. I miss stacking Vit and Agi on my Champ. I miss stacking Agi and Might on my LM for melee prowess. I miss Hunters having to actually have some Will and ICPR so they didn't run out of power in 30 seconds.

    When you don't have to actually make decisions about what gear you use and instead just stack whatever has the most of your primary stat, you cease being a true character-building RPG.
    Arda Shrugged : Elendilmir (RIP) -> Arkenstone -> Anor (RIP) -> Landroval -> Treebeard

  12. #12
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    Quote Originally Posted by Cordovan View Post
    I have not heard of any plans to change eye gouge further.
    Did you let them know that the current planned change is almost unanimously condemned by the community?
    The Black Appendage of Sauron

  13. #13
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    Please, Cordovan, make sure patch notes are actually accurate. The Eye Gouge change was not mentioned in the previous patch notes, nor in the latest one. You don't need to list every single typo that gets fixed, but major changes to how a class functions should not be left to players to discover. Every time an update is released for as long as I can remember, players make a thread in the general forum for "undocumented changes". It's a little embarrassing.

  14. #14
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    All cap ratings have been changed except for mitigations. Might be the same for item stats.
    Edit: they have changed a lot. Crit ratings have doubled for instance. 6895 Northern Stronghold essence.
    Edit2: sadly outgoing healing is still lower than tactical mastery rating. 6895 vs 9309 on a Northern Stronghold essence.
    Last edited by Giseldah; Sep 27 2018 at 01:34 PM.

  15. #15
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    Quote Originally Posted by Cordovan View Post
    I have not heard of any plans to change eye gouge further.
    That is shocking to hear, have your forwarded to the devs that this change does nothing and at the same time destroys the warg rotation, have you also told them that there are literally 0 valid arguments as to why eye gouge should be nerfed and anyone who disagrees simply is wrong/ doesn’t like immediate. skills in general. Have you also told them that when you came to the forums with the reason why they made this change you were debunked word by word

  16. #16
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    Quote Originally Posted by Fraushgrish2 View Post
    That is shocking to hear, have your forwarded to the devs that this change does nothing and at the same time destroys the warg rotation, have you also told them that there are literally 0 valid arguments as to why eye gouge should be nerfed and anyone who disagrees simply is wrong/ doesn’t like immediate. skills in general. Have you also told them that when you came to the forums with the reason why they made this change you were debunked word by word
    Who died and gave you the right to speak for the entire LOTRO community? Honestly, your hysterical and exaggerated comments really undermine your ability to be taken seriously.

    I am willing to bet that LOTRO mods get a huge number of complaints from less experienced freeps insisting that they are being killed by "macro wargs". Even if macro wargs really don't exist any more (which we all agree that they don't), the fact that so many people are likely complaining about this should be some indication that it is a problem. You may not like the solution, but attacking Cord is pointless on this.
    Duruleth - 130 RK, Durindor - 130 Grd, Durabow - 130 Hunter, Durselm - 130 LM, Henckel - 130 Champ, Durbear - 130 Beorning, Dursong - 130 Mins, Durburg - 130 Burg, Durscap - 130 Cpt

  17. #17
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    Quote Originally Posted by mmdur1 View Post
    Who died and gave you the right to speak for the entire LOTRO community? Honestly, your hysterical and exaggerated comments really undermine your ability to be taken seriously.

    I am willing to bet that LOTRO mods get a huge number of complaints from less experienced freeps insisting that they are being killed by "macro wargs". Even if macro wargs really don't exist any more (which we all agree that they don't), the fact that so many people are likely complaining about this should be some indication that it is a problem. You may not like the solution, but attacking Cord is pointless on this.
    Remember when I said all arguments agreeing with this change were debunked? Yea this is one of those arguments, lemme explain

    The people who believe that macro wargs exists think it because of the fact that wargs do a lot of burst dmg and people are like “ahhhh no way he’s doing that by hand” even tho 85% OF THAT DMG IS DONE BY 2 SKILLS BESTIAL CLAW AND SUDDEN M so by nerfing eye gouge you have not nerfed a wargs burst potential, so dps is more or less the same, the simple fact is that this lowers the skills ceiling of wargs and makes the class boring af

    Ps I only speak of what I see. On the forums, most people agree that this eye gouge nerf is stupid, on live vertically everyone I’ve talked to agrees this is stupid

  18. #18
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    Quote Originally Posted by mmdur1 View Post
    Who died and gave you the right to speak for the entire LOTRO community? Honestly, your hysterical and exaggerated comments really undermine your ability to be taken seriously.

    I am willing to bet that LOTRO mods get a huge number of complaints from less experienced freeps insisting that they are being killed by "macro wargs". Even if macro wargs really don't exist any more (which we all agree that they don't), the fact that so many people are likely complaining about this should be some indication that it is a problem. You may not like the solution, but attacking Cord is pointless on this.
    Those players are compliaing about dying fast, which is more a function of high warg DPS from bestial claws and them bein terrible at gearing than anything to do with eye gouge.


    Meanwhile, creeps get 1 shot for over a year and nothing gets done
    The Black Appendage of Sauron

  19. #19
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    Quote Originally Posted by Giseldah View Post
    All cap ratings have been changed except for mitigations. Might be the same for item stats.
    Edit: they have changed a lot. Crit ratings have doubled for instance.
    Hi Gisel, rly looking forward to your Calc release!
    Are you saying it's now even harder to cap more than one attribute?

  20. #20
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    Quote Originally Posted by Cordovan View Post
    Hello! Bullroarer has been updated to include a pass on ratings and game balance changes as listed in the notes. While the notes have had this info in them for a while, we did some tweaking of things, and would appreciate feedback on overall ratings changes and game balance. On the Beorning stat changes it should be:

    - Might is now a more prominent main stat for Beornings:
    • Might now grants Evade and Crit.
    • Will now grants less Resistance
    • Fate now grants less crit, and no longer grants Tactical Mastery.


    If this is not the case, then we'll need to work on it as a bug.
    ´Just lol ? Might Classes asked since the beginn of Mordor for changes, to the might stat, because they are in a stat Disadvantage compared to Will/Agy Classes.
    Why would you just change these Stats for the Beorninger and not all Might classes. Especially Champs, they get Tactical mastery and Block/Parry rating from Might, you could argue that Block and Parry are usefull for Tanking (Blueline), but Tactical mastery is nearly useless. Pls remove at least the tacticalmastery part, and add something more usefull like critt/more mastery etc. to it.

    And what happend to the overall Stats/Gear, I have much more %Finesse, Critt and Mastery then in Last beta. Im just wearing Northern Stronghold Essences, but they already are massive compared to Beta 4. I felt like hitting good Crittratings was to difficult and is now in a better spot, but Mastery seems off to me. Im already at 170% with t1 Gear and old essences, in my opinion thats a bit to high.

    And pls could you make finesse also effect partial bpe, or lower the overall ratings of you target. Champions could be in a way better Dps spot, if they won't struggle with partials (like Hunter/Burg/Runekeeper).
    Last edited by Gertes; Sep 27 2018 at 01:43 PM.
    If you want to contact me, pls don't write me a Private Message on the Forum.
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  21. #21
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    Quote Originally Posted by Saruman_Of_Numbers View Post
    Those players are compliaing about dying fast, which is more a function of high warg DPS from bestial claws than anything to do with eye gouge
    I completely agree. I don't think this is the right solution to the so-called "problem". My point is that the other commenter's tone is not helpful and highly unlikely to result in the outcome that he desires. It's also quite tiresome to read over and over again.
    Duruleth - 130 RK, Durindor - 130 Grd, Durabow - 130 Hunter, Durselm - 130 LM, Henckel - 130 Champ, Durbear - 130 Beorning, Dursong - 130 Mins, Durburg - 130 Burg, Durscap - 130 Cpt

  22. #22
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    Quote Originally Posted by Gertes View Post

    And what happend to the overall Stats/Gear, I have much more %Finesse, Critt and Mastery then in Last beta. Im just wearing Northern Stronghold Essences, but they already are massive compared to Beta 4. I felt like hitting good Crittratings was to difficult and is now in a better spot, but Mastery seems off to me. Im already at 170% with t1 Gear and old essences, in my opinion thats a bit to high.
    Are you lvl cap? or still at 115? Coz the stat curves don't get steep till you move past the 115 threshold. I'm still downloading to see for myself hopefully the balance between crit rating & mastery is less unforgiving as it was.

  23. #23
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    Quote Originally Posted by Laurelinarien View Post
    Are you lvl cap? or still at 115? Coz the stat curves don't get steep till you move past the 115 threshold. I'm still downloading to see for myself hopefully the balance between crit rating & mastery is less unforgiving as it was.
    Yes im lvl 120, the Balance is better in my opinion, but is i wrote, mastery seems a bit to high for me.
    If you want to contact me, pls don't write me a Private Message on the Forum.
    The best way is via Discord:
    Gertes#5389

  24. #24
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    Quote Originally Posted by Gertes View Post
    Yes im lvl 120, the Balance is better in my opinion, but is i wrote, mastery seems a bit to high for me.
    Yes, I noticed the gear has increased its stats, giving more mastery, more finesse & more crit..
    With t2 gear & tier 12 essences I'm actually overcapped in mastery (but I had used all my essence slots for it), my crit rating is lowered by 0.4% compared to Build 4 and my Tact Mit is also down from 39.5% to 35.7%

    Edit - To sum up what I see: higher raw numbers overall, steeper % curves for mits & not so much for crit & mastery (Idk if others would agree)
    Last edited by Laurelinarien; Sep 27 2018 at 02:11 PM.

  25. #25
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    Quote Originally Posted by mmdur1 View Post
    Who died and gave you the right to speak for the entire LOTRO community? Honestly, your hysterical and exaggerated comments really undermine your ability to be taken seriously.

    You took the words right outa my mouth <3 LOL. I see that name and just scroll right on by, dont even read the posts anymore....sky is always falling.

 

 
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