We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Page 5 of 7 FirstFirst 1 2 3 4 5 6 7 LastLast
Results 101 to 125 of 163
  1. #101
    Join Date
    Jun 2011
    Posts
    12
    Quote Originally Posted by cbfan14 View Post


    A very minor change but one I really like; the armor sets now have descriptions! I can't remember the last time we saw an armor set with descriptions, I really hope this stays as it's a very nice change for once!
    Nice armour sets, but only 2 of them is going to be used. TM and crit.

  2. #102
    Join Date
    Sep 2013
    Posts
    4,771
    Quote Originally Posted by sikapete View Post
    Nice armour sets, but only 2 of them is going to be used. TM and crit.
    I doubt that.
    I think, quite many people will use -10% inductions and some will use +5% outgoing healing.
    And as soon as people have crit/mastery capped, vitality is obviously the better choice.
    Diskutierer, Fragenbeantworter, Twinker, Händler, Handwerker und Gründer der 'Gemeinschaft der freien Völker' auf Belegaer.
    Deutsche Guides für nahezu alles, was Casuals interessieren könnte, gibts hier: http://gdfv.forumo.de/guides-f24/

  3. #103
    Join Date
    Jun 2011
    Posts
    291
    Cordovan announced that the beorning+burg class changes will be live next week.

    THAT IS REALLY REALLY BAD.
    The burg class changes are really really UNFINISHED!

    @Cordovan@Vastin@Friendlyhat please do something!

  4. #104
    Join Date
    Sep 2013
    Posts
    4,771
    Quote Originally Posted by Drizzels View Post
    Cordovan announced that the beorning+burg class changes will be live next week.

    THAT IS REALLY REALLY BAD.
    The burg class changes are really really UNFINISHED!

    @Cordovan@Vastin@Friendlyhat please do something!
    Well... we know since years, that Bullroarer is there to test if things are broken enough to bring the servers down and if not, live will be used to get more feedback.
    Diskutierer, Fragenbeantworter, Twinker, Händler, Handwerker und Gründer der 'Gemeinschaft der freien Völker' auf Belegaer.
    Deutsche Guides für nahezu alles, was Casuals interessieren könnte, gibts hier: http://gdfv.forumo.de/guides-f24/

  5. #105
    Join Date
    Sep 2010
    Posts
    914
    Well, as far as testing ahead of release the equations P+1=B and B+312=L are pertinent.

    Remember that the Yulefest starts on the 18th so all this stuff is going live on or before that date.
    It is logical, in view of the times in which we live. But to be logical is not to be right, and nothing on God's earth could ever make it right!
    - Judge Dan Haywood

  6. #106
    Join Date
    Jun 2010
    Posts
    2,171
    Quote Originally Posted by Drizzels View Post
    Cordovan announced that the beorning+burg class changes will be live next week.

    THAT IS REALLY REALLY BAD.
    The burg class changes are really really UNFINISHED!

    @Cordovan@Vastin@Friendlyhat please do something!
    He also qualified the statement saying that what is going live are changes that have NOT been put on Bullroarer build 1 & 2. They are on an internal build and not publicly released... so live will be the beta for them.

  7. #107
    Join Date
    Feb 2008
    Posts
    847
    Are the tier 2 and 3 versions of The Rift viable options for those on the Legendary servers? Or is this solely designed for 120 endgame?

  8. #108
    Join Date
    Sep 2010
    Posts
    914
    Rift does not scale so it still will be 50. It could be soloable at 120 at T3.
    Last edited by Raymore; Dec 07 2018 at 04:37 PM.
    It is logical, in view of the times in which we live. But to be logical is not to be right, and nothing on God's earth could ever make it right!
    - Judge Dan Haywood

  9. #109
    Join Date
    Aug 2013
    Posts
    1,291
    Quote Originally Posted by sikapete View Post
    Nice armour sets, but only 2 of them is going to be used. TM and crit.
    I could see -10% skill inductions being used by some

    Mirage | Fathom | Situational Awareness | Reformed
    Arkenstone | Shadowfax | Treebeard

  10. #110
    Join Date
    Aug 2012
    Posts
    178
    Quote Originally Posted by ChromiteSwiftpaw View Post
    He also qualified the statement saying that what is going live are changes that have NOT been put on Bullroarer build 1 & 2. They are on an internal build and not publicly released... so live will be the beta for them.

    Which is pretty annoying! I feel it would be better to actually save those changes for a later bullroarer session then!

  11. #111
    Join Date
    May 2011
    Posts
    603
    Quote Originally Posted by ChromiteSwiftpaw View Post
    He also qualified the statement saying that what is going live are changes that have NOT been put on Bullroarer build 1 & 2. They are on an internal build and not publicly released... so live will be the beta for them.

    Well, guess it will be interesting…


    Did he by chance mention that vendor for old lootboxes being part of that update, too?
    "...In the information society, nobody thinks. We expected to banish paper, but we actually banished thought."
    Ian Malcolm
    From: Crichton, Michael. Jurassic Park

  12. #112
    CaerArianrhod's Avatar
    CaerArianrhod is offline Rohirrim Scout
    Guardian of Erebrandir's Horseshoe's Secret
    Trainer of the Rabbits
    Join Date
    Jun 2011
    Posts
    1,451

    Raid set bonuses

    About the new raid-set bonuses:

    Am I the only one, who is thinking that the new sets would make hunter quite OP?

    Heavy Armour & Medium Armour:
    Why the inconsistency on the mitigation sets? No one would care about that set with that bonus.
    Make them: 2 piece: +1% & +1%; 4 piece +2% & +2% and 6 piece: +2% & +2%. 5% mitigation would be worth to go for, but not 2% resp. 3%.
    I'm am missing bonus for tanks like +5% inc. healing as a 2 piece bonus.

    As it is now, this is how the new raid set will be used:
    Light Armour Classes:
    2: -10% skill induction
    4: healer/supporter LM: +5% OGH
    non healer:crit
    6: healer: vitality
    non healer: crit

    Heavy Armour Classes:
    Tank: 2 & 4 & 6: vitality
    Non tank:
    2: -10% attack duration
    4 & 6: crit
    Beorning: depending how bad the class rework will be.

    Medium Armour Classes:
    DD:
    2: -10% skill induction
    4: -10% attack duration
    6: crit
    Tank Warden: 2 & 4 & 6: vitality

  13. #113
    Join Date
    Jun 2009
    Posts
    465
    Quote Originally Posted by CaerArianrhod View Post
    About the new raid-set bonuses:
    Heavy Armour Classes:
    Tank: 2 & 4 & 6: vitality
    Non tank:
    2: -10% attack duration
    4 & 6: crit
    Beorning: depending how bad the class rework will be.
    No way are tanks going to take the vitality. so you can take ~30k morale from the set bonus, instead of 3% physical and 2% tactical mit, which is going to be a 10% reduction in incoming physical damage (assuming guard), and a 6.7% reduction in incoming tactical damage. I really can't think of a scenario where a geared tank would want 30k morale over that incoming damage reduction. And that's ignoring the current possibility of using the medium armor two piece bonus alongside the heavy armor two piece bonus for a total of 4% tactical and 3% physical mit.

    And it gets even higher reduction if you're looking at beorning after the potential changes (75% phys mit), or guards group fortification buff, or minstrels mit buff. They should absolutely NOT buff the mitigation from these sets. it's already potentially too powerful of a set bonus.
    .
    Gruid-Level 65 Burglar. Trebon-Level 65 Minstrel. Foilfang-Level 60 Hobbit Warden. Stiric-Level 56 Man Champion.

  14. #114
    CaerArianrhod's Avatar
    CaerArianrhod is offline Rohirrim Scout
    Guardian of Erebrandir's Horseshoe's Secret
    Trainer of the Rabbits
    Join Date
    Jun 2011
    Posts
    1,451
    Quote Originally Posted by Fasin View Post
    No way are tanks going to take the vitality. so you can take ~30k morale from the set bonus, instead of 3% physical and 2% tactical mit, which is going to be a 10% reduction in incoming physical damage (assuming guard), and a 6.7% reduction in incoming tactical damage. I really can't think of a scenario where a geared tank would want 30k morale over that incoming damage reduction. And that's ignoring the current possibility of using the medium armor two piece bonus alongside the heavy armor two piece bonus for a total of 4% tactical and 3% physical mit.

    And it gets even higher reduction if you're looking at beorning after the potential changes (75% phys mit), or guards group fortification buff, or minstrels mit buff. They should absolutely NOT buff the mitigation from these sets. it's already potentially too powerful of a set bonus.
    Maybe the two piece will be used. But not the other ones. Physical mitigation will be higher with the raid armour and p.mit was always easier to max then tact.mit. So the additional 2% p.mit is worthless not to mention that all kind of the drakes doing tactical damage. What do you think, why many guardians are going right now for the Will earring with tact.mitigation? Wardens can buff themselves already over 70% mitigation, a warden will not need the mitigation set.
    About the Beorning: we will see how it is, when it is online.
    They has to buff or change the set (change to 4% tact mit. and 3% phys mit.) to be more than a joke.

    And i strongly recommend to put a class restriction on the sets.
    Last edited by CaerArianrhod; Dec 08 2018 at 03:24 AM.

  15. #115
    Join Date
    Jun 2011
    Posts
    0
    Quote Originally Posted by CaerArianrhod View Post
    Maybe the two piece will be used. But not the other ones. Physical mitigation will be higher with the raid armour and p.mit was always easier to max then tact.mit. So the additional 2% p.mit is worthless not to mention that all kind of the drakes doing tactical damage. What do you think, why many guardians are going right now for the Will earring with tact.mitigation? Wardens can buff themselves already over 70% mitigation, a warden will not need the mitigation set.
    About the Beorning: we will see how it is, when it is online.
    They has to buff or change the set (change to 4% tact mit. and 3% phys mit.) to be more than a joke.

    And i strongly recommend to put a class restriction on the sets.
    Wardens can buff themselves already over 70% mitigation? This is not true, warden's mitigation cap is 65% and you can't achieve that much so easy, you will start fight with 58%, with no damage source reduction (-%incomming damage), low avoidance buffs and on top of that we have no panic skill, so we are very vulnerable in begining of fight.
    Yes, you can teoretically get +61145 physical and 71550 tactical mitigation rating from your defensive gambit buffs, this looks very good, but most time you don't have active all +rating buffs, because buff duration is very low and number of gambits we have to use is too high. Most of the time, you will have only +47574 physical and tactical mitigation ratings from Conviction and Dance of War. Medium mitigation cap is 216179, I have to still use few tactical mitigation essences to get close to the cap. I agree, warden save lot of essences with his buffs, but other classes have lot more passive +x% buffs and lot of their active skills buff additional +x% defensive stats. How much essences worth this?
    On my tanking warden, I am going to use 2 set pieces for -10% attack duration, to speed up gambit rotation little bit, then I will probably use 2 pieces with mitigation and maybe vitality.

    With all buffs from other players in fellowship, high mitigation tanks will get incredible damage reduction, with additional +4-5% mitigation from sets.
    Last edited by Krindel; Dec 08 2018 at 07:16 AM.
    Laurelin: Kinship - Outcasts
    Ilwee - Warden, Krindel - Minstrel, Krinborn - Lore-Master, Gislin - Burglar

  16. #116
    Join Date
    Jun 2009
    Posts
    465
    Quote Originally Posted by CaerArianrhod View Post
    Maybe the two piece will be used. But not the other ones. Physical mitigation will be higher with the raid armour and p.mit was always easier to max then tact.mit. So the additional 2% p.mit is worthless not to mention that all kind of the drakes doing tactical damage. What do you think, why many guardians are going right now for the Will earring with tact.mitigation? Wardens can buff themselves already over 70% mitigation, a warden will not need the mitigation set.
    About the Beorning: we will see how it is, when it is online.
    They has to buff or change the set (change to 4% tact mit. and 3% phys mit.) to be more than a joke.

    And i strongly recommend to put a class restriction on the sets.
    Wardens do not get anywhere near 70% mitigation without defiant challenge.

    We can talk about the heavy armor changes to the bear now because it is on beta, where this current armor set also happens to be. That is the whole point of this section of the forum. This set bonus will be broken on beornings, especially if it gets buffed.

    Assuming 70% mits, 1% additional mit is 3% incoming damage reduction. 3% damage reduction is worth so much more than 10k morale. it's not a rating boost just to be clear, it's a % boost that goes over the cap. The set bonus has absolutely nothing to do with how easy mitigation is to cap or what gear you wear to obtain the mitigation cap, and it gets more valuable the higher mitigation goes, not less valuable.
    .
    Gruid-Level 65 Burglar. Trebon-Level 65 Minstrel. Foilfang-Level 60 Hobbit Warden. Stiric-Level 56 Man Champion.

  17. #117
    Join Date
    Jan 2010
    Posts
    945
    Quote Originally Posted by CaerArianrhod View Post
    Maybe the two piece will be used. But not the other ones. Physical mitigation will be higher with the raid armour and p.mit was always easier to max then tact.mit. So the additional 2% p.mit is worthless not to mention that all kind of the drakes doing tactical damage. What do you think, why many guardians are going right now for the Will earring with tact.mitigation? Wardens can buff themselves already over 70% mitigation, a warden will not need the mitigation set.
    About the Beorning: we will see how it is, when it is online.
    They has to buff or change the set (change to 4% tact mit. and 3% phys mit.) to be more than a joke.

    And i strongly recommend to put a class restriction on the sets.
    the closer you get to cap, the better any % mits get. these % mits SHOULD NOT be increased any higher. they are potent as it is for guards and potentially bears.

  18. #118
    Join Date
    Jul 2006
    Posts
    548
    Quote Originally Posted by Thurinuor View Post
    THIS is really nice and I hope, SSG is doing this more often. Descriptions are sugar for the players because it is something unique of every item. Please go on doing this (and not only for set items).
    I'm glad you like the descriptions! I'm a little concerned about expanding the text boxes for items too much, but I do like the idea of getting more flavor in there. I mostly tried to keep the descriptions pretty short (although I did get carried away once or twice). The numbers aren't really my thing, but unless I'm told otherwise my natural inclination is to go to town on the flavor side.

    MoL

  19. #119
    Join Date
    Oct 2010
    Posts
    0
    Quote Originally Posted by MadeOfLions View Post
    I'm glad you like the descriptions! I'm a little concerned about expanding the text boxes for items too much, but I do like the idea of getting more flavor in there. I mostly tried to keep the descriptions pretty short (although I did get carried away once or twice). The numbers aren't really my thing, but unless I'm told otherwise my natural inclination is to go to town on the flavor side.

    MoL
    The armour sets like this already read like the opening to a Star Wars movie. Might as well add something interesting and colourful into the mix.

  20. #120
    Join Date
    Jul 2006
    Posts
    548
    Quote Originally Posted by Hallandil View Post
    The armour sets like this already read like the opening to a Star Wars movie. Might as well add something interesting and colourful into the mix.
    Next time I'll be sure to work in some nice and dramatic talk about trade disputes and taxes...

    MoL

  21. #121
    Join Date
    Apr 2018
    Posts
    128
    Live footage of me reading the descriptions on my gear

  22. #122
    Join Date
    Oct 2010
    Posts
    0
    Quote Originally Posted by MadeOfLions View Post
    Next time I'll be sure to work in some nice and dramatic talk about trade disputes and taxes...

    MoL
    Hey, you might joke around- but we all need to know if our thousand years old frost-riddled armour found at the bottom of a magical dragon-hoard glacial palace is both Duty-Free and Cruelty-Free.

  23. #123
    Join Date
    Aug 2016
    Posts
    455
    Quote Originally Posted by MadeOfLions View Post
    I'm glad you like the descriptions! I'm a little concerned about expanding the text boxes for items too much, but I do like the idea of getting more flavor in there. I mostly tried to keep the descriptions pretty short (although I did get carried away once or twice). The numbers aren't really my thing, but unless I'm told otherwise my natural inclination is to go to town on the flavor side.

    MoL



    I really did enjoy skill bonus bonus dmg to certain skills or -cd on certain skills as set bonus perhaps for the t3 only.

    My opinion on the new type set bonus experiments

  24. #124
    Join Date
    Jul 2007
    Posts
    155
    Quote Originally Posted by MadeOfLions View Post
    I'm glad you like the descriptions! I'm a little concerned about expanding the text boxes for items too much, but I do like the idea of getting more flavor in there. I mostly tried to keep the descriptions pretty short (although I did get carried away once or twice). The numbers aren't really my thing, but unless I'm told otherwise my natural inclination is to go to town on the flavor side.

    MoL

    Quote Originally Posted by Thurinuor View Post
    THIS is really nice and I hope, SSG is doing this more often. Descriptions are sugar for the players because it is something unique of every item. Please go on doing this (and not only for set items). <3
    I have to agree the flavor text and descriptions in this game are just great. I love reading them and some of them throughout the game are actually fantastic! Please keep this up SSG and don't forget that some of us do actually read these.

  25. #125
    Join Date
    May 2011
    Posts
    603
    Quote Originally Posted by Hallandil View Post
    Hey, you might joke around- but we all need to know if our thousand years old frost-riddled armour found at the bottom of a magical dragon-hoard glacial palace is both Duty-Free and Cruelty-Free.

    Well, we should at least know if we are running into trouble proudly parading it before certain folks.


    I like item descriptions, even short ones. Kept some old items, especially jewellery, just because of it.

    In SWToR I keep some of the trash loot items just for its names - computer parts, tools etc.

    Wouldn't do that here with all the strange things one would not really like to have in one's backpack - outside a science lab at least.
    Last edited by Derquin; Dec 09 2018 at 09:56 AM.
    "...In the information society, nobody thinks. We expected to banish paper, but we actually banished thought."
    Ian Malcolm
    From: Crichton, Michael. Jurassic Park

 

 
Page 5 of 7 FirstFirst 1 2 3 4 5 6 7 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload