yes team was bigger then and Imagine quite a lot worked on it, hence name Shadows of Angmar i personally believe back then devs just put their very best when you launch an MMO you want to make it best as possible or first expansion and thats exactly that happened with Angmar and Moria they outdid themselves really in every aspect. you have a drive and thirst to prove yourself you put very soul on it its just human nature , and its logical after that desire and team breaks apart and quality will be diminished kind of inevitable
Its solid other regions do not mistake view distance or some open places ,also there is no immersion there ,danger , story quality lore or that sense of old feeel as it was in Eriador or Moria, World design does not entirely stick to pure visuals only
Angmar is quite possibly the peak and near perfectly design region because they have managed to capture sense of dread ,hostility oppressive and utterly hopeless landscape and foes back then no other region ever managed to capture
So to say as such that is a best world desgin is far fetched and miss leading.
Angmar has its own twisted dark hellish beauty with threatening architecture plus its made in the way that is very group based and progressive makes it challenging to get to one point to other, enemy placements, camps, all these forts cliffs lairs etc ,
Wells has its charm and gorgeous nature but thats pretty it, its bland, empty and non interesting at all.
The reasons why old lotro is best is because it combined best of all - Angmar was the peak hence Shadows of Angmar devs put all their resources ,knowledge passion and time to create possibly one of the greatest end game zones ever in mmo back then
there is no other zone strictly saying at time of release that had bigger impact on me and even now because of insane immersive nature, superb lore, story, instances , foes ,soundtack and game back then centre of danger was Angmar which is sadly today mostly ignored
i think why Angmar has such impression on me is because of several important factors
first is difficulty and group nature there , there were plenty of landscape areas that were designed to fellows espeically in North eastern Part
second is combination of sky and darkness and scary enemies with a lot of shadow damage and dread that was especially bad
third size, amount of quests, heavy centre on epic books, and the amount of things you could do there is just mind blowing it was never ending , Angmar could pass as mini expansion for itself
also the quality of quests and lore there you can see hoe devs put their thoughts and attention to little details Angamr was so deadly that making through some point was a success its a perfect zone for a team work ,it made players patient it strike fear in player . i will never forget going with party of 6 from garth Forthnir to gates of Carn Dum and then all the way to instance location filled with dangerous elite enemies and monsters it really felt you are in end game region that grouping was a must
none could just go alone and blaze through enemies, you had respect for your enemies you learned to fear them you learned to work as a team and progress steadily and eliminate threats one by one,unlock that and this , every summoning or port was a blessing to have , you felt accomplished of gathering group,buying curatives,potions hope going to instance killing boss and then feelign such sense of satisfaction of standing victorious against shadow really and i think Angmar is really iconic no other region or foes within had greater danger i still dread of thought of having massive tall troll charging at me, 5 shadow dots and debuffs, spiders ambushing me ,alien looking spirits shoting with some ranged blast ,
countless or orcs ,elite drakes torching me if i fail to avoid them and probably most scary place Nan Gurth and path to Rift was insane , oh yes and Deady city of Imlad Balchrotch whatever its name
that is now end game region should look like oppressive extremely dangerous and dis-heartening really ¸ you dont see places such are Nan Gurth filled with Elite masters not back then at least when anyone would be slaughtered in seconds if not careful beneath Barad Gularan
Angmar will always have my biggest respect , sense of dread and great sense of accomplishment in that regard too because no other region iwas like that ,speaking strictly when it was released until Moria which is 2007-2008 , not a single zone after did what Angmar did really with such a mix of danger,lore,story,visuals and pure dread and misery , never again i felt so miserable and weak as i did in Angmar in 2007 at 50 , does not matter the gear
i really fell sorry for anyone not experiencing Angmar at its full glory in SoA which is pinnacle of end game landscape region plus private encounters,instances ,book related. Putting aside common things people say as its too dark depressing difficult that is what it should be and it captured was perfectly , there are no flaws there it stays as an example and forever reminder why lotro was so successful it was SoA with Angmar as best its core and Moria expansion a catalysit of its future success - and also a dark reminder sad one, because instead to follow example of Angmar they turned end game regions to flower collecting generic mess with terrible itemization , token grinding and ultra easy Singe player mode with laughable enemies and medicore design at best with few exceptions that stand out there
its shocking to say but sorry SSG Angmar is very best you can offer to players , i think you need to learn a lot from old Turbin e masters who worked on game 15 years ago.
i could talk a lot more about Angmar if i want but i dont think it matters such much because few will either appreciate or even few will remember how it was , you wont see a lot of year 2007 players these days if anyone wonders what to buy , buy Angmar quest pack
1. Angmar as best ever.
2. Some parts of Moria combined , hard to pick one ,because their size and greatness individualy do not match Angmar
But overall Old Eriador with bulk of Angmar and followed by Moria at the release. First season, first game, first movie first book is usually the best and first impression cannot stress out how important it is
P.S. Do you know what I loved about Angmar too , it could make short work and made miserable even most uber player there is, everyone stood on equal ground, everyone could be wiped out , there was no way to cheat, to use mithril to bypass with such ease, there is a cost a great one in all, dread after defeat ,no swift travel to some places, no success without fellowship no win without hard work, every weapon had different speed, every class had its own strengths and weaknesses nowdays its jack of all trades and so extremely versatile , fast and OP, even if you could so something alone it was infinitely more dangerous and tricky and super long and pretty not possible most of the time for a lot, it was brutal but fair ,rewarding but hell of an unfortgettable ride and progression you could not brag about or play a hero of storming some camp full of elites and end as an victor, you would be smashed and destroyed to pieces not like today ,it had a depth ,more complex approach, mits were harder to cap, seperate poison,diease ,wound shadow resist, or fire frost flame mit etc, cds where much longer, skills took longer to execute , enemies have to known their weaknesses and careful about pull, cnjs were must have , power conservation was important ,choice of weapon was important , every detailed matter, deeds were much more difficult to complete remember finding all 8 towers of Barad Gularan or 450 kills? Whoever trumphed in Angmar back then and did all should be really proud at him/herself