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  1. #1
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    whoever worked on Angmar region deserved lifetime award

    yes team was bigger then and Imagine quite a lot worked on it, hence name Shadows of Angmar i personally believe back then devs just put their very best when you launch an MMO you want to make it best as possible or first expansion and thats exactly that happened with Angmar and Moria they outdid themselves really in every aspect. you have a drive and thirst to prove yourself you put very soul on it its just human nature , and its logical after that desire and team breaks apart and quality will be diminished kind of inevitable

    Its solid other regions do not mistake view distance or some open places ,also there is no immersion there ,danger , story quality lore or that sense of old feeel as it was in Eriador or Moria, World design does not entirely stick to pure visuals only

    Angmar is quite possibly the peak and near perfectly design region because they have managed to capture sense of dread ,hostility oppressive and utterly hopeless landscape and foes back then no other region ever managed to capture

    So to say as such that is a best world desgin is far fetched and miss leading.

    Angmar has its own twisted dark hellish beauty with threatening architecture plus its made in the way that is very group based and progressive makes it challenging to get to one point to other, enemy placements, camps, all these forts cliffs lairs etc ,

    Wells has its charm and gorgeous nature but thats pretty it, its bland, empty and non interesting at all.

    The reasons why old lotro is best is because it combined best of all - Angmar was the peak hence Shadows of Angmar devs put all their resources ,knowledge passion and time to create possibly one of the greatest end game zones ever in mmo back then

    there is no other zone strictly saying at time of release that had bigger impact on me and even now because of insane immersive nature, superb lore, story, instances , foes ,soundtack and game back then centre of danger was Angmar which is sadly today mostly ignored

    i think why Angmar has such impression on me is because of several important factors

    first is difficulty and group nature there , there were plenty of landscape areas that were designed to fellows espeically in North eastern Part
    second is combination of sky and darkness and scary enemies with a lot of shadow damage and dread that was especially bad

    third size, amount of quests, heavy centre on epic books, and the amount of things you could do there is just mind blowing it was never ending , Angmar could pass as mini expansion for itself

    also the quality of quests and lore there you can see hoe devs put their thoughts and attention to little details Angamr was so deadly that making through some point was a success its a perfect zone for a team work ,it made players patient it strike fear in player . i will never forget going with party of 6 from garth Forthnir to gates of Carn Dum and then all the way to instance location filled with dangerous elite enemies and monsters it really felt you are in end game region that grouping was a must

    none could just go alone and blaze through enemies, you had respect for your enemies you learned to fear them you learned to work as a team and progress steadily and eliminate threats one by one,unlock that and this , every summoning or port was a blessing to have , you felt accomplished of gathering group,buying curatives,potions hope going to instance killing boss and then feelign such sense of satisfaction of standing victorious against shadow really and i think Angmar is really iconic no other region or foes within had greater danger i still dread of thought of having massive tall troll charging at me, 5 shadow dots and debuffs, spiders ambushing me ,alien looking spirits shoting with some ranged blast ,

    countless or orcs ,elite drakes torching me if i fail to avoid them and probably most scary place Nan Gurth and path to Rift was insane , oh yes and Deady city of Imlad Balchrotch whatever its name

    that is now end game region should look like oppressive extremely dangerous and dis-heartening really ¸ you dont see places such are Nan Gurth filled with Elite masters not back then at least when anyone would be slaughtered in seconds if not careful beneath Barad Gularan

    Angmar will always have my biggest respect , sense of dread and great sense of accomplishment in that regard too because no other region iwas like that ,speaking strictly when it was released until Moria which is 2007-2008 , not a single zone after did what Angmar did really with such a mix of danger,lore,story,visuals and pure dread and misery , never again i felt so miserable and weak as i did in Angmar in 2007 at 50 , does not matter the gear

    i really fell sorry for anyone not experiencing Angmar at its full glory in SoA which is pinnacle of end game landscape region plus private encounters,instances ,book related. Putting aside common things people say as its too dark depressing difficult that is what it should be and it captured was perfectly , there are no flaws there it stays as an example and forever reminder why lotro was so successful it was SoA with Angmar as best its core and Moria expansion a catalysit of its future success - and also a dark reminder sad one, because instead to follow example of Angmar they turned end game regions to flower collecting generic mess with terrible itemization , token grinding and ultra easy Singe player mode with laughable enemies and medicore design at best with few exceptions that stand out there

    its shocking to say but sorry SSG Angmar is very best you can offer to players , i think you need to learn a lot from old Turbin e masters who worked on game 15 years ago.

    i could talk a lot more about Angmar if i want but i dont think it matters such much because few will either appreciate or even few will remember how it was , you wont see a lot of year 2007 players these days if anyone wonders what to buy , buy Angmar quest pack

    1. Angmar as best ever.
    2. Some parts of Moria combined , hard to pick one ,because their size and greatness individualy do not match Angmar

    But overall Old Eriador with bulk of Angmar and followed by Moria at the release. First season, first game, first movie first book is usually the best and first impression cannot stress out how important it is

    P.S. Do you know what I loved about Angmar too , it could make short work and made miserable even most uber player there is, everyone stood on equal ground, everyone could be wiped out , there was no way to cheat, to use mithril to bypass with such ease, there is a cost a great one in all, dread after defeat ,no swift travel to some places, no success without fellowship no win without hard work, every weapon had different speed, every class had its own strengths and weaknesses nowdays its jack of all trades and so extremely versatile , fast and OP, even if you could so something alone it was infinitely more dangerous and tricky and super long and pretty not possible most of the time for a lot, it was brutal but fair ,rewarding but hell of an unfortgettable ride and progression you could not brag about or play a hero of storming some camp full of elites and end as an victor, you would be smashed and destroyed to pieces not like today ,it had a depth ,more complex approach, mits were harder to cap, seperate poison,diease ,wound shadow resist, or fire frost flame mit etc, cds where much longer, skills took longer to execute , enemies have to known their weaknesses and careful about pull, cnjs were must have , power conservation was important ,choice of weapon was important , every detailed matter, deeds were much more difficult to complete remember finding all 8 towers of Barad Gularan or 450 kills? Whoever trumphed in Angmar back then and did all should be really proud at him/herself
    Last edited by Ungolliant; Jun 05 2021 at 10:33 AM.

  2. #2
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    Quote Originally Posted by Ungolliant View Post
    yes team was bigger then and Imagine quite a lot worked on it, hence name Shadows of Angmar i personally believe back then devs just put their very best when you launch an MMO you want to make it best as possible or first expansion and thats exactly that happened with Angmar
    More of us than you expect are still around from those days, and while we definitely wanted Angmar to be the best it could be, it also came in very hot and there was a lot of bug-fixing to come. Also, some of the design decisions back then made more sense in the context of how MMOs were made in 2007 than they would in the years to come: that 5% drop rate on the class-specific drop items on Helchgam and his like (at the end of instances that could take four to eight hours of gameplay to finish) was very, very unpopular.

    But I'll always have a fondness for Angmar, even though it was the last of the launch regions to be completed and that deadline made for some late, late nights and worry.

    MoL

  3. #3
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    Quote Originally Posted by MadeOfLions View Post
    at the end of instances that could take four to eight hours of gameplay to finish
    You'd be surprised how many of us actually liked the fact those instances took so long, had so many bosses (with each their own unique loot), and had their own lock system, in fact, I wish we had more of that...

  4. #4
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    Quote Originally Posted by Hephburz-2 View Post
    You'd be surprised how many of us actually liked the fact those instances took so long...
    I get it! But if you still have eight hours a night to play a single dungeon, fourteen years later, you'll have to tell me your secret -- because I'm jealous!

    MMOs in general had to move in a more accessible direction, time-wise, during the last decade. There are a handful of exceptions, but that wasn't going to work for LOTRO. I look back fondly on the grueling gauntlet that was Fornost back in the day, but I'm a parent now and I just wouldn't have the time to brave one of Amlug's crowning jewels on the regular.

    MoL

  5. #5
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    I think its not always correct to assume that as players began to have less and less time to spend on games, they still needed to have "everything" the game had to offer loot-wise.

    I am well into my adulthood too now busy with a career, and I still prefer to be happily underpowered and stalled in some zone one third of the way through a game, as long as that zone is challenging and engaging-- if it is, it feels just as relevant as any "end-game". The classic revivals going on in the MMO world right now are happily selling that old-school philosophy with immense success...

  6. #6
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    Quote Originally Posted by MadeOfLions View Post
    I get it! But if you still have eight hours a night to play a single dungeon, fourteen years later, you'll have to tell me your secret -- because I'm jealous!

    MMOs in general had to move in a more accessible direction, time-wise, during the last decade. There are a handful of exceptions, but that wasn't going to work for LOTRO. I look back fondly on the grueling gauntlet that was Fornost back in the day, but I'm a parent now and I just wouldn't have the time to brave one of Amlug's crowning jewels on the regular.

    MoL
    Hear, hear MoL. I wish I had as much time (and enthusiasm) to play as I did 6 years ago. We shall rejoice again when we retire
    Roaming Gladden since 2013

  7. #7
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    Quote Originally Posted by MadeOfLions View Post
    I get it! But if you still have eight hours a night to play a single dungeon, fourteen years later, you'll have to tell me your secret -- because I'm jealous!

    MMOs in general had to move in a more accessible direction, time-wise, during the last decade. There are a handful of exceptions, but that wasn't going to work for LOTRO. I look back fondly on the grueling gauntlet that was Fornost back in the day, but I'm a parent now and I just wouldn't have the time to brave one of Amlug's crowning jewels on the regular.

    MoL
    I remember doing Dungeons of Naerband T2C before it was changed (even though I still don't think it's easily doable), and our first successful run took around 4hours with the last boss fight alone being 27-29minutes, and honestly, despite the length, it was fun, it wasn't something I was ever going to do again because it wasn't rewarding, but, it was something I enjoyed, and something akin to what we had before, and something I miss...

    I'm not saying every instance or every 6man should be like that, but it's nice when there's 1 or 2 each level cap that can take several hours for completion... The first Caverns of Thrumfall run on T3, me and two of my kinnies (who both have full-time jobs) were equally awake till 3 am after attempting the last boss for several hours before we managed to down it. I mean our first Thikil Gundul T3 (before the nerf to the spirits) equally took 6+ hours, and again, it was something I enjoyed massively.

    It's not something you're going to do every day, I mean, Carn Dum wasn't something you did every day? Especially not because of the locks - but because of the locks, you could just as easily do a couple of hours, stop, and then come back to it another day, I miss that.

    Time sunk should equal reward. I don't want to do a 30minute instance for a low or RNG chance to get an item, that I'm then going to repeat 3 times, on 8 different characters. Give me a 6hour weekly instance that I can do once per character that is actually rewarding.
    Last edited by Hephburz-2; Jun 05 2021 at 01:13 PM.

  8. #8
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    Quote Originally Posted by Hephburz-2 View Post
    I remember doing Dungeons of Naerband T2C before it was changed (even though I still don't think it's easily doable), and our first successful run took around 4hours with the last boss fight alone being 27-29minutes, and honestly, despite the length, it was fun, it wasn't something I was ever going to do again because it wasn't rewarding, but, it was something I enjoyed, and something akin to what we had before, and something I miss...

    I'm not saying every instance or every 6man should be like that, but it's nice when there's 1 or 2 each level cap that can take several hours for completion... The first Caverns of Thrumfall run on T3, me and two of my kinnies (who both have full-time jobs) were equally awake till 3 am after attempting the last boss for several hours before we managed to down it. I mean our first Thikil Gundul T3 (before the nerf to the spirits) equally took 6+ hours, and again, it was something I enjoyed massively.

    It's not something you're going to do every day, I mean, Carn Dum wasn't something you did every day? Especially not because of the locks - but because of the locks, you could just as easily do a couple of hours, stop, and then come back to it another day, I miss that.

    Time sunk should equal reward. I don't want to do a 30minute instance for a low or RNG chance to get an item, that I'm then going to repeat 3 times, on 8 different characters. Give me a 6hour weekly instance that I can do once per character that is actually rewarding.
    because its borken Naerband have had those fire rooms with insane damage and you could easily get lost, last boss was pure RNG and luck , tier 1 - 2 difference enormous with cheap difficulty and 1 shoot mechanic how can anyone find that appealing , you fail to understand and cannot even compare Quality of Carn Dum to some Eredn Mithrin or Mordor instances lol with upscale ,they are totally bland and there is zero enjoyement, what kind of 6 hours are we talking about not to mention Carn Dum have had far more variety was much bigger instance too , it took you longer because wiped so many times and it was annoying with mobs taking ages to kill, Mobs in Tier III V these days take longer for group to kill than it was for Angmar instances , they are hellishly tedious

    Carn Dum actually is the only 6 man instance that acted as a Raid , it had Raid locks

  9. #9
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    Quote Originally Posted by Ungolliant View Post
    because its borken Naerband have had those fire rooms with insane damage and you could easily get lost, last boss was pure RNG and luck , tier 1 - 2 difference enormous with cheap difficulty and 1 shoot mechanic how can anyone find that appealing , you fail to understand and cannot even compare Quality of Carn Dum to some Eredn Mithrin or Mordor instances lol with upscale ,they are totally bland and there is zero enjoyement, what kind of 6 hours are we talking about not to mention Carn Dum have had far more variety was much bigger instance too , it took you longer because wiped so many times and it was annoying with mobs taking ages to kill, Mobs in Tier III V these days take longer for group to kill than it was for Angmar instances , they are hellishly tedious

    Carn Dum actually is the only 6 man instance that acted as a Raid , it had Raid locks
    The point I was making was the correlation between time sunk and enjoyment. I'm not saying they were good instances, I'm saying that doing them, even for the first time, was fun, and they were fun because doing them for the first time was challenging (at that time, whether you agree or not), they took a long time to do, I liked the fact it wasn't finished in 30minutes or 20, or even 15minutes, with some bogus generic reward. I'm not here to talk about the 'quality' of those instances, and was in fact supporting your point about Carn Dum being the length it was.

    Maybe actually read & understand what someone has said before jumping the gun?

  10. #10
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    Quote Originally Posted by MadeOfLions View Post
    More of us than you expect are still around from those days, and while we definitely wanted Angmar to be the best it could be, it also came in very hot and there was a lot of bug-fixing to come. Also, some of the design decisions back then made more sense in the context of how MMOs were made in 2007 than they would in the years to come: that 5% drop rate on the class-specific drop items on Helchgam and his like (at the end of instances that could take four to eight hours of gameplay to finish) was very, very unpopular.

    But I'll always have a fondness for Angmar, even though it was the last of the launch regions to be completed and that deadline made for some late, late nights and worry.

    MoL
    im sure more of you are still around, but how many of you are involved in anything in developemnt? or not enough perhaps that drive ,motivation and quality is not that same level and never will be , you confirmed too you wanted to best because you had it deeply and you succeed in every way possible, thats understandable, bugs are inevitable and Angmar was massive too , sadly that is how MMO's should have stood in 2007 era , 5% is least thing to worry, there were items later on that had even lower drop, think off cosmetic item in Gondor turtle or some golden level 85 items etc,

    its way more than drop rate or how long instances took to complete , No zone ever manged to capture that feel of despair,dread, decay,quality of instances,lore,story,immersion and satisfaction it felt like a true light vs evil zone and extremely unique too back then little was known about Angmar, Forchel ,North Down in books,lore you brought it to life.

    last but the best and crown jewel of soa really fits the name, ironically that 2007 approach was what gave lotro huge success i cannot even imagine if lotro was released right now ugh.

    i honestly think very low drop chance osmetimes its better imagine if everyone runned with Wig-Feld cloak or Iorchathol axe from Helegrod Coldbear back in then day wont look right at all , having 50% of players running with best possible armor and weapons no way

    same as they added these cosmetics on wig feld in store, some things should have stayed as original , putting very rare items available for everyone ruined their former epic quality and value

  11. #11
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    I been questing in Angmar on my guardian who is now capped at level 50 using the stone of the tortoise, I will say for end game content Angmar next to moria is best, its just fun and everything there is huge, you look at Carn Dum and Urugarth, massive instances to explore, I joined Lotro at the end of 2010 so wasn't there for the end game, but just doing it now (and again) can kinda see what would been like 14 years ago, I don't mind it being long to run as long as its fun.

    I look forward to running the instances on level soon, the tortoise stone greatly helps with that, the downside is gotta sacrifice a pocket slot, but i think the enjoyment of doing it is way better then missing a few stats.
    Pontin Level 140 Hobbit Burglar Leader of Second Breakfast Crickhollow Server.
    other classes: Minstrel, Guardian, Captain, Hunter.

    Taken many Screenshots of Middle-earth, Also a Moderator of the LotRO Community Discord server

  12. #12
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    Quote Originally Posted by MadeOfLions View Post
    I get it! But if you still have eight hours a night to play a single dungeon, fourteen years later, you'll have to tell me your secret -- because I'm jealous!

    MMOs in general had to move in a more accessible direction, time-wise, during the last decade. There are a handful of exceptions, but that wasn't going to work for LOTRO. I look back fondly on the grueling gauntlet that was Fornost back in the day, but I'm a parent now and I just wouldn't have the time to brave one of Amlug's crowning jewels on the regular.

    MoL
    QfT.

    Three kids, a job, voluntary work and a grandchild that I care for full time (since birth) dictates my gaming time. Yes, now and again I can fit in 8 hours play time, but it's very, very rare. I often have to sit out runs because I cannot commit the time (not without being called away anyway). I'm lucky in that my kin folk understand how things work here for me when we do raids and instances, and they are patient and understanding and happy to take breaks when I'm called away. That doesn't work in PUGs though unfortunately. That said, when I can find the time, I do enjoy those runs that take a bit longer to complete. I just wish it could happen a bit more often.
    Sometimes, no matter how hard you look, there is no best light.


  13. #13
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    Quote Originally Posted by Arnenna View Post
    QfT.

    Three kids, a job, voluntary work and a grandchild that I care for full time (since birth) dictates my gaming time. Yes, now and again I can fit in 8 hours play time, but it's very, very rare. I often have to sit out runs because I cannot commit the time (not without being called away anyway). I'm lucky in that my kin folk understand how things work here for me when we do raids and instances, and they are patient and understanding and happy to take breaks when I'm called away. That doesn't work in PUGs though unfortunately. That said, when I can find the time, I do enjoy those runs that take a bit longer to complete. I just wish it could happen a bit more often.

    with all that mentioned people cannot play 8 hours day at all or half less three kids jobs grandchild how im supose to take you seriously can even have a day with 8 hours full ,voluntary work is your choice, use gaming instead but you picked your path, raid = instance, same thing , lol at kinship imagine if everyone goes that way nobody would ever complete a raid, yea what to do expect that a random group will have pateince for person goign AFK 10 times during an instance, its so annoying ,if you commit do it properly at least ,nobody likes players who just constnat interrupt the flow. You have to prioritze what you want and cannot expect people will accomodate to your schedule LOL

    Voluntary work sacrifice for gaming and instant free time there you go solution already non essential

  14. #14
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    Quote Originally Posted by Ungolliant View Post
    with all that mentioned people cannot play 8 hours day at all or half less three kids jobs grandchild how im supose to take you seriously can even have a day with 8 hours full ,voluntary work is your choice, use gaming instead but you picked your path, raid = instance, same thing , lol at kinship imagine if everyone goes that way nobody would ever complete a raid, yea what to do expect that a random group will have pateince for person goign AFK 10 times during an instance, its so annoying ,if you commit do it properly at least ,nobody likes players who just constnat interrupt the flow. You have to prioritze what you want and cannot expect people will accomodate to your schedule LOL

    Voluntary work sacrifice for gaming and instant free time there you go solution already non essential
    Funnily enough, I've been in the same kin for more than 8 years now, and they are accommodating. It's a two way street too. I wouldn't entertain giving up my voluntary work for a game, though, I can and do reschedule it to fit when I can. That's the beauty of giving someone or something your time freely, with the exception of jumping on an aeroplane and flying off to some jungle, you get to choose when you give it.

    I don't need to go AFK ten times in an instance though, it's not that often that I am called away, and when I am called away, there is some warning first, I don't just disappear without word. It's more a case of not being able to forecast it, so when a run is announced a week before it's planned, I cannot say whether I can make it or not, until the day before or on the actual day, because I don't know what the circumstances will be at that time. I'd rather my kinsfolk fill up those slots with sure shows and keep me on reserve, than take a slot that I may not be able to turn up for.

    You don't have to take me seriously buddy, we move in completely different circles with completely different morals, values and things we deem important. As I told you earlier - each to their own.
    Sometimes, no matter how hard you look, there is no best light.


  15. #15
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    I Just know that from the time I dropped into the game till now each time I enter a new area it amazes me. I cried with all the revamping. And I was so excited to hear Most of the team would still be working on the game. You Guys the Team have kept me entertained the whole time.
    Landroval Yewlin level 140 hunter (7/11/2022), Gwenyan 115, Yewdalin 103. And Many Others
    Thoughts of Blessings for Each of You. Ask God to help you.
    Signup Date 3/31/2009

  16. #16
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    Quote Originally Posted by lockecd View Post
    You Guys the Team have kept me entertained the whole time.
    Likewise, for 14 years, Turbine/SSG has kept me entertained.

    I love Dale and Erebor. Love that place, absolutely love it.

    Sorry guys, but I hated Angmar in 2007 and i hate it now. Never did like it, and never liked spending a good solid 8 hours on raids. And traveling to Carn Dum to get that stupid slime and losing the roll for it after spending all evening for it was for the birds. Thank god for Forochel, East Misties, and Eregion so I didn't have to go there anymore.

    I get that other people like Angmar, and that's cool. I love North Ithliien and Minas Tirith, and I get that other folks hate it. Different players have different tastes. But me, I can't stand Angmar.
    "Grandchildren are God's reward for not killing your children when you wanted to."

  17. #17
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    Quote Originally Posted by MadeOfLions View Post
    More of us than you expect are still around from those days, and while we definitely wanted Angmar to be the best it could be, it also came in very hot and there was a lot of bug-fixing to come. Also, some of the design decisions back then made more sense in the context of how MMOs were made in 2007 than they would in the years to come: that 5% drop rate on the class-specific drop items on Helchgam and his like (at the end of instances that could take four to eight hours of gameplay to finish) was very, very unpopular.


    But I'll always have a fondness for Angmar, even though it was the last of the launch regions to be completed and that deadline made for some late, late nights and worry.


    MoL
    Whilst I don't agree with some of your thoughts on the game in general and how it needs to change, I do have to agree that Angmar is an awesome area. And when you made Forochel an alternate levelling area, so many of my kin mates ditched Angmar because they felt suppressed and had that feeling of the sky falling down on you and squeezing the joy from your bones.... I too had these feelings but for me this made it the special zone that I think a lot of folks bypass which is a shame.
    I would enjoy running the content and be over joyed when a kin member or in fact just some random person playing the same content would /tell me and say "hey, do you wanna duo for a while"...

    Then we get to the dungeons in Angmar... I don't have to say that these are the absolute masterpieces of the game. The feeling of playing those raids over a few nights to get the class items which sadly are just given away now and constantly running Barad Gularan for that damn despair staff and the RPG left me coming back over and over again... just for the chance to have something that many really really wanted...

    Thanks to all who designed and wrote that region that let's face it.... is the reason we have a Lotro in the sense of unique story within a world of such a rich tapestry.
    ----A casual stroll through the lunatic asylum shows that faith does not prove anything----

    ?

  18. #18
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    Quote Originally Posted by DavidmeetHal View Post

    Sorry guys, but I hated Angmar in 2007 and i hate it now. Never did like it, and never liked spending a good solid 8 hours on raids. And traveling to Carn Dum to get that stupid slime and losing the roll for it after spending all evening for it was for the birds. Thank god for Forochel, East Misties, and Eregion so I didn't have to go there anymore.

    I get that other people like Angmar, and that's cool. I love North Ithliien and Minas Tirith, and I get that other folks hate it. Different players have different tastes. But me, I can't stand Angmar.
    Hard same. I mean the zone is desolate and oppressive and it WORKS for the zone, but mob density and difficulty was obnoxious. I was glad when they added forochel because I like having multiple paths to level for my alts. "Okay these two will do angmar, these three I'll do forochel on, that one I'll do Eregion" and etc. Usually it's the characters I'm following the book on I end up doing angmar on, whereas characters I'm skipping the book on will mostly avoid it.

    Though Angmar is a lot more tolerable these days. I think the problem is that the atmosphere is appropriate and amazing, but if you add onto that the hopelessness of trying to level through it and it becomes one of those things I just don't want to do more than once or twice.

    And yeah, 8 hours I could have done back then and I might have enjoyed it, but these days? That would be once a month, if that, and I'd be tired of it by hour 3 lmao. I'd also get sick of people complaining about how long it is.

  19. #19
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    Quote Originally Posted by DavidmeetHal View Post
    ... and losing the roll for it after spending all evening for it was for the birds. Thank god for Forochel, East Misties, and Eregion so I didn't have to go there anymore.
    Yes...

    I always hated that and it lead to my avoidance of group content.
    Spending maybe 20 minutes for everyone to be ready to go, then waiting while someone has an "emergency" to deal with "I'll be right back, maybe 10 minutes...I promise."
    Then failing the instance three times.
    Sticking with it....another hour and finally we did it!
    Yay!
    And then the roll....

    4 hours down the tube.

    And worst of all...the group leader deciding that if I couldn't go again right away then I was not "fit" for his groups.

    Me and grouping...doesn't work.

    Besides, I always get very stressed when in a large group. Like I hafta' perform and if I make the slightest mistake it is my fault that the group failed.
    That last bit is probably my personal issue, but it's still an issue.

    So, I don't "group" unless it's a duo or trio.

    And I am happier for it.

    Like I told you...What I said...Steal your face right off your head.

  20. #20
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    Quote Originally Posted by MadeOfLions View Post
    Helchgam and his like
    "HIS"???

    I don't know why, but I always assumed Helchgam was a she...
    Arda Shrugged : Elendilmir (RIP) -> Arkenstone -> Anor (RIP) -> Landroval -> Treebeard

  21. #21
    Join Date
    Jul 2014
    Posts
    368
    Quote Originally Posted by Boraxxe View Post
    Yes...

    Me and grouping...doesn't work.

    Besides, I always get very stressed when in a large group. Like I hafta' perform and if I make the slightest mistake it is my fault that the group failed.
    That last bit is probably my personal issue, but it's still an issue.

    So, I don't "group" unless it's a duo or trio.

    And I am happier for it.
    My experience is very similar to yours! Maybe I'm not an adrenaline junky, but I felt so tense and stressed when I raided. Now I solo, and I enjoy the game so much more - set my own pace, make my own choices, no one else is dependent on me.

    I imagine it's a difficult balancing act for the devs to cater to those of us who prefer a solo or very small group approach to the game, and those who love to raid. Personally, I think they do a pretty good job! And when they spend time making content or improvements for raiders, I say good! Because I know the devs will also be doing things for my play style at some point.

  22. #22
    Join Date
    Apr 2021
    Posts
    82
    Quote Originally Posted by DavidmeetHal View Post
    Likewise, for 14 years, Turbine/SSG has kept me entertained.

    I love Dale and Erebor. Love that place, absolutely love it.

    Sorry guys, but I hated Angmar in 2007 and i hate it now. Never did like it, and never liked spending a good solid 8 hours on raids. And traveling to Carn Dum to get that stupid slime and losing the roll for it after spending all evening for it was for the birds. Thank god for Forochel, East Misties, and Eregion so I didn't have to go there anymore.

    I get that other people like Angmar, and that's cool. I love North Ithliien and Minas Tirith, and I get that other folks hate it. Different players have different tastes. But me, I can't stand Angmar.
    lmfao you hate it because you failed to understand and you emphasise of ALL good things and greatness Angmar can offer a lot of time spending and Putrid slime of Helchgam, that's same to say for isntance you get bunch devs of creating one of the best zones ever and you find 2 flaws amongs 1000 great things




    just lmao new generation you are an embarassment of insulting legendary Angmar and not liking it same applies to anyone else whoever hates Angmar or Moria or Soa in general had utterly failed at game , feel sorry of them

  23. #23
    Join Date
    Apr 2021
    Posts
    82
    Quote Originally Posted by SniperCT View Post
    Hard same. I mean the zone is desolate and oppressive and it WORKS for the zone, but mob density and difficulty was obnoxious. I was glad when they added forochel because I like having multiple paths to level for my alts. "Okay these two will do angmar, these three I'll do forochel on, that one I'll do Eregion" and etc. Usually it's the characters I'm following the book on I end up doing angmar on, whereas characters I'm skipping the book on will mostly avoid it.

    Though Angmar is a lot more tolerable these days. I think the problem is that the atmosphere is appropriate and amazing, but if you add onto that the hopelessness of trying to level through it and it becomes one of those things I just don't want to do more than once or twice.

    And yeah, 8 hours I could have done back then and I might have enjoyed it, but these days? That would be once a month, if that, and I'd be tired of it by hour 3 lmao. I'd also get sick of people complaining about how long it is.
    Yea thank God they added Forochel which was 95% of solo zone to satsify your casul needs Angmar is soloable these days on level cap , lets see who else will write mountain of text of actualyl appreaciating and explaining in to details why certain zone was great or why is not , if you feel Angmar is hateful provide explanation and longer statement or why were others bigger success

    oh but wait no OTHER Zones have had greater success than Angmar, SoA in whole or entire Moria so there is no need to discuss really


    you will not bash angmar or you will be sent to prison as a slave of the Iron crown

    ANGMAAAAAAAAAAAAAAAAAAAAAAAAAR YOU WILL SERVE IRON CROWN
    Last edited by Ungolliant; Jun 06 2021 at 12:52 AM.

  24. #24
    Join Date
    Jan 2007
    Posts
    1,675
    Quote Originally Posted by Ungolliant View Post
    Yea thank God they added Forochel which was 95% of solo zone to satsify your casul needs Angmar is soloable these days on level cap , lets see who else will write mountain of text of actualyl appreaciating and explaining in to details why certain zone was great or why is not , if you feel Angmar is hateful provide explanation and longer statement or why were others bigger success

    oh but wait no OTHER Zones have had greater success than Angmar, SoA in whole or entire Moria so there is no need to discuss really


    you will not bash angmar or you will be sent to prison as a slave of the Iron crown

    ANGMAAAAAAAAAAAAAAAAAAAAAAAAAR YOU WILL SERVE IRON CROWN
    A zone can have great design and lore but be a slog to actually quest through. These things can co-exist. Obviously, you disagree. That's okay.

    Fun fact, my favorite SOA zone, visually and lore-wise is Evendim, but the mob density in that zone back in the day was absolutely bonkers lmao. Couldn't move 2 feet without running into something trying to kill you. (fun fact#2: the placeholder mobs on the isengard preview server for Evendim were all Boars!)

    Angmar had similar mob density issues. It's not a mechanic I particularly like.

  25. #25
    Join Date
    Apr 2007
    Posts
    4,924
    Quote Originally Posted by SniperCT View Post
    (fun fact#2: ....the placeholder mobs on the isengard preview server for Evendim were all Boars!....
    Ah Ha!

    Now I see the in-joke.
    I always knew there was something, but I didn't do any "previews" back then and I missed the first rush.
    And I also waited a while to start perusing the Forum.
    I came in just before the end of Open Beta.

    Cool misc trivia.

    Like I told you...What I said...Steal your face right off your head.

 

 
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