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  1. #1
    Fants_SSG's Avatar
    Fants_SSG is offline The Lord of the Rings Online Team
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    Which features would you like to see next?

    Informal poll on what these forums would like to see next for PvMP

    This is not 100% what we will work on, but this may influence in which order we start working on these features.

    <Voting closed, thank you all for your ~20,000 responses>

    It's an infinite poll, so just contribute as much as you would like.
    Last edited by Fants_SSG; Nov 08 2021 at 11:06 PM.

  2. #2
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    This is fants-tastic!
    Dagoreth (Warden) and Belechannas (Lore-master) of Arkenstone

    < No Dorfs >
    Fighting the Dorf menace to Middle Earth since 2008

  3. #3
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    Fixing the lag would be a good starting point.
    The end is here, the ring is gone. I could not help it . . .


  4. #4
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    I very strongly appreciate communication such as this.

    I also want to put in a voice for more robust customer, account and technical support for the players. New features are highly important, as is player input, but when problems arise, such as players being unable to log in, correct issues or can't even find their history of purchases, then new and old features of the game become less important, as the player often doesn't have any reasonable path with which to access the game.

  5. #5
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    I like the way this poll was done to randomly pit choices against others. Also anyone that picked ranked cosmetics against anything else is my mortal enemy.
    Team Milt.

  6. #6
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    Quote Originally Posted by DavidWe View Post
    I very strongly appreciate communication such as this.

    I also want to put in a voice for more robust customer, account and technical support for the players. New features are highly important, as is player input, but when problems arise, such as players being unable to log in, correct issues or can't even find their history of purchases, then new and old features of the game become less important, as the player often doesn't have any reasonable path with which to access the game.
    Not to say such feedback isn't welcome but this thread + Poll is more specific about things directly for the Player versus Monster Player System and which might have no formal impact upon the rest of LOTRO.

  7. #7
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    Cool idea!

    Ranked:

    1) CC / Potions / Insignia / Breakout skills Balance

    if you went through with your insignia changes, this will have to be first. Slows are the #1 most effective tactic for killing in the moors. If this is being impacted on freepside, it should be fixed asap as it's an overwhelming advantage to creeps as a faction - the side with the most numbers, shouldn't have the most effective CC.

    2) Getting rid of keep auto flips
    3) Keep gameplay revamp
    4) Freep and Creep Maps and movement speed changes
    5) Move EC / OC back to their original locations

    These 4 are connected and one alone won't be effective without the other three. I would add here:

    A) Add map based objectives in terms of questing or other. The idea is have us moving around the map and retreating to keeps when encountering forces we can't handle alone. The retreat to a keep will spark escalations on both sides (need help defending/need help taking) and create flashpoints around the map. If there's no reason to travel the map, meta will still be to map in and isometrically fight from one safe zone to the other. Maybe the way to do that would be a currency exchange for the following:

    - Creep / Freep ranked cosmetics
    - PVMP item carry-all
    - CC / Potions / Insignia / Breakout skills Balance - if leveling out the CC defenses could be done as consumables, and those are barterable from items obtained through map objectives, that would do the trick.

    Next up are good but not priority:

    6) Troll and Ranger revamp
    7) Heal tagging and renown revamp
    8) Rank farming and exploit deterrence

    Last ones are skill balance changes and skill balance is never permanent anyway:

    9) Creep induction and healing pass (nerf defiler, buff warleader)
    10) Warleader / Spider / Reaver Balance
    11) Blackarrow range increase corruption to match hunters - All hunter ranged CC and Slows are pottable. Hunter range is easily counterable: BA's Moving Target, spider's trap door, warg stealth, reaver charge all allow creeps to close on the hunter negating their range advantage. If the blackarrow is going to match the attributes of a single class, then Moving Target should be adjusted too. Most hunters will not trait in the range increase, so this would be a massive buff to BA's.

    And in the DO NOT DO THIS file:

    15) Osgiliath revamp - Oz should be closed. PVMP population is low, it should not be split between multiple maps.
    Phrasing! Doesn't anybody do phrasing anymore?

  8. #8
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    PvmP
    1. Moors free to all players (on both sides), and provide some benefits for VIPs (like +25% renown gaining, or role play privilege etc.);

    PVE
    1. Players can craft more useful gears like they used to.
    2. Less lag.
    [charsig=http://lotrosigs.level3.turbine.com/03202000000481db2/01002/signature.png]undefined[/charsig] Let it be.

  9. #9
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    Where is the poll and what were the options? Or is this a thread to garner options for the eventual poll?

    Anyways, here is my thoughts... oh and someone mentioned Rank farming and exploit deterrence as a fairly low option, THIS should always be at the forefront when making any changes in the moors.

    1 - remove auto flips (with the exception of one out of core hours)*
    2 - move the original iterations of OC / EC to their original positions - with elite forward position battle NPCs that cannot be solo'd or even 3 man wiped... this will allow more action around the centre of the map that has been hopelessly lost when they were moved and made into invisible walled eye candy only areas.

    This should be the next 2 achievable things which could be done quite soon

    Lag is always being worked on and therefore following these, I would look at limiting the more exuberant animations and helping gain more CC balance and not just through AUD as this is something all can achieve whereas counterparts across freep to creep are hopelessly unbalanced.
    WHY DO PEOPLE WHO KNOW THE LEAST, KNOW IT THE LOUDEST?

  10. #10
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    1. Make power consumption a factor again.

    In recent years power usage plays no role in strategy. Stat bloat has removed this from the equation. Whether a solo fight or RvR, endless power supply makes for extremely long, boring fights.

    Beorning Wrath isn't based on power so maybe something could be implemented (Moors only) to bring them into alignment with the rest of the classes.

    Imo, fights should last 30 to 90ish seconds not 5 to 10 minutes.




    2. Remove target/healing forwarding.

    Target forwarding is an easymode mechanic used to remove reaction time. Today a player could target their target caller put them selves on follow and just spam skills with their eyes closed.

    Heal forwarding is even worse. Heal taggers are the dregs of PvMP. The epitome of poor sportsmanship and character. A trolling device this game could do without.

  11. #11
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    1. Lag. It's ruins the fun.

    2. Renown revamp to greatly reduce the incentives of zerging. The pvmp community is the best weapon to fight mindless zerging, but if you can help deter it by decreasing the value of constantly running around in a raid, or of that raid killing solos/small groups, then that would be appreciated.

    3. Big increase to the cd of creep maps. Maps should really have a minimal impact on the fighting, but they are the creeps most powerful tool when paired with callouts.

  12. #12
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    Quote Originally Posted by Fants_SSG View Post
    Informal poll on what these forums would like to see next for PvMP

    This is not 100% what we will work on, but this may influence in which order we start working on these features.

    <Voting closed, thank you all for your ~20,000 responses>

    It's an infinite poll, so just contribute as much as you would like.
    All of them. Everything - Missed the poll, but forums are years long poll as they are.

  13. #13
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    All from same post, just one post on this thread. Nearly all should have gotten a fix YEARS AGO (carry all is new)

    Quoted material slightly edited, follows:


    Quote Originally Posted by Snowlock View Post
    Cool idea!

    Ranked:

    1) CC / Potions / Insignia / Breakout skills Balance
    2) Getting rid of keep auto flips
    3) Keep gameplay revamp
    4) Freep and Creep Maps and movement speed changes
    5) Move EC / OC back to their original locations
    **These 4 are connected and one alone won't be effective without the other three. I would add here:
    6) Troll and Ranger revamp
    7) Heal tagging and renown revamp
    8) Rank farming and exploit deterrence
    -Actual roll-back of notable olffenders. (The #8)

    Also cool:

    - Creep / Freep ranked cosmetics
    - PVMP item carry-all
    Then,
    And in the DO NOT DO THIS file:
    - Too strongly worded. Do not close this, keep it as an "afterthought" to the actual PVMP. Or add some stuff to it to make it something worthwhile for both Freeps and Creeps. But an Afterthought, for sure.

    15) Osgiliath revamp - Oz should be closed. PVMP population is low, it should not be split between multiple maps.
    Forums are more then full of reasonable, good feedback, and yea...
    Last edited by Areyekuwe; Nov 09 2021 at 12:52 PM.

  14. #14
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    Dismayed I missed this poll, it was up so briefly!

    Can we have a do-over or at least a recap/summary of what was in it and the results?

    For my part, top 3;

    1. OC and EC back to their original location and configuration!!
    2. CC balance, it's way too much now and dominates encounters
    3. Heal-tagging (ungrouped) must end

    And obviously the lag but doubt that's within your remit.

    PS: a small thing quality of life thing should be doable: Creep Vault/storage. We accumulate a lot of stuff too.
    Last edited by Gwyndor; Nov 09 2021 at 01:10 PM.

  15. #15
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    Regarding my suggestion to not only not do any work with Osgilliath but to actually close it:

    Quote Originally Posted by Areyekuwe View Post
    - Too strongly worded. Do not close this, keep it as an "afterthought" to the actual PVMP. Or add some stuff to it to make it something worthwhile for both Freeps and Creeps. But an Afterthought, for sure.
    Osgilliath was DOA. It was a horrible idea that grew out of a desire for a "new" pvp map as the ettenmoors had felt stale. From the layout of the city itself, with it's long bridges anchored by safe zones that promoted isometric farm fests, to the dense graphics that could only bring everyone to a grinding halt for any scale of group fighting, to the idea that the player base should be split between multiple maps without knowing who was on which map, to the idea that human beings would congregate long term on a wholly new map rather than drift back to the familiar with the Ettenmoors, ultimately wasting all the money and effort on the Os development... It was a catastrophically bad idea. There is no reason to try it again or throw good money after bad, imo.

    The roll backs for farmers would be awesome. There'd be some very dismayed account buyers and sellers I'd love to see that happen to.

    Regarding maps.. Either reducing them for creeps and/or adding them for Freeps... maybe just have consumable maps instead, again, based on a barter system related to questing or other map based objectives not involving commendations.
    Last edited by Snowlock; Nov 09 2021 at 01:53 PM.
    Phrasing! Doesn't anybody do phrasing anymore?

  16. #16
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    @fantus

    Could you post the results?
    Phrasing! Doesn't anybody do phrasing anymore?

  17. #17
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    As long as lag makes pvmp unplayable due to the heavy amount of players at the same place, nothing will work. Fix lag pls. There is no way to fight with three to ten seconds skill delay

  18. #18
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    I can always tell when the enemy is near, LAG strikes first, then the enemy appears.

  19. #19
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    the old likenesses of OC and EC back in their original positions... PLEASE !!

  20. #20
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    Auto flips and old build of OC and EC back to their original homes... this made for far better centree of the map fights...
    ----A casual stroll through the lunatic asylum shows that faith does not prove anything----

    ?

  21. #21
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    Quote Originally Posted by Snowlock View Post
    Regarding my suggestion to not only not do any work with Osgilliath but to actually close it:



    Osgilliath was DOA. It was a horrible idea that grew out of a desire for a "new" pvp map as the ettenmoors had felt stale. From the layout of the city itself, with it's long bridges anchored by safe zones that promoted isometric farm fests, to the dense graphics that could only bring everyone to a grinding halt for any scale of group fighting, to the idea that the player base should be split between multiple maps without knowing who was on which map, to the idea that human beings would congregate long term on a wholly new map rather than drift back to the familiar with the Ettenmoors, ultimately wasting all the money and effort on the Os development... It was a catastrophically bad idea. There is no reason to try it again or throw good money after bad, imo.

    The roll backs for farmers would be awesome. There'd be some very dismayed account buyers and sellers I'd love to see that happen to.

    Regarding maps.. Either reducing them for creeps and/or adding them for Freeps... maybe just have consumable maps instead, again, based on a barter system related to questing or other map based objectives not involving commendations.
    Instead of looking at what OSG used to be, how about looking at how it functions currently on a low population server in the Moors. There are many who complete the quests on a daily basis to generate points and comms. Daily. It is not causing any issues with you if you don't go to OSG. As for farmers, they will always be around no matter the location, unfortunately.

    As for maps, leave them alone. Freeps have mounts and can run faster than creeps. Can actually run faster than a warg, especially when the combat response is activated.

    Seems that the majority who want the maps reduced or removed never had to run (its not a fast run) on a creep before they earn all the maps.

  22. #22
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    Quote Originally Posted by Gozog View Post
    As for maps, leave them alone. Freeps have mounts and can run faster than creeps. Can actually run faster than a warg, especially when the combat response is activated.

    Seems that the majority who want the maps reduced or removed never had to run (its not a fast run) on a creep before they earn all the maps.
    Agreed !!

    Or stop any kind of mounts altogether and give Freeps some maps as well. Well not give, let them earn them - on foot !
    WHY DO PEOPLE WHO KNOW THE LEAST, KNOW IT THE LOUDEST?

  23. #23
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    How about an introductory quest chain which helps people who didn't do PvMP before learn what it is about and what they will need to do to play successfully there?
    There's some good in this world, and it is worth fighting for.

  24. #24
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    Quote Originally Posted by Gozog View Post
    Instead of looking at what OSG used to be, how about looking at how it functions currently on a low population server in the Moors. There are many who complete the quests on a daily basis to generate points and comms. Daily. It is not causing any issues with you if you don't go to OSG. As for farmers, they will always be around no matter the location, unfortunately.

    As for maps, leave them alone. Freeps have mounts and can run faster than creeps. Can actually run faster than a warg, especially when the combat response is activated.

    Seems that the majority who want the maps reduced or removed never had to run (its not a fast run) on a creep before they earn all the maps.
    Snowlock has been a vocal proponent to having Creep maps removed since 2012. Throughout all those years of his misguided rational's, not once would the concession agreement for removing mounts enter the discussion willingly. All the while ignoring that the Moors is Creep territory with Creepside's only home based in all of Middle Earth.

    Typical Freep goggles.

    Creep maps = Bad

    Freep mounts = good



    It is a simple premise. If you don't want to get zerged by a callout don't fight next to a map-in location. I read somewhere here (forums) recently someone tried to offer support for Creep map removal by saying map-ins create lag. They've never been on the lag end of having a mounted raid come down on them. Snowlock would prefer Creeps run long distances back to a current fight and trickle in one at a time only to die in seconds in a state of lag. Sounds fun doesn't it?

  25. #25
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    Quote Originally Posted by sapienze View Post
    Snowlock has been a vocal proponent to having Creep maps removed since 2012. Throughout all those years of his misguided rational's, not once would the concession agreement for removing mounts enter the discussion willingly. All the while ignoring that the Moors is Creep territory with Creepside's only home based in all of Middle Earth.

    Typical Freep goggles.

    Creep maps = Bad

    Freep mounts = good



    It is a simple premise. If you don't want to get zerged by a callout don't fight next to a map-in location. I read somewhere here (forums) recently someone tried to offer support for Creep map removal by saying map-ins create lag. They've never been on the lag end of having a mounted raid come down on them. Snowlock would prefer Creeps run long distances back to a current fight and trickle in one at a time only to die in seconds in a state of lag. Sounds fun doesn't it?
    I've always said to buff March to match horse speed, you may have forgotten.
    Phrasing! Doesn't anybody do phrasing anymore?

 

 
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