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  1. #26
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    Quote Originally Posted by RubenRybnick View Post
    + you can have crafting stations since Belfalas. What a recent change !
    Crafting stations from the store, what a lucky chance that they magically appeared there after players asking for those in the old neighborhoods for years.

    All of this has been explained countless time since 2 years. (Yeah, Rohan housing was on bullroarer in february 2020, I did an interview back then with devs).
    Here you're just making assumptions.
    It doesn't matter that it was 'explained countless time since 2 years'.

    With Erebor neighborhoods being released soon the marketing makes a lot of sense.

    Everything you see in housing is WAI.
    You will grind your hamsterwheel and you will be happy.
    From f2p to p2w: nothing here is accidental
    https://www.gdcvault.com/play/102469...g-Monetization

  2. #27
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    Scenario is offline The Lord of the Rings Online Team
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    Thanks to all of those who participated.

    Please keep in mind that anything you see on Bullroarer is PREVIEW/BETA and should not be taken as the final version of what will be released, which includes pricing. The pricing of the Erebor properties for this preview of Bullroarer are placeholder and intentionally high - its better for everyone in this instance to start high and balance downward. We are doing it this way so that we avoid the situation where players are excited for a property in preview at a low placeholder price, and then are shocked when that property might cost more at launch. The numbers will be adjusted as we discuss feedback and review the space further.
    Last edited by Scenario; Dec 15 2021 at 11:44 PM.

  3. #28
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    Quote Originally Posted by Scenario View Post
    Thanks to all of those who participated.

    Please keep in mind that anything you see on Bullroarer is PREVIEW/BETA and should not be taken as the final version of what will be released, which includes pricing. The pricing of the Erebor properties for this preview of Bullroarer are placeholder and intentionally high - its better for everyone in this instance to start high and balance downward. We are doing it this way so that we avoid the situation where players are excited for see a property in preview at a low placeholder price, and then are shocked when that property might cost more at launch. The numbers will be adjusted as we discuss feedback and review the space further.
    Thank you so much, Scenario! I was looking forward to this since seeing your livestream on Housing; it's a blast to test things out, especially with all the new decorations that are coming! I'm glad the prices may be adjusted in a more positive direction, as they are on the pricey side currently.


    I really think it's appropriate to have the new "moveable exterior hooks," and I hope you'll keep those (*don't let some grumpy "Housing Authorities" stop you!). Many of the new Dwarven architecture decorations should maintain that feature at least in the Erebor housing because, in much of the world-building, I've noticed those kinds of Dwarven Structures are often placed together or overtop of each other.

    I really like we can allow our yards to have "the Skarhald" effect and really mirror some of the excellent world-building, in a yard, that you've done in locations like Jarnfast, Ered Mithrin, Gundabad, Sundergrot, Moria, etc.

    I'm also very much a fan of the new ambiance lighting features- something I hope will come to older homesteads someday along with lighting hooks. I enjoy how you can basically, from your yard's perspective, virtually re-make the whole feeling of the hall space just by changing that feature. It's a great one!

    ---

    Now, when it comes to certain spaces in the yards, here's my only thoughts / suggestions:


    Since you already have yard hooks that you can move up and down on a vertical axis in the Erebor yard spaces, would it be possible to please add some furniture hooks, perhaps even wall hooks, to at least some of the exterior yard spaces in Erebor?

    After all, Erebor as a whole is already a vast, "interior" space. I think it would be great, for example, to allow players to theme some of their yard decorations with furniture hooks out in the yard. A prime example is the upper balcony in the Deluxe Style houses. That balcony would be great to place tables, chairs, etc. on, in addition to Yard hook items, if you wanted to do a kind of "overlook of the hall" area. If you wanted a library theme, I could easily see me placing some bookshelves up along the walls to supplement the Housing stuff.

    The same goes for the kin-hall and how it has these amazing exterior spaces in the wings on either side of the yard with its pavilions and the like; weaving indoor and outdoor hooks together in some of those spaces could really yield some magic!

    There's a lot of possibilities and potential there. So, I'm talking of situations where say, for example, you wanted to set up a table or a desk with some bookshelves next to one of the new Dwarven decoration buildings, and so on, or to set up some seats on the balcony, etc.

    For example, it would be very awesome if, on the balcony that is only accessible from the interior of the house - where you go up to the top of the flights of stairs inside the house and come out to the part overlooking the whole hall and the yards from above - you could mix it up with feasting tables, bookshelves, all sorts of items, etc., and basically have both indoor hook items and outdoor hook items working together to help make it feel as more of a lived-in space.

    My other suggestion would be to please consider increasing the draw-range on Huge Yard decorations as you did excellently with Enormous Yard decorations?

    The new Erebor decorations from Moria and other places all look awesome! But it's pretty weird to have, say, the Enormous Yard Mazarbul Towers drawing at a farther distance but the other Huge Yard Dwellings just "poofing" into existence once you get closer to them (*while they are otherwise invisible around the Enormous Yard stuff currently with the draw-distance ranges). With the new Erebor decorations that are coming, really being able to see Huge Yard items draw at the same distance range as Enormous Yard items would really help make things feel more coherent

    Anyways, I'm really looking forward to the launch of this homestead; tyvm for all the hard work!

    Cheers!
    Last edited by Phantion; Dec 15 2021 at 10:43 PM.
    Landroval player; I am Phantion on the forums only and do not have a corresponding character in-game with that name on any server. Cheers! :)

    .

  4. #29
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    Quote Originally Posted by Scenario View Post
    Thanks to all of those who participated.

    Please keep in mind that anything you see on Bullroarer is PREVIEW/BETA and should not be taken as the final version of what will be released, which includes pricing. The pricing of the Erebor properties for this preview of Bullroarer are placeholder and intentionally high - its better for everyone in this instance to start high and balance downward. We are doing it this way so that we avoid the situation where players are excited for see a property in preview at a low placeholder price, and then are shocked when that property might cost more at launch. The numbers will be adjusted as we discuss feedback and review the space further.
    Thank you!

    And thinking about it, this makes perfect sense actually.

  5. #30
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    Quote Originally Posted by Scenario View Post
    Thanks to all of those who participated.

    Please keep in mind that anything you see on Bullroarer is PREVIEW/BETA and should not be taken as the final version of what will be released, which includes pricing. The pricing of the Erebor properties for this preview of Bullroarer are placeholder and intentionally high - its better for everyone in this instance to start high and balance downward. We are doing it this way so that we avoid the situation where players are excited for a property in preview at a low placeholder price, and then are shocked when that property might cost more at launch. The numbers will be adjusted as we discuss feedback and review the space further.
    Now that writs have gone on sale, that's a bit of a puzzle though - I for one have enough LP for plenty of writs, but buying them before I know how many I would need for a house is rather a gamble, both ways.

  6. #31
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    Quote Originally Posted by Padhril View Post
    Now that writs have gone on sale, that's a bit of a puzzle though - I for one have enough LP for plenty of writs, but buying them before I know how many I would need for a house is rather a gamble, both ways.
    Yep. How many housing writs did it require for a stately house on the test realm?

  7. #32
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    Quote Originally Posted by WeirdJedi View Post
    Yep. How many housing writs did it require for a stately house on the test realm?
    See post on first page of this thread.

    But:

    Quote Originally Posted by Scenario View Post
    Thanks to all of those who participated.

    Please keep in mind that anything you see on Bullroarer is PREVIEW/BETA and should not be taken as the final version of what will be released, which includes pricing. The pricing of the Erebor properties for this preview of Bullroarer are placeholder and intentionally high - its better for everyone in this instance to start high and balance downward. We are doing it this way so that we avoid the situation where players are excited for a property in preview at a low placeholder price, and then are shocked when that property might cost more at launch. The numbers will be adjusted as we discuss feedback and review the space further.
    You will grind your hamsterwheel and you will be happy.
    From f2p to p2w: nothing here is accidental
    https://www.gdcvault.com/play/102469...g-Monetization

  8. #33
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    Quote Originally Posted by Happybudgy View Post
    See post on first page of this thread.
    Housing Writs are 50% off right now. I'd like to get as close as I can while they are on sale. I've gone over the first page and still didn't see it. The pictures do show Mithril Coin prices and both prices for the geode house and the kinship house, but nowhere do I see how many housing writs the 336 Mithril Coin houses take.

  9. #34
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    The exchange rate from coins to writs appears to be 25/1, based on the two we can see.

  10. #35
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    Quote Originally Posted by WeirdJedi View Post
    Housing Writs are 50% off right now. I'd like to get as close as I can while they are on sale. I've gone over the first page and still didn't see it. The pictures do show Mithril Coin prices and both prices for the geode house and the kinship house, but nowhere do I see how many housing writs the 336 Mithril Coin houses take.
    You are right that it doesn't show the writ price for the small house in Erebor, my bad. But as has been pointed out above, we can calculate the number of writs. The ratio is indeed around 25/1.
    See also this link, about 20% from the bottom: https://fibrojedi.me.uk/lotro/lotro-rohan-housing/

    With the current sale on housing writs and the ratio being around 25/1, the small house would need rounding, as it comes to 13.5.

    So let's say 14 writs x 125 lp = 1750 lp?
    Last edited by Happybudgy; Dec 17 2021 at 06:40 PM.
    You will grind your hamsterwheel and you will be happy.
    From f2p to p2w: nothing here is accidental
    https://www.gdcvault.com/play/102469...g-Monetization

  11. #36
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    Isn't the stately house the smallest one, usually for 336? I think the geode house might be called "stately" there too because it has the same number of hooks, even though it's a lot more expensive even than the bigger version with more hooks.

  12. #37
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    Quote Originally Posted by Padhril View Post
    Isn't the stately house the smallest one, usually for 336? I think the geode house might be called "stately" there too because it has the same number of hooks, even though it's a lot more expensive even than the bigger version with more hooks.
    Not sure about the names of the houses in Rohan. I was referring to the words under the address and the 'TBD Erebor Homesteads'.

    This is what is listed in the newsletter we just got, with the prices from the screenshots:

    12 Base Premium Houses - 336 MC
    1 Special Base Premium House - 588 MC - it seems that I mixed up the prices: this version is 840MC = geode house
    6 Deluxe Premium Houses - 840 MC - my bad - this house is 588 MC
    1 Premium Kinship house - 1596 MC


    A simple house in Kingstead has 142 interior decorating hooks, 11 lighting hooks, and 32 exterior hooks, with prices between 422 and 534 MC. In Eastfold these houses have 17 lighting hooks.
    The Cave house in Kingstead has 165 interior decorating hooks, 14 lighting hooks and 32 exterior hooks, for 747 MC.
    The Tower house in Eastfold has 164 interior hooks, 14 lighting hooks and 31 exterior hooks, for 747 MC.
    The Mead Hall has 182 interior decorating hooks, 14 lighting hooks, and 61 exterior hooks, for 894 MC.

    In Erebor, the Geode House has 105 interior decorating hooks, 10 lighting hooks, and 39 exterior hooks for 840 MC.
    The Kinhouse in Erebor has 183 interior hooks, 20 lighting hooks, and 78 exterior hooks for 1596 MC.

    The Kinhouse in Erebor will have 1 interior hook, 6 lighting hooks, and 17 exterior hooks more than the Mead Hall, for almost 700 MC more.

    Edited because of my confusion with regard to geode house/deluxe house.
    Last edited by Happybudgy; Dec 17 2021 at 06:35 PM.
    You will grind your hamsterwheel and you will be happy.
    From f2p to p2w: nothing here is accidental
    https://www.gdcvault.com/play/102469...g-Monetization

  13. #38
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    Hm, dcodumilieu has different numbers at https://en.dcodumilieu.fr/erebor-housing-preview/ :

    Base: 105 interior decoration hooks, 10 interior lighting hooks, and 38 exterior decoration hooks. [apparently 336 coins in the screenshot]

    Geode: 105 interior decoration hooks, 10 interior lighting hooks, and 39 exterior decoration hooks. [That seems to be the one for 840 coins in the screenshot - it only exists once]

    Deluxe: 183 interior decoration hooks, 18 interior lighting hooks, and 63 exterior decoration hooks. [588 coins - there are multiple of those in the screenshot list, so that can't be the geode house]

    Kinship: 183 interior decoration hooks, 20 interior lighting hooks, and 78 exterior decoration hooks. [1596 coins]


    I think that's what people at the start of the thread are complaining about: The Geode house costs more than the Deluxe house, but has only the hook amount of the base house.

  14. #39
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    Quote Originally Posted by Padhril View Post
    Hm, dcodumilieu has different numbers at https://en.dcodumilieu.fr/erebor-housing-preview/ :

    Base: 105 interior decoration hooks, 10 interior lighting hooks, and 38 exterior decoration hooks. [apparently 336 coins in the screenshot]

    Geode: 105 interior decoration hooks, 10 interior lighting hooks, and 39 exterior decoration hooks. [That seems to be the one for 840 coins in the screenshot - it only exists once]

    Deluxe: 183 interior decoration hooks, 18 interior lighting hooks, and 63 exterior decoration hooks. [588 coins - there are multiple of those in the screenshot list, so that can't be the geode house]

    Kinship: 183 interior decoration hooks, 20 interior lighting hooks, and 78 exterior decoration hooks. [1596 coins]


    I think that's what people at the start of the thread are complaining about: The Geode house costs more than the Deluxe house, but has only the hook amount of the base house.
    Ah, now I see, my brain started to think of 'Geode house' as being the house with the cave in the Kingstead neighborhood. My bad, I will correct my earlier posts.

    If people want the privilege of living in a geode then they will have to pay for it, because of the 'short supply' which is of course ridiculous when we talk about pixels.

    Beautiful marketing - I don't agree with it, but it is well done.

    I don't see why people would want to live in Erebor when they can have almost 2 houses with more hooks in Rohan for the price of one Geode house.
    But that's of course where the base version in Erebor comes in.

    Thank you for clearing up the confusion I caused.
    Last edited by Happybudgy; Dec 17 2021 at 06:42 PM.
    You will grind your hamsterwheel and you will be happy.
    From f2p to p2w: nothing here is accidental
    https://www.gdcvault.com/play/102469...g-Monetization

  15. #40
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    Quote Originally Posted by Happybudgy View Post
    I don't see why people would want to live in Erebor when they can have almost 2 houses with more hooks in Rohan for the price of one Geode house.
    But that's of course where the base version in Erebor comes in.
    It might be quite attractive to Dwarf roleplaying kins.

  16. #41
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    Quote Originally Posted by Happybudgy View Post
    Ah, now I see, my brain started to think of 'Geode house' as being the house with the cave in the Kingstead neighborhood. My bad, I will correct my earlier posts.

    If people want the privilege of living in a geode then they will have to pay for it, because of the 'short supply' which is of course ridiculous when we talk about pixels.

    Beautiful marketing - I don't agree with it, but it is well done.

    I don't see why people would want to live in Erebor when they can have almost 2 houses with more hooks in Rohan for the price of one Geode house.
    But that's of course where the base version in Erebor comes in.

    Thank you for clearing up the confusion I caused.

    Sure! That said, I do agree with folks who are saying that it's not good to skimp on the hooks for a unique house with a higher MC or Writ cost. This was never an issue in the past; it was always a standard that a unique, special house would include more hooks for its spaces. Now players are aware of what's up with it. They have some time between BR builds to correct this.


    I think the Geode House needs:

    A- The same number of hooks as the Deluxe, as well as spacing

    B- The extra MC's are then for the uniqueness of that "Super-Deluxe" house, especially when it costs similar to a Rohan Mead Hall - and I'd even urge for them to add slightly more hooks for that reason. The kin-hall definitely is in grave need of more hooks because of its excessive MC price.

    I'd highly urge Scenario to please, please, please, for the Geode House, consider building-in another stair-well to a third or even a fourth level with some balconies with crystals or something to expand those indoor and yard hooks and maybe weave-in an upper yard level to combine with the green farm area beneath; the property, I'd hope, should be extended with the Geode House to a gate with the grassy field behind it versus the huge Dwarf-Head gate. I think a grassy yard + the Geode + an upper yard and/or extended Balcony above the Dwarf-Head Gate would help a lot here when it comes to justifying the higher MC cost and have something more commensurate for its "pixels-value."

    Even building-in some additional inner Geode rooms with more interior hooks would help with this.

    What was that King Richard III shouted again on horseback?

    "More hooks! More hooks! My Kingdom for more hooks!" *Chuckles*

    Cheers!
    Landroval player; I am Phantion on the forums only and do not have a corresponding character in-game with that name on any server. Cheers! :)

    .

  17. #42
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    Quote Originally Posted by Phantion View Post
    What was that King Richard III shouted again on horseback?

    "More hooks! More hooks! My Kingdom for more hooks!" *Chuckles*

    Cheers!
    Hooks, My Lord?

    Yes, Hooks for days.

    Hooks for days, My Lord?

    Hooks for days.

  18. #43
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    Quote Originally Posted by Phantion View Post
    Sure! That said, I do agree with folks who are saying that it's not good to skimp on the hooks for a unique house with a higher MC or Writ cost. This was never an issue in the past; it was always a standard that a unique, special house would include more hooks for its spaces. Now players are aware of what's up with it. They have some time between BR builds to correct this.


    I think the Geode House needs:

    A- The same number of hooks as the Deluxe, as well as spacing

    B- The extra MC's are then for the uniqueness of that "Super-Deluxe" house, especially when it costs similar to a Rohan Mead Hall - and I'd even urge for them to add slightly more hooks for that reason. The kin-hall definitely is in grave need of more hooks because of its excessive MC price.

    I'd highly urge Scenario to please, please, please, for the Geode House, consider building-in another stair-well to a third or even a fourth level with some balconies with crystals or something to expand those indoor and yard hooks and maybe weave-in an upper yard level to combine with the green farm area beneath; the property, I'd hope, should be extended with the Geode House to a gate with the grassy field behind it versus the huge Dwarf-Head gate. I think a grassy yard + the Geode + an upper yard and/or extended Balcony above the Dwarf-Head Gate would help a lot here when it comes to justifying the higher MC cost and have something more commensurate for its "pixels-value."

    Even building-in some additional inner Geode rooms with more interior hooks would help with this.

    What was that King Richard III shouted again on horseback?

    "More hooks! More hooks! My Kingdom for more hooks!" *Chuckles*

    Cheers!
    I agree, the geode house needs some sort of expansion. I think a second cave space in the interior where you could place more yard decorations would be great, especially since the front yard is sooo cramped.
    Otherwise, I really like the look of the geode house.
    Mydiel 140 LM
    Uulanel 140 GRD

 

 
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