When tanking, there is no downside to freely use Sting![]()
When tanking, there is no downside to freely use Sting![]()
Amazing guide man. LOTRO could use more of this type guide in general, so thanks for putting in so much hard work and creating such a good format!
Should probably start preparing to get to work on updating for u23!
@Zonflux
"Not all those who wander are lost....some are so stubborn that they always think they're going in the right direction."
"The 4th age is the store age" - Hetweith
Thank you Zon, great work and an invaluable asset to all of us this is :-)
Since the all character nerfs (level changes, stat changes, gear changes), The guide retains some good info. I wonder how Abyss T1, T2 or T2C works now with these changes. Do players have to retain their LoE gear to run it? more issues... more issues...
'Ú-damdir.' Welcome to the Fourth Age of this World - The game breaking days.
Palenen - Elendilmir - The royal gem of Arnor - "May you 'Jingle Jangle' into the West." <- This was even messed up too.
This or slotting light essences. With just 80 LoE maybe t1 is possible not sure, still 70 shadow but t2(c) is a totally undercap run or a lot of shadow.
We speak about ~250k of mits they aren't reachable under this conditions.
Would be nice to know the balance between mits and shadow(+ Inc dmg.)
Existential crisis! Well, not really, but ... question on the viability of the red line tree, in terms of both solo landscape play and group play.
If I wanted the option to do dps in a group, is that mostly a pipe-dream for a red-line guardian? For example, if I like the aesthetic of 2h melee dps, and I wanted to compare to Champs - where do Red Guards now sit, in terms of ST damage vs a red-line champion? Vs. a yellow-line champion? Where does their AOE damage lie?
I'm not opposed to being the tank in a group, and I like the reactive play-style of the parry and block response skills, but life's law of limited resources means I will be more on the casual end of the spectrum, with 1 nice set of gear more likely than 2 at end game (although you never know). Also, it seems like a red-line guardian would be less squishy than either red or yellow champions, given the increased parry. Is that true?
So, long story short, as a more-on-the-casual-end-of-the-spectrum person who will primarily solo, but also wants to occasionally group, as mostly a 2h melee (not opposed to sword and boarding), how do red-line guardians stack up vs champions, in terms of damage, survivability, and rotation, both in leveling and endgame?
Sorry for the silly question - I didn't know where else to post it, especially given the recent changes to guardians. I'm a returning player who didn't even think guardian's would be an option for my 2h melee desires, until I saw the 22.2 update.
Any help greatly appreciated!
Hey Zon~
Thanks so much for putting this together! I just rolled a Guardian and used an aria. Your guide is going to be tremendously helpful.... Thank you!!!
/Swordsalute
Casinoari - Rank 15 RK - Arkenstone
Malakorou - Rank 10 Defiler - Arkenstone
Casinari - Original Challenger of Saruman Minstrel - Arkenstone
Casithir - Rank 11 RK - Evernight
I begun a guardian some weeks ago and i want to thank u for this extensive guide Zon. I'm not the best in figuring things out regarding stats and items so big thank you!
Thank-you kindly everyone for the comments. While the guide is largely out-of-date stat wise I'm happy to see that there is still some use for it.
Since the guide is in Google Sheets it is very easy to duplicate a copy. I doubt I'll have the time to make a new one but the door is always open for players such as Zipfile, OleBenny and Dadi to use this one as a template and modify it as they see fit. I'm very much a community person.