First of all, yes I know turbine doesn’t care about 1vs1(not spars!) balance or balance at all but I’d like to point out some issues I tihink there are concerning reavers.
Reaver(at least high ranked) is one of the strongest /maybe the strongest, monsterclass in 1vs1 fights against most freeps but it’s very sad that most of it’s power in those situations comes from selfhealing which shouldn’t be on a dps class. Against most Freepclasses the fights ends in a healfest even wihtout a healer so I think there are some changes needed in terms of selfhealing on both sides. I’d like to point out some changes I’d like to see on the reaver to be more potent in all situatuions.
Give reavers a significant dps boost, and please not only a huge buff to Impale and/or Dev strike but a major buff to the low cd skills (Ravage, Sudden Strikes) and the bleed skills to make reavers less dependant on Impale
Wrath revamp. I always thougth selfhealing on dps classes is a silly thing so I’d like to see Wrath become another dps buff like controlled burn/burn hot which also applies a defeat response
Remove cd of Sudden Strikes. Mostly for low ranked reavers, they can’t even deal damage the whole time
Increase icpr and power restoration of time-out to compensate the loss of power restoration of wrath
Increase Finesse rating on Quick Strikes Trait
Make enhanced Upper Hand more useful by extending the duration of the armour buff also
Increase range of melee skills to 4.2m. Its very frustrating if melee freeps can kite you and deal dmg while you can't reach them with most of your skills.
A more cosmetic change I would appreciate: change animation of Sudden Stikes back to the old one (pre ror) and make it hit harder due to a bit longer animation. I don’t like the current animation, it doesn’t look like a strike.
That are a few changes I would appreciate. So lesser/no selfhealing but more damage, i guess that should work well especially in group/raid fights.
Last edited by Alcatrazz; Aug 04 2015 at 11:24 AM.