Re: AW: Re: AW: Re: Proposed Reaver Revisions

Originally Posted by
Sezneg
If you are still shocked at this point to find that creeps do less DPS than freeps while also having higher morale and generally speaking higher mitigations, then I don't know what to tell you. That's kind of baked into the design cake.
On live, one of our real problems is that freeps can push up towards creep-like morale numbers while still having freep-like dps.
You'll be happy to see that this is changed in ROI, there is a real trade-off between stacking vit/morale and stacking DPS stats.
Creeps doing lower DPS and having higher morale is a pacing mechanic, if everyone had freep morale levels and damage fights would be far far too short!
No shock. Champs, RKs, Hunters are parsing ~1200 with 75 3rd ages....and obviously spike potential can increases these numbers in the short run. ....and yes you need to factor in mits (how do these stack up now with changes), but you'd also need to factor in finesse, cc, range/melee, defensive skills (bubbles, self heals and oh-sh!t skills), curable dps (dots) etc etc....We won't get a good sense of where this all lands until several months down the road. The delta in morale is taking us back in the right direction again at least.
GRUSM - REAVER, DUSKPAW - WARG, STIXM - WEAVER, GRUZGASH - BA