
Originally Posted by
SkyWarpPro
I imagine the more the game can combine certain items the better the game will run and be optimized to run. When a game gets to big, it becomes increasingly difficult to add new features without bogging down the system. (ie. extra bag, more vault space, etc).
So not only does the combining of these elements (seasonal items started heading this way too) improve gameplay in making things less complicated, I imagine it improves the quality of how the system runs. Even if it only improves system performances by fractions of a percent, it may be enough to allow for other new features to be added.
I agree. The fewer distinct items that the system has to load for everybody, the better.
“All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost."