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Thread: WL Heals

  1. #1
    Join Date
    Jun 2011
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    9

    WL Heals

    Yesterday I played for the first time my WL in ettens after HD.
    There where some freeps, a group with decent gear (2nd age).
    Creeps now have a lot of morale (50-60k), I used a full damage build to maximize the heals, the result is:

    - DPS is a little better, but still useless, ok, I'm used to it
    - Freeps hit like trucks, ok, I'm used to it
    - WL Heals are the same as before. Crack the whip on myself (13 audacity) is 2.800 like before... but now maggots have the double of morale.
    - WL can ress 5 maggots every minute

    Result:
    Freeps can kill creeps like before HD (creep morale x2 -> freeps dps x2), we can heal nothing... but we can ress more maggots so freeps can farm better.


    I play this painful class (WL) since 2007, sometimes WL has been OP, some times it was underpowered, but I alway enjoyed it.
    Before HD was very difficult to heal my maggots, now I can only stand there and wait to ress someone. This is sad.

    Do I miss something?
    Custodi Della Fiamma Di Anor - Laurelin
    Teg
    (Burrahobbit) - Tegomond (Guardhobbit) - Tegwise (Minihobbit)

    Karn Aanug - Laurelin
    Bacit
    (Warleader)

  2. #2
    Join Date
    Jan 2009
    Posts
    1,045
    Scaling creep heals is one of those things that got glossed over in the update.

    It'll be fixed "soon"
    [charsig=http://lotrosigs.level3.turbine.com/0420801000011a1c9/signature.png]Feelmybite[/charsig]

  3. #3
    Join Date
    Nov 2013
    Posts
    45
    I hope the heals match the amount of dps the freeps are doing right now. All the stats on the commendation pots need to be increased also.

  4. #4
    Join Date
    Aug 2009
    Posts
    9
    Agreed. The BR patchnotes mention creep healing being scaled, but I didn't see anything about adjusting all of our pot/food stats.

    I lol every time I log in and see my moral pots for 1.9k... then I facepalm ><

  5. #5
    Join Date
    Jan 2012
    Posts
    341
    I do have to say I enjoy my now less than 1min quitters. I myself am rank ten. I hit a R13 reaver for 19 something morale. I have my build my healing build maxed out with mastery(4 i think), crit chance at around 24.5 or something, and all the damge for whatevers. I also did a 18k crit on a R6 defiler so I would like to see what becomes of the healing scale. With consistent freep dps it is a little tough to effectively heal but a good spam of quitters as soon as its necessary never hurt. Defilers seem to do pretty good at healing through a fair amount of damage but alas we are spike heals and not hots. We aren't as good as we once were for that lifesaving heal with the high morale thresholds now. So heres to looking forward to this afternoon to see what it looks like.
    Warisi(Champ).......Rangers of the West
    Philladeas(WL), GrumpyCat(Warg)...Soldiers Of The White Hand
    DocPhil(Defiler), HardCharger(Reaver).....Shadow of the West
    1/2 of the WLBrigade

  6. #6
    Join Date
    Jun 2007
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    1,944
    Don't worry about healing when you can just be a dps, bubble and rez every 1 minute.
    Rip Nidor

  7. #7
    Jinjaah is offline The Lord of the Rings Online Team
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    Quote Originally Posted by Thandain View Post
    Agreed. The BR patchnotes mention creep healing being scaled, but I didn't see anything about adjusting all of our pot/food stats.

    I lol every time I log in and see my moral pots for 1.9k... then I facepalm ><
    Pots, food, and ooc rates are being boosted for 12.2. Sorry it couldn't make it into 12.1 but we just couldn't squeeze it in.

    -Jinjaah

  8. #8
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    Quote Originally Posted by Jinjaah View Post
    Pots, food, and ooc rates are being boosted for 12.2. Sorry it couldn't make it into 12.1 but we just couldn't squeeze it in.

    -Jinjaah
    Thanks for the answer. Hope 12.2 comes quickly .

  9. #9
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    Quote Originally Posted by Jinjaah View Post
    Pots, food, and ooc rates are being boosted for 12.2. Sorry it couldn't make it into 12.1 but we just couldn't squeeze it in.

    -Jinjaah

    You had time to nerf the cloaks from beta to live, but cant fix food or OOC regens :/
    Snowbourn - Commander Shakbasher - Lieutenant Glurf

    Warriors of The Great Eye

  10. #10
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    Quote Originally Posted by Jinjaah View Post
    Pots, food, and ooc rates are being boosted for 12.2. Sorry it couldn't make it into 12.1 but we just couldn't squeeze it in.

    -Jinjaah
    While you're at it can you make stun pots functional again. I really enjoy being chain stunned to death after I pounce. On top of the fact some minis are doing ~8-10k dps all while keeping me perm stunned through a fury pot and a stun pot.

    K thanx bye
    ~ Third Marshal Anaxander -R12 Warden, Chieftain Karukh -R12 Warg ~ Formerly of Elendilmir

  11. #11
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    Quote Originally Posted by AaronIU View Post
    While you're at it can you make stun pots functional again. I really enjoy being chain stunned to death after I pounce. On top of the fact some minis are doing ~8-10k dps all while keeping me perm stunned through a fury pot and a stun pot.

    K thanx bye

    Yea its ridiculous. No need for cc immunity/ pots if they dont do a dam thing...
    Ridduk R14 WL
    Brandywine

  12. #12
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    Quote Originally Posted by Jinjaah View Post
    Pots, food, and ooc rates are being boosted for 12.2. Sorry it couldn't make it into 12.1 but we just couldn't squeeze it in.

    -Jinjaah
    When will you do pots/food/oocs percentage based ? If you have to balance this every time an expension goes out, it's likely you will forget/don't have the time to do this.

  13. #13
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    Quote Originally Posted by Blackheart-Fury View Post
    Yea its ridiculous. No need for cc immunity/ pots if they dont do a dam thing...
    WLs have already been shafted, now the stun lock is just a slap in the face. This #### needs fixed asap in a hotfix, but it will fall on deaf ears i guess.
    Last edited by MessyR; Dec 17 2013 at 04:38 AM.
    Snowbourn - Commander Shakbasher - Lieutenant Glurf

    Warriors of The Great Eye

  14. #14
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    Jun 2011
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    IF you ever get to actually looking at creeps jinhaaj, scale up the racials....................... ......

    Also, do something about wl shouts. My buddys shouts get resisted 99% of the time, he can't land a single induction heal before few freeps nuke him down.
    We are talking about a r13 wl that is useless as a npc, when it comes to fighting freeps.


    The original Valdez

  15. #15
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    Jun 2011
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    805
    oh, and please.

    Let defis, Wls and Spiders Do orc-craft, fell-wrought dmg. beyond stupid that they try to hit tac damage on classes that all have it capped.


    The original Valdez

  16. #16
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    Quote Originally Posted by Jinjaah View Post
    Pots, food, and ooc rates are being boosted for 12.2. Sorry it couldn't make it into 12.1 but we just couldn't squeeze it in.

    -Jinjaah
    Take a look at all consumables even foods
    Take a look at the common dmg dots that all creeps have when not dmg type trait equipped
    Take a look again at the blackarrow traits ....Penetrating arrows(bypassing 10% mits) its useless in orc craft dmg and snare traps aswell as steadfast barrage still doing common

    Creep roots doesnt work at all. BA root doesnt work atleast and i can confirm it
    On top of that...armour debuffs dont work on these new dmg aswell(WAI i know), is there a revamp for these?
    Can you give us atleast a small sneak peak what we should wait from another creep update?

    Well atleast tell us something..something!!. Something!!!


    I forgot...change the consumables cd and the shared cooldown(armor -resist ones)
    Last edited by Tangaar; Dec 17 2013 at 10:27 AM.

    Tangaar
    Captain] [Acidglow Weaver]
    -->Black Glass Remix skin<---

  17. #17
    Join Date
    Sep 2007
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    281
    Opinions of a Rank 14 War-leader


    They need to scale Creep Finesse rates to go with the increase from 85 to 95. A lot of Freep classes got a major boost in B/P/E with the new armor and jewelry so classes like guards/wardens and even captains will have 30% Block/Parry. Other than needing Finesse increased I find my class to be very fun and very much viable, the only thing that could use a look at are the Racial and Class traits.



    Orc Racials:
    -Front Line Fodder: needs to have the ratings of B/P/E increased
    -Dying Rage: being used at 10% morale(correct me if I am wrong on this number) but I believe it should be around 20-25% morale that way the reaver has time to actually reach the target

    Uruk Racials:
    -Favoured Servant of the Dark: only adds 342 to Tactical and Physical mitigation....Do I need to say more?
    -Leader of the Orcs: only adds 382 to Physical and Tactical mastery....same situation as above

    I don't play my other creeps all that much so I can't comment on class traits of other classes at this time as some cooldowns/skills/traits have changed

    War-leader Class traits:
    -Harsh Language: needs to be a Passive
    -Power of Fear: instant heal needs to allowed to use on the move
    -Advanced Purge: only gives 3 seconds of crowd control immunity for ~7k of my morale. Not worth it at all, Purge needs to be changed back to its previous duration of 10 seconds of crowd control immunity.
    -Empowering: adds 75 ICPR and 380 Tactical Mastery....not very empowering
    -Enhanced Skill: Field Promotion: needs to be a passive, with the recent captain changes and the legacy that allows them to have a 25 SECOND bubble that can be used on THEMSELVES and their fellows there is no reason for War-leaders to have to trait for their bubble for it to be effective at all.

    I don't think any of the things listed are too over the top or completely game breaking so let me know what you think.
    Overlord Gothnon
    Brandywine

  18. #18
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    Quote Originally Posted by Krazything View Post
    They need to scale Creep Finesse rates to go with the increase from 85 to 95. A lot of Freep classes got a major boost in B/P/E with the new armor and jewelry so classes like guards/wardens and even captains will have 30% Block/Parry. Other than needing Finesse increased I find my class to be very fun and very much viable, the only thing that could use a look at are the Racial and Class traits.
    Yes, my shouts got also resisted many more times than on 85.


    Quote Originally Posted by Krazything View Post
    Orc Racials:
    -Front Line Fodder: needs to have the ratings of B/P/E increased
    -Dying Rage: being used at 10% morale(correct me if I am wrong on this number) but I believe it should be around 20-25% morale that way the reaver has time to actually reach the target
    Agreed, Dying rage isn't a trait that you can use very often, and I think Turbine should look over all racial skills creeps have.

    Quote Originally Posted by Krazything View Post
    Uruk Racials:
    -Favoured Servant of the Dark: only adds 342 to Tactical and Physical mitigation....Do I need to say more?
    -Leader of the Orcs: only adds 382 to Physical and Tactical mastery....same situation as above
    The ratings add almost nothing, but still we equip them because there's not much choice, so agreed.

    Quote Originally Posted by Krazything View Post
    War-leader Class traits:
    -Harsh Language: needs to be a Passive
    -Power of Fear: instant heal needs to allowed to use on the move
    -Advanced Purge: only gives 3 seconds of crowd control immunity for ~7k of my morale. Not worth it at all, Purge needs to be changed back to its previous duration of 10 seconds of crowd control immunity.
    -Empowering: adds 75 ICPR and 380 Tactical Mastery....not very empowering
    -Enhanced Skill: Field Promotion: needs to be a passive, with the recent captain changes and the legacy that allows them to have a 25 SECOND bubble that can be used on THEMSELVES and their fellows there is no reason for War-leaders to have to trait for their bubble for it to be effective at all.
    -Would love to have Harsh Language, and Enhanced Skill: Field Promotion as a passive. It feels like they should be a passive, but still you need to use one of your class traits to make them usefull.
    - The 3 second crowd control of purge is really not worth slotting it as a class trait, and with ~7k morale cost it just became a useless skill.
    - Again with the racetraits as I said before in this post, Turbine needs to give a look to all available racetraits on creepside.
    - Power of Fear: I wonder why we can't heal on the move with that buff on us in the first place. Makes no sense that you can use Quit whining and fight in brawler stance on the move (because of no induction) but can't use other heals on the move when they have no induction.

    Quote Originally Posted by Krazything View Post
    I don't think any of the things listed are too over the top or completely game breaking so let me know what you think.
    Not at all.

  19. #19
    Join Date
    Jun 2011
    Posts
    499
    Quote Originally Posted by Krazything View Post
    Opinions of a Rank 14 War-leader


    They need to scale Creep Finesse rates to go with the increase from 85 to 95. A lot of Freep classes got a major boost in B/P/E with the new armor and jewelry so classes like guards/wardens and even captains will have 30% Block/Parry. Other than needing Finesse increased I find my class to be very fun and very much viable, the only thing that could use a look at are the Racial and Class traits.



    Orc Racials:
    -Front Line Fodder: needs to have the ratings of B/P/E increased
    -Dying Rage: being used at 10% morale(correct me if I am wrong on this number) but I believe it should be around 20-25% morale that way the reaver has time to actually reach the target

    Uruk Racials:
    -Favoured Servant of the Dark: only adds 342 to Tactical and Physical mitigation....Do I need to say more?
    -Leader of the Orcs: only adds 382 to Physical and Tactical mastery....same situation as above

    I don't play my other creeps all that much so I can't comment on class traits of other classes at this time as some cooldowns/skills/traits have changed

    War-leader Class traits:
    -Harsh Language: needs to be a Passive
    -Power of Fear: instant heal needs to allowed to use on the move
    -Advanced Purge: only gives 3 seconds of crowd control immunity for ~7k of my morale. Not worth it at all, Purge needs to be changed back to its previous duration of 10 seconds of crowd control immunity.
    -Empowering: adds 75 ICPR and 380 Tactical Mastery....not very empowering
    -Enhanced Skill: Field Promotion: needs to be a passive, with the recent captain changes and the legacy that allows them to have a 25 SECOND bubble that can be used on THEMSELVES and their fellows there is no reason for War-leaders to have to trait for their bubble for it to be effective at all.

    I don't think any of the things listed are too over the top or completely game breaking so let me know what you think.
    This would be a fantastic start, WL is currently a joke.
    Snowbourn - Commander Shakbasher - Lieutenant Glurf

    Warriors of The Great Eye

 

 

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