We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Page 1 of 7 1 2 3 4 5 ... LastLast
Results 1 to 25 of 151
  1. #1
    Join Date
    Apr 2016
    Posts
    66

    Angry Don't add mounted mobs if mounted combat is broken!!!

    As soon as I enter the new area I notice a ton of mounted mobs, do i have to remind the devs our warsteeds have 4k morale when mobs hit 10k??? and even if i trait sacrifice in medium it still takes FOREVER to kill ONE single mob with mounted skills because they haven't been scaled or cared for since atleast level 100 if not earlier. Not everyone plays a ranged class to kill the mobs from a distance. War steed health and damage are a joke, nicely said, at 100+. Does anyone from the dev team even play this game? no offense. Mounted combat should never return, it was and is an all time low of this game and nothing short of a total revamp (and a fix of rubberbanding which is utopic) would fix it.

  2. #2
    Join Date
    Jun 2011
    Posts
    385
    Zohal
    85 Warden - Leader of The Last Alliance - Anor
    Challenger of the Rift - Challenger of Helegrod

  3. #3
    Join Date
    Apr 2016
    Posts
    66
    If its a bug it means the beta testing of this game is inexistent. You can't miss a bug THIS obvious. I tried to quest only to be aggroed by mounted mobs every 15m and spend 3min to kill 1. I ended up logging off because I can't be arsed to deal with this.

  4. #4
    Join Date
    Apr 2015
    Posts
    4,112
    Come on, they have only 138K health and they only in 1 area in location

  5. #5
    Join Date
    Apr 2009
    Posts
    778
    A bug is something that it not expected. This is a known problem that should have been fixed before release. It's either ineptitude or laziness.

  6. #6
    Join Date
    Jul 2006
    Posts
    548
    Quote Originally Posted by groucho42 View Post
    This is a known problem that should have been fixed before release. It's either ineptitude or laziness.
    There's also a third option: our QA team by necessity had to become very good at mounted combat, so it doesn't generally strike them as being a problem; they didn't realize it wasn't intended for these guys.

    In our files it can be easy to confuse Warg-riders with Warg-riders, but this mix-up will make us delve a little deeper next time, just to be safe.

    MoL

  7. #7
    Join Date
    Aug 2013
    Posts
    393
    Quote Originally Posted by Silver_ArrowWind View Post
    If its a bug it means the beta testing of this game is nonexistent.

    A distinct possibility.

  8. #8
    Join Date
    Jun 2011
    Posts
    0
    Quote Originally Posted by MadeOfLions View Post
    There's also a third option: our QA team by necessity had to become very good at mounted combat, so it doesn't generally strike them as being a problem; they didn't realize it wasn't intended for these guys.

    In our files it can be easy to confuse Warg-riders with Warg-riders, but this mix-up will make us delve a little deeper next time, just to be safe.

    MoL
    While I see your jest.. mounted combat is not doable on the higher level area's.. your warsteed has only roughly 3000-6000 morale and enemies hit you with much higher hits, so once you're in range of combat you will get knocked of your warsteed almost instantly.. this means that QA has had no chance of fighting these mobs as if it was supposed to be mounted combat or at least would have noticed the fact that mounted combat is broken.

    Thanks for replying nonetheless, as we do understand from your previous comment in a different thread that it wasn't intended to be mounted combat

    Leader of "The Gnomes" of Evernight.
    It's all about laughs and social gaming! Come join us at our discord!
    Recruitment is active

  9. #9
    Join Date
    Aug 2012
    Posts
    2,016
    If they got so good that explains why our Crafted lvl 85 Bridles still give half the Fury as TA looted ones. Heck, it may even explain why our Crafted Class LIs are STILL giving 42-46 HPS while the TA looted ones start at 56 HPS!

    I should get better at LOTRO!

    P.S: can I get an Invincibility Cloak too? That'd make my experience so much better.

  10. #10
    Join Date
    Jul 2006
    Posts
    548
    Quote Originally Posted by Laurelinarien View Post
    P.S: can I get an Invincibility Cloak too? That'd make my experience so much better.
    In this particular world it would be a Ring, and by all accounts it mostly didn't, depending on how much you enjoy having fingers.

    MoL

  11. #11
    Join Date
    Jun 2011
    Posts
    0
    Quote Originally Posted by MadeOfLions View Post
    In this particular world it would be a Ring, and by all accounts it mostly didn't, depending on how much you enjoy having fingers.

    MoL
    MoL with you being active at this time.. any chance you could give Chapter 1.4 NPC's a nudge? Loads of players on Evernight waiting for Agnar Brokentooth and Reithvald Red-ember to spawn.. but nothing is happening.
    I've been standing here for nearly 1.5 hours since my ticket has gone in but no response as of yet

    Leader of "The Gnomes" of Evernight.
    It's all about laughs and social gaming! Come join us at our discord!
    Recruitment is active

  12. #12
    Join Date
    Aug 2013
    Posts
    393
    Quote Originally Posted by MadeOfLions View Post
    In this particular world it would be a Ring, and by all accounts it mostly didn't, depending on how much you enjoy having fingers.

    MoL

    I think many of us would have been willing to give up a finger (in-game ) in exchange for this new area to have been reviewed and fixed a bit longer before release. As it is, it's very frustrating.

  13. #13
    Join Date
    Jun 2010
    Posts
    0
    Quote Originally Posted by Elmagor View Post
    Come on, they have only 138K health and they only in 1 area in location
    You must have come in from the north. In the southern area around and south of Limlok (along the line of Sundergrot, Limlok, The White Mare and Shulgmokh); those damnable Wrag Riders are all over the place. As a squishy, a LM, I have found they are most easily fought from the ground and ranged down. Target the rider keep turning follow your mini-map indication and start your attack as they approach. Please note these riders usually come in threes. Oh, forgot one thing, keep turning and do not get dizzy.
    Ujest - 140 Lore-master, Opun Tia – 107 Warden, Tummi - 105 Captain, Veneur - 75 Hunter, Cneasai - 66 Minstrel, plus alts and mules
    Officer, Pipeweed and Ale, Arkenstone (formerly – Friends of Frodo, Vilya)

    and Star Citizen…

  14. #14
    Join Date
    Jun 2010
    Posts
    0
    Quote Originally Posted by Silver_ArrowWind View Post
    As soon as I enter the new area I notice a ton of mounted mobs, do i have to remind the devs our warsteeds have 4k morale when mobs hit 10k??? and even if i trait sacrifice in medium it still takes FOREVER to kill ONE single mob with mounted skills because they haven't been scaled or cared for since atleast level 100 if not earlier. Not everyone plays a ranged class to kill the mobs from a distance. War steed health and damage are a joke, nicely said, at 100+. Does anyone from the dev team even play this game? no offense. Mounted combat should never return, it was and is an all time low of this game and nothing short of a total revamp (and a fix of rubberbanding which is utopic) would fix it.
    See my above post for how to handle these Warg Riders.
    Ujest - 140 Lore-master, Opun Tia – 107 Warden, Tummi - 105 Captain, Veneur - 75 Hunter, Cneasai - 66 Minstrel, plus alts and mules
    Officer, Pipeweed and Ale, Arkenstone (formerly – Friends of Frodo, Vilya)

    and Star Citizen…

  15. #15
    Join Date
    Nov 2012
    Posts
    13,146
    Quote Originally Posted by MadeOfLions View Post
    There's also a third option: our QA team by necessity had to become very good at mounted combat, so it doesn't generally strike them as being a problem; they didn't realize it wasn't intended for these guys.

    In our files it can be easy to confuse Warg-riders with Warg-riders, but this mix-up will make us delve a little deeper next time, just to be safe.

    MoL
    Is it going to be fixed for this time though? If it can't be addressed, at the very least, most of these riders should be removed. We only need 8 of them for one quest, so stick them all in one area and remove them from everywhere else.
    Sometimes, no matter how hard you look, there is no best light.


  16. #16
    I would love to see this is not a bug and mounted combat will get a scaling to 130.

  17. #17
    Join Date
    Aug 2011
    Posts
    1,051
    Quote Originally Posted by Thurinuor View Post
    I would love to see this is not a bug and mounted combat will get a scaling to 130.
    +1 I would also love this
    Anamura, Sunnarea, Silenius, Neushiro, Wandrassa, Wuldar, Fingaladir, Meowear, Virgalia, Turgamar (Old Fegefeuer)
    Amilegeth, Wargarr, Shakarabash, Luklubuz, Grishlukashkahkh, Dashkanakh
    "One lag to lag them all and in the lagness lag them"

  18. #18
    Join Date
    Oct 2010
    Posts
    149
    Yep another bug that made it on to live that was on BR and reported. Same poop different day.

  19. #19
    Join Date
    Oct 2010
    Posts
    192
    Quote Originally Posted by MadeOfLions View Post
    There's also a third option: our QA team by necessity had to become very good at mounted combat, so it doesn't generally strike them as being a problem; they didn't realize it wasn't intended for these guys.

    In our files it can be easy to confuse Warg-riders with Warg-riders, but this mix-up will make us delve a little deeper next time, just to be safe.

    MoL
    I actually like mounted combat and got pretty good at it, but the lack of scaling for current mobs has made it pretty ineffective in game. Our mounts and mounted skills haven't kept up. Is that going to change?
    ~Erynaur, Champion of Crickhollow
    ~Butterpea, Hunter of Crickhollow
    ~Mylwen, Captain of Crickhollow
    ~Mistmir, Loremaster of Crickhollow

  20. #20
    Strider5548's Avatar
    Strider5548 is offline Legendary Hunter of Middle-earth
    Original Challenger of Jagger Jack
    Join Date
    May 2007
    Posts
    3,911
    Guys this really isn't a big deal. They are landscape mobs in one part of the new area and you can kill them easily. Also, some of us enjoy mounted combat even if it hasn't scaled and has bugs.

    There are SO many more pressing things that need to be addressed with this game:

    -Class imbalance *COUGH* BUFF HUNTERS *COUGH*
    -Lag
    -Loot system in Remm
    -100's of RP items that could be worked on
    -UI Improvements

    The list goes on and on...
    Servers: Treebeard | Arkenstone | Landroval
    Classes: Hunter | Champion | Loremaster | Warden | Beorning | Guardian | Captain | Burglar
    Creeps: Warleader | Reaver

  21. #21
    Join Date
    Jun 2010
    Posts
    82
    Quote Originally Posted by Strider5548 View Post
    Guys this really isn't a big deal. They are landscape mobs in one part of the new area and you can kill them easily. Also, some of us enjoy mounted combat even if it hasn't scaled and has bugs.

    There are SO many more pressing things that need to be addressed with this game:

    -Class imbalance *COUGH* BUFF HUNTERS *COUGH*
    -Lag
    -Loot system in Remm
    -100's of RP items that could be worked on
    -UI Improvements

    The list goes on and on...


    Yes, everyone agrees with you that there are MANY problems in this game that need to be worked on. But that does NOT mean that this ridiculous Warg-Rider situation isn't one of them.

  22. #22
    Join Date
    Apr 2015
    Posts
    4,112
    Quote Originally Posted by Gandolf_TheOld View Post
    You must have come in from the north. In the southern area around and south of Limlok (along the line of Sundergrot, Limlok, The White Mare and Shulgmokh); those damnable Wrag Riders are all over the place. As a squishy, a LM, I have found they are most easily fought from the ground and ranged down. Target the rider keep turning follow your mini-map indication and start your attack as they approach. Please note these riders usually come in threes. Oh, forgot one thing, keep turning and do not get dizzy.
    My main character is LM, and I NEVER have any problems with mounted combat mobs on this character. He have enough heal, damage and controls to kill any squishy 138K morale goblin who stand on his way. Also LM one of best classes in using war steed, so he can kill them both with war steed or without it on easy. And with area what you mention, The White Mare don't have huge amount of quests to visit it more when 2-3 times.

  23. Apr 25 2020, 09:24 PM

  24. #23
    Join Date
    Nov 2012
    Posts
    13,146
    Quote Originally Posted by Strider5548 View Post
    Guys this really isn't a big deal. They are landscape mobs in one part of the new area and you can kill them easily. Also, some of us enjoy mounted combat even if it hasn't scaled and has bugs.

    There are SO many more pressing things that need to be addressed with this game:

    -Class imbalance *COUGH* BUFF HUNTERS *COUGH*
    -Lag
    -Loot system in Remm
    -100's of RP items that could be worked on
    -UI Improvements

    The list goes on and on...
    It's quite a big deal for melee classes. Try keeping in close combat with these far ranging mobile foes once you've been dismounted. It's not a problem for ranged classes, they have plenty of powerful ranged hits they can throw.
    Sometimes, no matter how hard you look, there is no best light.


  25. #24
    Join Date
    Apr 2009
    Posts
    778
    Quote Originally Posted by MadeOfLions View Post
    There's also a third option: our QA team by necessity had to become very good at mounted combat, so it doesn't generally strike them as being a problem; they didn't realize it wasn't intended for these guys.

    In our files it can be easy to confuse Warg-riders with Warg-riders, but this mix-up will make us delve a little deeper next time, just to be safe.

    MoL
    Nope, if they can't see that mobs one-shot warsteed, and have since 120, they're not looking or they don't care.

  26. #25
    Join Date
    Jan 2009
    Posts
    1,827
    Quote Originally Posted by Silver_ArrowWind View Post
    If its a bug it means the beta testing of this game is inexistent. You can't miss a bug THIS obvious. I tried to quest only to be aggroed by mounted mobs every 15m and spend 3min to kill 1. I ended up logging off because I can't be arsed to deal with this.
    I was in the beta test of the new zone before it went live and those mounted goblins were not there during the one beta test that was opened to players. It's kind of hard to find and report a problem with mob behaviour when that mob is not present to test. If I had found any mobs behaving the way those mounted goblins are behaving, I definitely would have reported it.

    The correct criticism here is that SSG added a new type of mob to the general landscape with a behaviour model that no other mobs in that zone use, and spread that new mob across a large proportion of the zone, AFTER the one public test of the new zone had closed.

    I get that SSG don't want to reveal everything a new zone has during public testing, keep some suprises for the live release. On the other hand, all of the common landscape mobs SHOULD have been included in the beta test and in areas that players would need to pass through for the quest content, but that didn't happen in this case.
    Therina - Hobbit Guard Rongo - Hobbit Warden
    Frood - Man Minstrel Garmun - Man Captain
    Zorosi - Dwarf Champ Froodaroon - Elf Hunter
    Southern Defenders - Arkenstone (formerly Elendilmir)

 

 
Page 1 of 7 1 2 3 4 5 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload