
Originally Posted by
BotLike
I absolutely disagree with this. The fault lies 100% with SSG.
When Mordor ''preorders'' launched with absurd pricing on collector's and ultimate editions , most players that bought one of them , did so in order to support and help improve their beloved 10+ year old game.
This more or less means , more of the same content we were used to all these years , more polished , accompanied with client improvement and the sorts...
They neither payed for Mordor in order to turn this game into a pay to win lootbox fest ( quite the opposite , there was no hint of what's to come when preorders started ) , nor to settle once again for 2 major updates per year , with minimal and sad group content , but again , at the same time , a dozen lootbox updates.
In the end , after all the monetisation , the Mordor pricing , the cash-only buy option for several months and the whole key focus , there were 0 positive improvements in the game.
The only one i can think of , is when they announced they hired some people into the team ( was it 2 ? ) , something i've yet to see turned into more content or significant gameplay improvements.
In fact , they even used the above as an excuse for some fails , like the ''bugged'' ash dropping from landscape or the will gear having no finesse , something along the lines of : '' Some people in the team are new , mistakes will be made , but we are improving ''
The real irony ? The will gear on U23 first 2 BR builds had evade and no finesse again. So much for improvement MAHAHA
We are getting the same ammount and quality of content that we did before all those filthy lootboxes , if not less , the game hasn't improved one bit but we did get a significant portion of sad players.
I get the concept of 'sacrifices have to be made' , when there's an improvement in the horizon - in this case there's none , other than the 64 bit client that was announced before the whole lootbox thing started and is still in the works =_= /sigh
I get how the MMO market works - and no , most succesful mmos don't sell gear lol !
We all get a lot of things , but all of you need to realise , that things like lootboxes pay their publisher , maybe some DDO updates and not Lotro itself.
I used this example because Mordor launch was the first time the line was really crossed and the new sad monetisation meta turned into the monster it is today.
Lotro was arguably at its best when the payment model was sub only , like WoW , then came f2p and lastly came lootbox ERA.
So arguments that some players use , like : '' Lootboxes keep the game alive '' are a total joke , make me LMFAO and proves how clueless those few people are willing to act , in favour of supporting their love (or addiction) to Lotro!
Its true however , that f2p did seem to save the game , which was left on unofficial maintenance mode for like a year back in Siege of Mirkwood , so sub-only seems long gone by now , never to return.
But honestly , who is to blame about that ? Players for stop subbing , or Turbine at the time , releasing a minor quest zone then calling it an expansion , messing up with radiance etc etc ?
If you compare Moria with Mirkwood , you can easily figure out why the sub-only model failed. Heck , even Lothlorien had more content than Mirkwood expansion lololol.
Its soooo simple , there is a constant effort of releasing less content for more money , which to an extent makes total sense for a company , but when they overstep and fail , it's not the players fault -_-