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  1. #26
    Avatar von Galuhad
    Galuhad ist offline Defender of the Hornburg
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    I'm quite interested with what you've all discovered here, and hoping it will make item gathering easier for Tulkas. Equendil, would it be possible to get the lua files you are using to extract this data? I honestly have no idea how you coded it all lol. If you are able to examine LIs to get legacy info I'm wondering if other equippable items will also contain info for the stats etc. If so then that could eliminate the need to manually enter the stat information.

    But if not, I'd happily settle for the generic item ID.

    Thanks all of you for the hard work in slowly unravelling this mystery Awesome job!
    Galuhad | Narvelan
    Evernight (formally of Eldar) | Plugins
    Kinship Revamp Proposal

  2. #27
    Registriert seit
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    Zitat Zitat von Galuhad Beitrag anzeigen
    I'm quite interested with what you've all discovered here, and hoping it will make item gathering easier for Tulkas. Equendil, would it be possible to get the lua files you are using to extract this data? I honestly have no idea how you coded it all lol. If you are able to examine LIs to get legacy info I'm wondering if other equippable items will also contain info for the stats etc. If so then that could eliminate the need to manually enter the stat information.

    But if not, I'd happily settle for the generic item ID.

    Thanks all of you for the hard work in slowly unravelling this mystery Awesome job!
    Data stored in item links is mainly whatever data can't be derived by the game client from the generic item ID alone. That means most of what's on a LI (LI name, legacies and their ranks, LI title, relics, additional stats on two-handed LIs, points spent etc), but little data on regular items. At best, you'll find storage location, player ID if item is bound, current durability, quantity, crafted name and crafter name, occasionally I think also the worth of the item and its 'true' level.

    Sadly, that means item stats are not exposed in any way. Besides, if they were as they are on two-handed LIs, that would be in the form of IDs and you would have to figure out which ID is what for each stat/value pair.

    Anyway, I'll wrap up some code relatively soon (TM), free of needless dependencies, and post it on lotro-interface.

    Edit: As far as I know, you can only get all that stuff from item links in the chat, *not* items in quickslots or drag&drop data.
    Geändert von Equendil (30.06.2013 um 16:29 Uhr)
    [size=1]Freeps (Snowbourn): [b]Equanor (R11 MNS)[/b] - Equendil - Orlo - Equadoc - Quaolin - Oshia - Kaolin - Equaric - Equorn
    Creeps (Snowbourn): Veloch (R9 RVR) - Velrow (R10 BA) - Velkro - Oruk - Velrot - Velreth
    Author of the [url=http://tiny.cc/2zm50w]Legendary Item Planner[/url], [url=http://tiny.cc/m1m50w]Bootstrap[/url] and [url=http://tiny.cc/41m50w]Baruk[/url] plugins.[/size]

  3. #28
    Registriert seit
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    Right, I've uploaded a bunch of lua files on lotro-interface that can be used to decode item links.

    See: http://www.lotrointerface.com/downlo...sDecoding.html

    Feel free to use and modify.
    [size=1]Freeps (Snowbourn): [b]Equanor (R11 MNS)[/b] - Equendil - Orlo - Equadoc - Quaolin - Oshia - Kaolin - Equaric - Equorn
    Creeps (Snowbourn): Veloch (R9 RVR) - Velrow (R10 BA) - Velkro - Oruk - Velrot - Velreth
    Author of the [url=http://tiny.cc/2zm50w]Legendary Item Planner[/url], [url=http://tiny.cc/m1m50w]Bootstrap[/url] and [url=http://tiny.cc/41m50w]Baruk[/url] plugins.[/size]

  4. #29
    Avatar von Galuhad
    Galuhad ist offline Defender of the Hornburg
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    Zitat Zitat von Equendil Beitrag anzeigen
    Right, I've uploaded a bunch of lua files on lotro-interface that can be used to decode item links.

    See: http://www.lotrointerface.com/downlo...sDecoding.html

    Feel free to use and modify.
    You're a star, thank you
    Galuhad | Narvelan
    Evernight (formally of Eldar) | Plugins
    Kinship Revamp Proposal

  5. #30
    Registriert seit
    02.06.2011
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    118
    hi all

    some items in client have 75lvl stats (scalable items - for example, epic class items)
    how can i link this scalable item to chat with 85lvl stats?
    item ID is known
    New LI Traceries: https://lotrotools.pw/traceries.html
    ** ** ** ** ** ** ** ** ** ** ** ** ** ** **
    Ololo-trololo

  6. #31
    Registriert seit
    29.04.2009
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    Zitat Zitat von Equendil Beitrag anzeigen
    Here's an update regarding data found in item links, for anyone still interested
    Equendil, thank you for your persistent and consistently fruitful interest in this topic, great job! Apologies for dropping the ball, but I got seriously busy with PhD in May and still am.

    Also, was great to see you at RU.Lotro forum!
    [B]Landroval[/B] [COLOR=#ff0000]off[/COLOR] [B]Feoktist [/B](brg)
    RU.Lotro U13 [B]Fornost [/B][COLOR=#ff0000]off[/COLOR] [B]Gustavo[/B] (brg) / [B]Narciss [/B] (wdn)

  7. #32
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    Some more infos...

    Zitat Zitat von Equendil Beitrag anzeigen
    - 0x10000ACD + 4 bytes : unknown, -> ClothingColor
    - 0x100038A7 + 1 byte : unknown, -> BindToAccount
    - 0x10000AC2 + 1 byte : unknown, -> BindOnAcquire

  8. #33
    Registriert seit
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    Zitat Zitat von Ziv Beitrag anzeigen
    Some more infos...
    Ahh, nice one, I completely forgot about dyes for some reason.
    [size=1]Freeps (Snowbourn): [b]Equanor (R11 MNS)[/b] - Equendil - Orlo - Equadoc - Quaolin - Oshia - Kaolin - Equaric - Equorn
    Creeps (Snowbourn): Veloch (R9 RVR) - Velrow (R10 BA) - Velkro - Oruk - Velrot - Velreth
    Author of the [url=http://tiny.cc/2zm50w]Legendary Item Planner[/url], [url=http://tiny.cc/m1m50w]Bootstrap[/url] and [url=http://tiny.cc/41m50w]Baruk[/url] plugins.[/size]

  9. #34
    Registriert seit
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    574
    Zitat Zitat von pulsediver
    hi all

    some items in client have 75lvl stats (scalable items - for example, epic class items)
    how can i link this scalable item to chat with 85lvl stats?
    item ID is known
    Zitat Zitat von Feoktist Beitrag anzeigen
    Equendil, thank you for your persistent and consistently fruitful interest in this topic, great job! Apologies for dropping the ball, but I got seriously busy with PhD in May and still am.

    Also, was great to see you at RU.Lotro forum!
    Cheers ! Good luck with the PhD !

    It occurs to me I should reply here also, so the short version of it:

    It's possible to link items to the chat with a Generic ID, a fake instance item ID, and additional data that may or may not be taken into account upon hovering the link. I have been able to do that with LIs, although I still have a few issues to address before I can release a new version of LIP (at which point Turbine will probably have changed half the legacies for Helm's Deep ...). In theory, it should be possible to link scalable items to the chat at a given level, but that remains to be tested. LIs are not level scaled.

    To do so, the data has to be turned into binary data (as described in this thread) then compressed as a zlib stream, the compressed data has to be encoded with an Unicode page as described by Garan, and finally the whole thing has to be output to a chat channel using tags in an alias quickshot. I had to implement zlib compression to make it work (no native lua implementation of that, that I could find), so let's just say it's anything but trivial.

    I'll give it a go when I have time (as in: not right now :/ ) , and release my code for encoding/compressing item links as well.

    Edit: for the most adventurous amongst you, I've uploaded the code I use to encode and compress links stripped of my plugin stuff. Codec.lua should also get you started with a snippet. Note that I haven't tested. Codec.Encode() returns a string that /should/ be suitable to include within ExamineItemInstance tags (once you provide IDs and levels).

    http://dl.free.fr/c2MTY4306 (link will expire eventually).

    Edit2: oops, that was the link to delete the upload ... link should work now ...
    Geändert von Equendil (28.08.2013 um 18:28 Uhr)
    [size=1]Freeps (Snowbourn): [b]Equanor (R11 MNS)[/b] - Equendil - Orlo - Equadoc - Quaolin - Oshia - Kaolin - Equaric - Equorn
    Creeps (Snowbourn): Veloch (R9 RVR) - Velrow (R10 BA) - Velkro - Oruk - Velrot - Velreth
    Author of the [url=http://tiny.cc/2zm50w]Legendary Item Planner[/url], [url=http://tiny.cc/m1m50w]Bootstrap[/url] and [url=http://tiny.cc/41m50w]Baruk[/url] plugins.[/size]

  10. #35
    Avatar von Galuhad
    Galuhad ist offline Defender of the Hornburg
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    17.06.2009
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    1.371
    Equendil, I need to ask a huge favour regarding your excellent Item Links Decoding scripts. At present we can take an item instance from the chat channel and get information about the item, such as the ID and level etc.
    Would it be possible to have the reverse of this do you think? To create an item instance string from item ID/level etc? The reason I ask is because of scaling items. With no other information than the item ID, we get the base level of the item.. what I would like to be able to do is recreate the level 95 version (item level 176 or so). Is this possible at all?

    Thanks, Galu.
    Galuhad | Narvelan
    Evernight (formally of Eldar) | Plugins
    Kinship Revamp Proposal

  11. #36
    Registriert seit
    02.06.2011
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    118
    Zitat Zitat von Galuhad Beitrag anzeigen
    Equendil, I need to ask a huge favour regarding your excellent Item Links Decoding scripts. At present we can take an item instance from the chat channel and get information about the item, such as the ID and level etc.
    Would it be possible to have the reverse of this do you think? To create an item instance string from item ID/level etc? The reason I ask is because of scaling items. With no other information than the item ID, we get the base level of the item.. what I would like to be able to do is recreate the level 95 version (item level 176 or so). Is this possible at all?

    Thanks, Galu.
    Hi Galuhad !
    yes. it's possible.
    one russian plugin developer did it (he used Equendil's tools, of course ).

    but some stats like armour is still not discovered in Equendil's tools.
    Geändert von PulseDiver2 (07.03.2014 um 02:58 Uhr)
    New LI Traceries: https://lotrotools.pw/traceries.html
    ** ** ** ** ** ** ** ** ** ** ** ** ** ** **
    Ololo-trololo

  12. #37
    Avatar von Galuhad
    Galuhad ist offline Defender of the Hornburg
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    Zitat Zitat von PulseDiver2 Beitrag anzeigen
    yes. it's possible.
    one russian plugin developer did it (he used Equendil's tools, of course ).

    but some stats like armour is still not discovered in Equendil's tools
    Thanks for the reply, sounds positive Things like armour values and stats I have come to terms with, although I pray with every update that we'll finally get an updated API for GetItemInfo.
    Galuhad | Narvelan
    Evernight (formally of Eldar) | Plugins
    Kinship Revamp Proposal

  13. #38
    Registriert seit
    02.06.2011
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    Zitat Zitat von Galuhad Beitrag anzeigen
    Thanks for the reply, sounds positive Things like armour values and stats I have come to terms with, although I pray with every update that we'll finally get an updated API for GetItemInfo.
    will send this plugin later when will be at home.
    New LI Traceries: https://lotrotools.pw/traceries.html
    ** ** ** ** ** ** ** ** ** ** ** ** ** ** **
    Ololo-trololo

  14. #39
    Avatar von Galuhad
    Galuhad ist offline Defender of the Hornburg
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    Zitat Zitat von PulseDiver2 Beitrag anzeigen
    will send this plugin later when will be at home.
    Brilliant, thank you
    Galuhad | Narvelan
    Evernight (formally of Eldar) | Plugins
    Kinship Revamp Proposal

  15. #40
    Registriert seit
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    Zitat Zitat von Galuhad Beitrag anzeigen
    Brilliant, thank you
    Galuhad, see your PM on www.lotrointerface.com
    New LI Traceries: https://lotrotools.pw/traceries.html
    ** ** ** ** ** ** ** ** ** ** ** ** ** ** **
    Ololo-trololo

  16. #41
    Registriert seit
    01.06.2011
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    Zitat Zitat von Galuhad Beitrag anzeigen
    Equendil, I need to ask a huge favour regarding your excellent Item Links Decoding scripts. At present we can take an item instance from the chat channel and get information about the item, such as the ID and level etc.
    Would it be possible to have the reverse of this do you think? To create an item instance string from item ID/level etc? The reason I ask is because of scaling items. With no other information than the item ID, we get the base level of the item.. what I would like to be able to do is recreate the level 95 version (item level 176 or so). Is this possible at all?

    Thanks, Galu.
    Sorry, I've only just seen this post.

    As PulseDiver indicated, I assisted the nice folks at lotro Russia with the same need as yours. It turned out to be possible, albeit with some limitations (armour value for instance is not automatically derived from the item level). Anyway, I assume you now have all the code you need to proceed ?
    [size=1]Freeps (Snowbourn): [b]Equanor (R11 MNS)[/b] - Equendil - Orlo - Equadoc - Quaolin - Oshia - Kaolin - Equaric - Equorn
    Creeps (Snowbourn): Veloch (R9 RVR) - Velrow (R10 BA) - Velkro - Oruk - Velrot - Velreth
    Author of the [url=http://tiny.cc/2zm50w]Legendary Item Planner[/url], [url=http://tiny.cc/m1m50w]Bootstrap[/url] and [url=http://tiny.cc/41m50w]Baruk[/url] plugins.[/size]

  17. #42
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    Zitat Zitat von Equendil Beitrag anzeigen
    Sorry, I've only just seen this post.

    As PulseDiver indicated, I assisted the nice folks at lotro Russia with the same need as yours. It turned out to be possible, albeit with some limitations (armour value for instance is not automatically derived from the item level). Anyway, I assume you now have all the code you need to proceed ?
    Hi, Equendil!
    Yes, armour and dps values for instance is not automatically derived from the item level.

    I sent this plugin to Galuhad, maybe some code will be useful.

    --
    Regards,
    Alex
    New LI Traceries: https://lotrotools.pw/traceries.html
    ** ** ** ** ** ** ** ** ** ** ** ** ** ** **
    Ololo-trololo

  18. #43
    Avatar von Galuhad
    Galuhad ist offline Defender of the Hornburg
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    If anyone's interested, I've taken a look at this with the new socketed armour. Here are two examples, one with all empty slots (no essences) and the second will all slots filled.
    Note: This system uses the ExamineItemInstance ID format.

    Helm - All empty slots
    2A72140000001203 4E090470 0002 {C5120010 C5120010 02000000 [4E030000 0900 0040] [C10A0010 E99B070000002402]} {21040010 21040010 4E090470}

    Gloves - Three slots all filled
    2B72140000001203 4D090470 0002 {C5120010 C5120010 03000000 [4E030000 0A00 0040] [C10A0010 E99B070000002402] [0E5F0010 03000000 [3D5F0010 0002 (055F0010 055F0010 540C0470) (3E5F0010 3E5F0010 9C000000) ] [3D5F0010 0002 (055F0010 055F0010 920A0470) (3E5F0010 3E5F0010 9C000000) ] [3D5F0010 0002 (055F0010 055F0010 1C0C0470) (3E5F0010 3E5F0010 B0000000) ] ] } {21040010 21040010 4D090470}

    It appears that adding essences creates a new header within the middle part, followed by the array length - 0E5F0010 03000000. Array length I assume is determined by the number of essences slotted onto the item.
    Each element in the array has it's own child array of length 2, with the header: 3D5F0010
    These two elements in the child arrays refer the the essence generic ID [055F0010 055F0010 xxxxxxxx] and the item level of the essence [3E5F0010 3E5F0010 xxxxxxxx]

    The three essences used in the above example are:
    Slot 1 = Essence of Tactical Mitigation (ID: 70040C54 / Item Level: 156)
    Slot 2 = Essence of Agility (ID: 70040A92 / Item Level: 156)
    Slot 3 = Essence of Tactical Mitigation (ID: 70040C1C / Item Level: 176)

    This will be really useful for building socketed armour in Tulkas when I get around to adding it in. It's a shame the stats aren't included as part of the essence array, but those can be looked up in the Tulkas database easily enough.



    edit:
    On further investigation, it seems the array length next to the main header does indeed correspond to the number of essences on the item. Here is the helm from before with 1 essence, and again with 2.

    2A72140000001203 4E090470 0002 {C5120010 C5120010 03000000 [4E030000 0900 0040] [C10A0010 E99B070000002402] [0E5F0010 01000000 {3D5F0010 0002 [055F0010 055F0010 DD0C0470] [3E5F0010 3E5F0010 9C000000] } ] } {21040010 21040010 4E090470}

    2A72140000001203 4E090470 0002 {C5120010 C5120010 03000000 [4E030000 0900 0040] [C10A0010 E99B070000002402] [0E5F0010 02000000 {3D5F0010 0002 [055F0010 055F0010 DD0C0470] [3E5F0010 3E5F0010 9C000000] 3D5F0010 0002 [055F0010 055F0010 CC0C0470] [3E5F0010 3E5F0010 9C000000] } ] } {21040010 21040010 4E090470}
    Geändert von Galuhad (22.06.2014 um 15:06 Uhr)
    Galuhad | Narvelan
    Evernight (formally of Eldar) | Plugins
    Kinship Revamp Proposal

  19. #44
    Registriert seit
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    I'd like to examine stats on scaling items. Can the plugin be download somewhere?

  20. #45
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    Zitat Zitat von Giseldah Beitrag anzeigen
    I'd like to examine stats on scaling items. Can the plugin be download somewhere?
    I think what you want is Gulhad's "Item Database"

    http://www.lotrointerface.com/downlo...mDatabase.html


    At LOTROINTERFACE, go to downloads, probably developer tools to scan what's available
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  21. #46
    Registriert seit
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    Zitat Zitat von Valamar Beitrag anzeigen
    I think what you want is Gulhad's "Item Database"

    http://www.lotrointerface.com/downlo...mDatabase.html


    At LOTROINTERFACE, go to downloads, probably developer tools to scan what's available
    I meaned the plugin which can encode itemlinks. The reverse of decoding.

    Ideally, I'm looking for something which works with a chat command like:

    /encodelink <item_id> <item_level>

    and then shows the scalable item link.

    Edit: I found a way.
    Geändert von Giseldah (08.06.2016 um 03:47 Uhr)

 

 
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