Wir haben festgestellt, dass Euer Browser keine Cookies akzeptiert. Bitte erlaubt die Verwendung von Cookies in den Optionen Eures Browsers, um eine optimale Funktion dieser Webseite zu gewährleisten.
Ergebnis 1 bis 25 von 1267

Hybrid-Darstellung

  1. #1
    Registriert seit
    01.01.2011
    Beiträge
    1.182
    Zitat Zitat von TesalionLortus Beitrag anzeigen
    It depends. I can be fine with slight terrain reshapes to add a path to something generally out of view or river shores getting smoothed out and new stuff added onto Southern Gondor shores, which isn't accessible in pre-version anyway.

    But if they're big apparent changes like old cities modified, new valleys delved or entire mountains reshaped... please please please please no, not just on new "reimagined" map. Include those in pre-battle Gondor too, please
    I searched around on BR. No changes at all to the northern vales on the pre-battle-side in Central Gondor; the only change I noticed is a troublesome one with river-water. The water was a deep sea-turquoise in Pelargir and such until U35's update, which turns the river into a reflective "clear water" like those in Swan-fleet.

    It makes the water pitch-black with some very strange effects when, for example, walking along / in the canals of Pelargir - and where Pelargir ends and the river begins northward, there's this very awkward dividing line between the clear water and the sea water styles.

    I get what they are doing: they are making the Anduin's coloring more consistent. The problem is that, on the map, the map has the turquoise waters and so on. I think it's a mistake for them to make that change; it's out of wack with the maps and causing all sorts of water texture issues in Pelargir. I think it was better where the clear water went to Cair Andros with a change hidden in the rapids.

    Anyways, that's all I could really see on the "before battle" side of things.

    Cheers!
    Landroval player; I am Phantion on the forums only and do not have a corresponding character in-game with that name on any server. Cheers! :)

    .

  2. #2
    Registriert seit
    02.06.2011
    Beiträge
    2.269
    Well, hopefully there are no issues and it looks good. I've been there recently on the pre-battle version, across the river and in waters, from Cair Andros to Pelargil, and yeah the water color is the last thing that ever caught my attention. A difference only ever noticeable on the LOTRO terrain map plugin but otherwise not really something that would bother me especially not with Cair Andros and Osgiliath as buffers
    Geändert von TesalionLortus (08.03.2023 um 19:09 Uhr)

  3. #3
    Registriert seit
    02.06.2011
    Beiträge
    2.269
    Speaking of smaller gaps - how about another mission space or further adventure that will give us open landscape Redhorn pass attached to Eriador?

    I guess technically the mission would need to take place in its own copied version - I guess that's how they work? - but the idea to have something happen there on this new section of the pass could be an excuse to create it to begin with and you already have half of what's needed..

    Recently I realized that the space from the Elladan and Elrohir mission actually includes Zirakzigil map and the view of the Durin's Tower above, which I missed previously, so it's not as easy as attaching the existing creation to the existing entry pass in Eriador - that would be a little bit too close. But according to my world scale comparison from some pages back, given that Eriador is very compressed vertically, things mismatch anyway and - Rohan/Dunland connection taken into account, so like it appears on Lotro Google Map - the actual in-game world wouldn't have such a huge, massive gap in this space like there is on the Rhovanion map right now (there is like a 2x Moria gap between that Elladan and Elrohir space and Lothlorien, because that's where Zirakzigil was placed originally, and the shape of Zirakzigil/Durin's Tower visible from Lothlorien isn't really the same one, appears too close, so probably just a deco or double placed much closer?). So... adding just a little bit of extra land to connect the existing piece of the Redhorn/Zirakzigil space with Eriador would do, with the existing piece copied over onto Eriador map and the rest that needs to be added created for some future small adventure/content/mission.



    Something like this:




    The Rhovanion fragment is just for reference, and spaced how it appears on Google map (so Rohan/Dunland are continuous) but not that it matters how exactly the pass would be placed/aligned - there gotta be a teleport to Rhovanion anyway, so we don't need to bother beyond that Eastern dwarven gate from the mission. Though I would have that gate actually lead to the actual pass in Lothlorien (through swift teleport item or otherwise, while you still keep the collapsed snow in The Fallen Ice location) or no connection at all, and have this dwarven gate collapsed by snow too, if need be, though I have no idea why limit options for no reason.. but definitely make a separate teleport entry leading North towards Kizdul-kalah, which would make more sense! Since that main road clearly leads to Lothlorien, which has only been solidified by the mission narrative

    Also, think of what may be achieved here... since looking at the terrain map there doesn't seem to be a lot of unpolished undeveloped terrain around Redhorn space... and Eregion is wholly complete, as well as most Trollshaws on this side... a pass that gives us unconstrained amazing views into all these lands below, perhaps even as far into distance as Eregion of Swanfleet, if it's from so high above... that would be like NOTHING else in the game, I guess Well I know I know... there would probably be some fog and such and snow plus fov concerns but perhaps you could cheat a bit to expose as much of the view into the lands below as possible, that would be something amazing to experience... Like here, but down there is Eregion, forest walls of Trollshaws, geographical shapes of Eriador elevations etc Could be a great way to give us some official "view of zones from high above vistas" that certain people who tweaked the game's client are able to do and sometimes share on youtube (or those who have broken beyond the bounds)
    Geändert von TesalionLortus (12.03.2023 um 20:25 Uhr)

  4. #4
    Registriert seit
    01.01.2011
    Beiträge
    1.182
    Zitat Zitat von TesalionLortus Beitrag anzeigen
    Well, hopefully there are no issues and it looks good. I've been there recently on the pre-battle version, across the river and in waters, from Cair Andros to Pelargil, and yeah the water color is the last thing that ever caught my attention. A difference only ever noticeable on the LOTRO terrain map plugin but otherwise not really something that would bother me especially not with Cair Andros and Osgiliath as buffers
    Yes. But unfortunately, I think they are overreacting to the outcry over the "Swanfleet water is too blue" bug and are now going into the opposite direction, which is a very bad idea for Gondor's biomes. The buffers are gone. What they did, as of the current build of U35 on Bullroarer, is that - in anticipation of U36 "After-Battle Gondor" most likely - they've made the whole Anduin that "clear" shade of water vs. the "sea-toned water" we find along the coasts of Gondor and up the Anduin to the rapids near Cair Andros on Live.

    The clear Anduin water goes all the way down to Pelargir. Now, as of Beta Build 3, Pelargir has a river flowing into it from the North (*the Sirith?). The river still has the sea-blue. But then it reaches this artificial line and turns into the clear water right at Pelargir's northern border. The clear-water exposes too much of the lower silt under the canals, and now it makes Pelargir look too dry and the canals far less impressive. The Dawnless Day and the "new Anduin's" reflective surface don't go so well together either.

    I think it's a big mistake. The lower Anduin could easily have minerals that give it the deeper coloring - and that "crystal blue" look is common enough for rivers and coasts in the Mediterreanean climate Gondor represents. I wish they'd stop meddling with things that had no problems! *Laughs!* It's perfectly fine the way it is on Live - and I'm very opposed to their BR changes with Gondor's water.

    RE- Caradhras. I agree that they need some alternative to it. But my guess is that they'll need to make "After-Sauron" versions of Lothlorien and Eregion to get it to work because they "time-locked" the current zones during the blizzard that prevented the Fellowship from crossing there.

    It would allow for some interesting possibilities, though. For example, an Eregion in a more summer climate with a world-accessible Tham Mirdain and a Lothlorien that has greener leaves in the summer months, bluer skies, and less Half-Orcs running around - and maybe some newer, uncovered ruins. Eregion could have a sprawling encampment of the Rivendell and Lorien Elves on the Fellowship's return journey set shortly before the two groups split to their homelands - and perhaps a whole "Tales of Yore" experience centering on the hidden conversations between Gandalf, Galadriel, and Elrond. Caradhras could be accessible and include clicky-goats to old-Zirakzigil, pre-and-post-Sauron versions of Lothlorien as well as Blood of Azog's version, and a passage to the Gladdenmere. We could even get a "summer Trollshaws" out of it.

    ((*Or, maybe they'll look at the astronomical amount of work that would take, and hopefully decide your idea's far more easier to implement! *Winks* )).

    Cheers!
    Landroval player; I am Phantion on the forums only and do not have a corresponding character in-game with that name on any server. Cheers! :)

    .

  5. #5
    Registriert seit
    02.06.2011
    Beiträge
    2.269
    Zitat Zitat von Phantion Beitrag anzeigen
    Yes. But unfortunately, I think they are overreacting to the outcry over the "Swanfleet water is too blue" bug and are now going into the opposite direction, which is a very bad idea for Gondor's biomes. The buffers are gone. What they did, as of the current build of U35 on Bullroarer, is that - in anticipation of U36 "After-Battle Gondor" most likely - they've made the whole Anduin that "clear" shade of water vs. the "sea-toned water" we find along the coasts of Gondor and up the Anduin to the rapids near Cair Andros on Live.

    The clear Anduin water goes all the way down to Pelargir. Now, as of Beta Build 3, Pelargir has a river flowing into it from the North (*the Sirith?). The river still has the sea-blue. But then it reaches this artificial line and turns into the clear water right at Pelargir's northern border. The clear-water exposes too much of the lower silt under the canals, and now it makes Pelargir look too dry and the canals far less impressive. The Dawnless Day and the "new Anduin's" reflective surface don't go so well together either.

    I think it's a big mistake. The lower Anduin could easily have minerals that give it the deeper coloring - and that "crystal blue" look is common enough for rivers and coasts in the Mediterreanean climate Gondor represents. I wish they'd stop meddling with things that had no problems! *Laughs!* It's perfectly fine the way it is on Live - and I'm very opposed to their BR changes with Gondor's water.
    No way... I mean, seriously... I can't exactly depict it but if it's you who says that then I don't even need to, I'm sure it'll look bad :P So maybe they can seriously reconsider...

    Seriously, that's why I say they should use their own common sense not just blindly "react to things" - I really can't believe that they wouldn't be able to tell whether something feels good or not, and really surprised me they didn't see that awfulness with the blue water change. That we didn't appreciate toxic chemical waste blue doesn't mean "all blue = bad" now. In fact, the outcry was there because that implementation was particularly terrible and there are plenty of different approaches to waters across the game world that aren't this perfect clear mirror (and somewhat more blue, yeah, like Anduin in Gondor, with its waves) yet still worked and nobody ever said they didn't belong. Maybe if they tried to give some of these waters a different look/shade, in a way that they did many different waters from Enedwaith to Gundabad, then ok, if that's per individual basis and made sure it makes sense/looks good/work well with environment. But not all mirror waters globally... and replaced by such a terrible implementation no less. In the real world water comes in a variety of shades due to clarity and reflections of the environment. Why should this be any different in the game, variety=good here. Believable. Belongs. It's architectural style, cultural and narrative consistency that I want... not making water everywhere the same See, that certain things have variety, realistically, IS a consistency too Certain... but not all under all circumstances

    For upcoming content, maybe I could get behind the idea to make the river wholly consistent on this map layer - but there were those buffers so wasn't as visible/harmful anyway, so why bother? - but maybe then a better option was to... modify the one part to match the other and keep the unique look/shade/waves/etc? Not turn everything into Eriador mirror type? Meh. If that's the idea here and isn't just a temporary placeholder. Who knows.



    Zitat Zitat von Phantion Beitrag anzeigen
    RE- Caradhras. I agree that they need some alternative to it. But my guess is that they'll need to make "After-Sauron" versions of Lothlorien and Eregion to get it to work because they "time-locked" the current zones during the blizzard that prevented the Fellowship from crossing there.

    It would allow for some interesting possibilities, though. For example, an Eregion in a more summer climate with a world-accessible Tham Mirdain and a Lothlorien that has greener leaves in the summer months, bluer skies, and less Half-Orcs running around - and maybe some newer, uncovered ruins. Eregion could have a sprawling encampment of the Rivendell and Lorien Elves on the Fellowship's return journey set shortly before the two groups split to their homelands - and perhaps a whole "Tales of Yore" experience centering on the hidden conversations between Gandalf, Galadriel, and Elrond. Caradhras could be accessible and include clicky-goats to old-Zirakzigil, pre-and-post-Sauron versions of Lothlorien as well as Blood of Azog's version, and a passage to the Gladdenmere. We could even get a "summer Trollshaws" out of it.

    ((*Or, maybe they'll look at the astronomical amount of work that would take, and hopefully decide your idea's far more easier to implement! *Winks* )).

    Cheers!
    Oh, well... my idea is certainly easier And I don't really see so much appeal in redoing these old zones (and introducing the confusion of alternates lol) especially that we already had Azanulbizar take and new parts of Eregion in Swanfleet to enjoy. Well, I know about the story concerns and I'm all about the story/immersion, but they're really easily alleviated - they can literary have a side path (maybe behind some cave ins etc), put there for our enjoyment for gamey reasons (but also story reasons), that newbies may even easily miss if they're not researching the area extensively for every nook and cranny, and then even have associated quest/mission/adventure with us discovering that hidden backdoor/tunnel because we're investigating the area for reasons - like some warg activity, narratively after the fellowship passing - and then we end up on the proper path behind the snowfall barrier and up we go. Easy enough! Doesn't invalidate Fellowship choices either because, at the time, when the Wrath of Caradhras was raging, even if they found a side path it wouldn't really help them in this situation and would still be a dangerous idea to try it.

    It's harder for teleport connection between the Caradhras pass and Lothlorien snowfall barrier, but I guess even that can work if they just put interactable "swift horse" items as connectors (say, a rope, or a pickaxe, or something), rather than use a classic portal. We have swift horses all over the place both for convenience and literally for travelling in time for different battle phases etc... what's the problem with an item to circumvent a story barrier and - also - travel in time, just like we do between every single zone anyway, since they're never the same time

  6. #6
    Registriert seit
    16.01.2007
    Beiträge
    11.162
    Well, it looks like we got the name of the new Gondor region:

    Zitat Zitat von Cordovan Beitrag anzeigen
    The next Casual Stroll with Scenario takes place on Wednesday, March 22nd starting at Noon Eastern on Twitch.tv/LOTROstream! This time Scenario will travel through Carn Dum in addition to King's Gondor.
    King's Gondor, as opposed to Steward's Gondor, I suppose. Still undetermined how much of the existing maps it will cover, and how much if any will be new territory extending south toward Umbar. We'll find out next week!
    Arda Shrugged : Elendilmir (RIP) -> Arkenstone -> Anor (RIP) -> Landroval -> Treebeard

  7. #7
    Avatar von Scenario
    Scenario ist offline The Lord of the Rings Online Team
    Registriert seit
    08.05.2018
    Beiträge
    0
    Zitat Zitat von gildhur Beitrag anzeigen
    Well, it looks like we got the name of the new Gondor region:


    King's Gondor, as opposed to Steward's Gondor, I suppose. Still undetermined how much of the existing maps it will cover, and how much if any will be new territory extending south toward Umbar. We'll find out next week!
    I'll talk more details about it next week!

  8. #8
    Registriert seit
    02.06.2011
    Beiträge
    2.269
    Zitat Zitat von Scenario Beitrag anzeigen
    I'll talk more details about it next week!
    Oh, that was a surprise! Is it complete already? Or just a very early preview? Still seems far off, given Angmar wasn't there yet



    Zitat Zitat von gildhur Beitrag anzeigen
    Well, it looks like we got the name of the new Gondor region:
    More like a name of the stream? And update perhaps? For regions and travel skills I guess the usual pattern makes sense - Lossarnach After Battle etc. with actual region names.

  9. #9
    Registriert seit
    01.01.2011
    Beiträge
    1.182
    Zitat Zitat von Scenario Beitrag anzeigen
    I'll talk more details about it next week!
    Sounds great, Scenario! I look forward to it!

    P.S. Please, please, please don't touch the Live server waters of the Anduin from Cair Andros down to the sea. Gondor needs its crystal blue Mediterranean-style waters, with the appropriate minerals forming that particular sea-blue hue, to really shine and feel unique and different than, say, the Mouths of the Entwash or Swanfleet! On Bullroarer, I noticed the waters changed along the current "After Battle Pelennor" as well as on the "Before Battle" side in Pelargir - and I don't think it's a very good idea! The canals in Pelargir on BR are a real mess; on Live, the bluer water creates the illusion the canals of Pelargir are deeper - and that goes away pretty quickly with the "clear water" on BR.

    Also, the Before Battle Anduin waters really still felt much better with the blue reflecting the Dawnless Day; now it's pitch-black and . . . it really makes a mess of Pre-Battle Gondor, quite a bit.

    Different zones work better differently with different hues of water in different places. It would be like making the waters of Agarnaith or Garth Agarwen grey instead of red, which would kind of miss the point. Swanfleet made sense to have the clearer water a great deal inland from the sea. Gondor's supposed to have this sea climate.

    In short, as the adage goes: If it ain't broke, please don't "fix" it!

    Cheers!
    Landroval player; I am Phantion on the forums only and do not have a corresponding character in-game with that name on any server. Cheers! :)

    .

 

 

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •  

Diese Formular-Sitzung ist abgelaufen. Du musst die Seite neu laden.

Neu laden