It refuses to sync up to my character's riding animation. Jumping has always fixed this in the past, but doesn't work with the new goat. My characters are always "bumping" against the saddle wrong, like they are riding against the ups and downs and not with it. I tested this with a dwarf and a hobbit and the new goat had this problem with both, so I suspect that stout-axe would see it it too. Old goats, elks, and ponies do not have this problem (I tested them again to be sure.) One thing I did notice was that hoofbeat sounds also seemed off...it sounded slower than my other mounts, which makes me wonder if the animation might be moving at the speed of the bigger horse mounts and not the "pony" speed.