Re: Update 6: Developer Diary Feedback: PvMP - Audacity
Originally Posted by
Arvaen
This is what I'm seeing as well. If the benefits of audacity are going to be made significant enough to protect creeps from freep DPS, but you then mirror the effects for freeps... Creeps will be in the same position as before in terms of CC and damage.
So are creeps in general going to see a boost somewhere else?
It sounds like this will open a window (by "slowing things down") for actual tactics to come into play. Creeps are theoretically supposed to have a number/expendability advantage over Freeps. Simply lowering the travel-time-to-death ratio will help Creeps out.
In theory.
I don't mpvp on either side because it always amounts to spending the vast majority of the time just running across the landscape to whereever the zerg is, then as soon as there's any action I'm lagged-rooted-dead in a matter of seconds.
Last edited by Moondog548; Feb 22 2012 at 03:41 PM.
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