Quote Originally Posted by Norwrei View Post
That must have been an anomaly because I'm sure not getting that.
Its consistent to me, the highest hit I've seen is 15.5K on the landscape. Where are you testing? Remember dummies/instances will be lower due to increased mitigation/crit defence. I discussed this in beta, basically your crits/devs hitting for half on on-level dummies what you get on landscape/skirmishes looks to me to be correct.

Quote Originally Posted by Teldra View Post
Skipping all the rest of your comment, REALLY? Try in production right now. The only way to get to Rally is to trait blue. That being the case, I would have test all your list later today?

edit: I have seen the "retrait 4 or 5 times until Rally shows up" comment and I was unable to make that work. The Rally icon has a blue background for me and theres a tier 6 red already in place.

Telda
Yeah that comment was from beta 5, I thought I had posted again later saying it had changed back, but frankly I've lost track of what I posted here vs Beta feedback. It does seem to be buggy, when I logged in I traited Red and had rally was lit up, I then did my blue build and when I switched back to red it dispapeared.

Quote Originally Posted by Wiser View Post
I have heard a few people saying that yellow tree is fun. But sadly, it's *almost* useless in group. One reason is the inaccessibility to Rally!, another reason is that the defensive buffs it gives is really useless because of the ridiculously high amount of vitality present in all kinds of gears starting level 85. If the mitigation cap is removed, I guess we can even give the guards 100% mitigations!
2x AoW
1x AoP
(+30% physical, +20% tactical, -5%AD.)
Buff from coda up constantly.
(+5% Damage, +5% tactical damage)
Buff from ballad
(+4.5% tactical)
Tale
(77 will, fate and vitality 1000 finesse)
EoB debuff
(-1000 crit defence)
iCotSA
(10% off inductions & AD.)
PC damage reflect
(15% damage reflect up constantly)
+CTG and SOA should it become useful.

There are plenty of offensive buffs, enough to show back of the envelope that in a 6 man fellowship of Tank, Healer, You +3 DPS you're better going Yellow than Red. It's no more useless than going Red in a fellowship.