Hey Folks, Vastin here!
As you can see, we're posting a bunch of new class updates - this thread will deal with the changes specific to the Lore-master.
Please bear in mind that these changes are not in their final form yet and we will definitely be making an additional round of changes before we go live.
For example, with the Lore-master I've already gotten enough feedback to convince me to return Wizard's Fire to the core rotation - though I'll still be changing its role and effects somewhat.
As Cordovan requested in his initial post, please try to keep your feedback focused on your own impressions and opinions, and refrain from commenting on each other's thoughts - it makes it far easier for us to parse through the volume of feedback constructively and lets us read through a wider breadth of opinions.
-Vastin
Lore-master
This update mostly focuses on the red dps line, with some simpler changes to the yellow line. The blue line I've mostly left alone, though of course there are a number of general skill changes that will affect them. Mostly I'm looking to make some QoL upgrades to the class - tone down the sheer number of buttons a bit, while bringing its direct damage up somewhat, its healing up, and its power restoration down considerably from its current state of 'Free Power For Everyone Forever!'. The debuffing and pet capabilities should be essentially untouched. My guess is that in its current state the damage is still a bit lower than it wants to be, particularly because of some unintended consequences of removing Wizards Fire, so I'll be addressing that shortly.
- Trait Changes
- Removed red tree trait 'Empowering Fires'
- Red tree Trait 'Rapid Fire' now scales to a 25% induction reduction for 5 points (was 10% for 2), moved it to tier 4
- 5th red line set bonus now renamed to 'Hasten', it now grants a cooldown bonus to Sticky Gourd, Lightning Storm, and Ents go to War when the 'Staff Sweep' ability strikes at least one target.
- Fierce Lightning trait now scales to a 100% chance of ignition (was 50%)
- Flame of Arnor may or may not be properly applying to gust of wind (tooltip is definitely wrong)
- Skill Changes
- Normalized dmg for all loremaster skills/effects.
- Increased base dmg of most battle skills/effects.
- Reduced cooldown of Lightning Strike to 10 seconds.
- Removed Wizard's Fire and moved most of its ember effects to Gust of Wind. (Note: WF will be coming back, but it will behave somewhat differently)
- Gust of Wind is now an area of effect. Some further adjustment in the way Gust of Wind interacts with the burning embers' spead and intensify effect may need to be made.
- Increased base and dot heal values of water-lore, light of hope, beacon of hope.
- Added cooldowns to Share Power (10s) and Share Power - Fellowship(30s), and substantially reduced their magnitudes.
- Pleasant Breeze is now a Heal rather than a Power restore.
- Water-lore's healing buff is now base 0%, gains 5% when traited. (30% group inc heal buff just too big)
- Power of Knowledge has been removed.
- Removed all 'Hasten' skill buttons from the red line - these effects now occur when you use 'Staff Sweep'.