Regarding Morale and Power Potion updates, the changes to Tier 12 Crafted potions were not meant to indicate that we'd be re-doing the numbers on all potions available in-game for Update 23. Perhaps longer-term that's something we can look at, but it's out of scope for this current Update in development, sorry. There are two main drivers for %-based Morale and Power potions available in the new Lootboxes for U23, one of which is player request to make these potions, and the other being it allows us to add them to the generated-reward table for Lootboxes in a way that is relatively level-independent. Rather than adding a dozen or so potions and track it based on the level of the character opening the lootbox, it allows us to add three potions that can apply to any level. We have lowered the benefit for this week's Bullroarer update, and have added the two minute cooldown, and would appreciate any further feedback you have.
We are also aware of the Mac issues on Bullroarer, and our engineering folks are looking into it.
Whatever your 'drivers' may be, they don't change the fact these potions are ridiculously overpowered for high morale pool tanks. 40% morale heal when your morale pool is over 200k equals over 80k health restored while the crafted potion doesn't even get close to restoring half that amount (29k, right?). Either make crafted potions % based as well, or get rid of % based lootbox potions. As long as you don't do either of those things, either the lootbox potions will continue to vasty outperform the crafted potions on high morale pool characters, or if you adjust crafted potions upwards to be similar strength for those high morale pools, they will be OP for LOW morale pool characters.
How about SSG actually implements things the players WANT for this 'instance-focused' update;
Exciting and challenging endgame group content
Interesting and cool itemization rather than copy/pasting the same pieces of gear 20 times and increasing their item levels slightly. LOTRO is about the story and the lore, and we have had great items with story woven through them in the past. Why are we only getting boring, uninspired, poorly conceived copy/pasted loot ever since SSG took over (yes, there hasn't been any of these cool items in game since U19 except for MoL's Heirlooms from the Black Book of Mordor, which were sadly turned irrelevant after a few levels due to being low quality green gear)
Stop building the endgame around lootboxes and then coming up with all kinds of nonsensical justifications for game decisions that were either made in a blatantly obvious attempt to push store Key sales, or made by people so disconnected from the game they have no idea how their changes actually impact the game (key dailies nerf, no more Ash in landscape becaue it was a 'Bug', all ingame keys bound to account, constantly updating lootbox tables while ignoring instance/raid loot tables)
Remove instance locks from the handful of group content we have, or make more group content relevant
Enough is enough. Stop trying to be EA and show this game even a fraction of the love it deserves. I genuinely feel bad for the passionate devs working at SSG whose work is being overshadowed by this utter joke of an endgame 'system'.
Sincerely,
Earbold
Earbold (Laurelin [EN-RP])
Member of the Bandits raid alliance
Original Challenger of Gothmog and the Abyss