Also, it would be nice to add a passive bonus from choosing red line. After removing stacking bleed from crits, this is the only talent line without any bonuses.
I don't even remember why it was removed in the first place. They should definitely add it back or come up with a new one
I haven't played my Guard for a while now, but what really bothered me and I don't know if this has been mentioned already, but the 5.2m range on Turn the Tables is kinda stupid.
Most of the time you're in melee range anyway, but it's still frustrating if an important CC removal skill is limited by such a short range.
Either extend the range or remove both the range and fellowship manouvre
I don't even remember why it was removed in the first place. They should definitely add it back or come up with a new one
After some digging, it's kinda obvious why it wouldn't work. There was a big update between U22.1 and U22.2 in how Guardian worked and the old bonus just wouldn't work at all.
To refresh minds:
Old Guardian relied on stacking/tiering up a singular bleed, causing increased damage and some perks would scale up with it. What this trait also allowed was that it pushed to max tier of the bleed to 5 (if you were, say, Yellow and took Broad Strokes, you would still get the bleed, but upon refreshing it, you'd only get it to max tier of 3)
Over the years, people have advocated for a change or to have something added, unfortunately, it won't happen it seems.
I have purposefully omitted the lack of this in my feedbacks because honestly, if people started listing all the Guardian issues, it would be overwhelming and pretty dissuasive to even begin working on fixing. I'd rather if we currently just stick to traits for now and later look into other issues and solutions. (coughStar-lit crystals on beltscough