Originally Posted by
Tralfazz
I like the Lore-master pretty much the way it is today. Some people in this thread appear to be looking for an entirely new class that adopts the old name. Some small changes should be considered:
–While some people think pets should be eliminated or left as nearly cosmetic companions, others think they should contribute a larger percentage of total damage output. I am in the latter camp, but not entirely: Pet damage and threat generation feels about right to me in all three specs from the earliest levels and at least into the 50s, even up to the 60s. After that, the percentage of total damage contributed by the pet drops to much smaller figures and with it the ability of the pets – even the bear – to hold aggro. By the time the character is in the mid/late-70s and certainly by the 80s the pet is a totally different type of companion than it was in the earlier part of the game. Some Red Lore-masters don't bother summoning a pet at all when running most landscape content; sometimes a bear when fighting an elite mob. And this hits Blue Lore-masters the hardest because so many of their class trait points are invested in traits which improve their pets – even twice almost nothing is still almost nothing. Pet damage needs to scale up to maintain both their proportional damage output and threat generation, pets of a Blue Lore-master need to have even larger outgoing damage bonuses, and the bear pet needs to have an inherent threat generation bonus in all specs as well as having its taunt return to a taunt plus threat match. Note that "more Pet damage as level increases" needs to apply to both their autoattacks and their skills.
–Some Lore-master pets are rather large. I like the bog-guardian appearance but as some other people mentioned it is very large. An easily-obtainable smaller version would be nice as an option. (I use the smaller bear most of the time, too, for the same reason.) For those who don't like the look of the bog-guardian, perhaps more variations on its general model would be a pleasant option.
–While I enjoy the ability to resummon different pets or even resummon the same pet with all its Morale and Power fully restored and all its abilities off cooldown and ready to use; this has always felt more like an abuse than a good mechanic. If a cooldown is added to all pet summon skills then it is important to make this cooldown very short because pets are despawned every time a stable master ride is initiated, they often become lost or stuck requiring a resummon (Return to Master works most of the time so admittedly this reason is less important), and they sometimes get "stuck" in combat with a mob far away requiring a dismissal followed by a summon to clear the in-combat state. I would be fine with a cooldown, perhaps 1 minute, which would trigger when a pet is defeated or dismissed or despawned in combat but not when it is dismissed or despawned out of combat; the cooldown would prevent any pet from being summoned until the cooldown ran its course. I would also be fine with pet skills not having their cooldowns cleared when resummoned, they can continue to run in the background even when the pet is not active. This would allow, for example, the Nature Spirit pet to have the same no-cooldown/1-minute-cooldown of all the other pets but have its "big heal" skill continue to have a 3 minute cooldown which could not be worked around by resummoning the pet. If pet skill cooldowns do not reset when the pet is resummoned then those skills need to be more effective (larger effect and/or shorter cooldown) to compensate – a tradeoff I would be happy to accept as I'd prefer to keep my chosen companion with me rather than resummon the same one after every battle or multiple times during a single battle in order for it to use its (weaker) skills more often. Out of combat I should change pets when I need a different pet's abilities, not to get a "fresh" version of the same pet. In combat, while I like the current "pet rotation" system, I would be more than OK with a cooldown preventing an immediate resummon of any pet if one is dismissed (or defeated).
–I don't have mobility issues with Lore-masters. Blue, Red, Yellow all seem fine. Being able to induct while moving doesn't feel right for a Lore-master. Are there still zero induction skills which can't be used while moving? If so, those should be changed and if the animation for those skills needs to change to make that happen then that should be done.
–There are a huge number of skills, I have more than 4 rows of 12 buttons each completely filled. The various debuffing skills (Fire Lore, Frost Lore, Sign of Power: Command, and so on and on) are too numerous. Consider keeping Sign of Power: Command and Wind Lore but adding most or all of the others as additional effects which are applied when using one of those two skills. Sign of Power: Command would, if fully traited, apply all "outgoing" debuffs to the target. Wind Lore would, if fully traited, apply all "incoming" debuffs to the target.
–Water Lore completely changes the game for Lore-masters, both when solo on landscape and in groups. Consider lowering the level at which Water Lore is granted. Instead of 77 perhaps 50 would be more appropriate – all classes should have all their core skills by Level 50.
–While I'm OK with the eagle pet being something unlocked only by speccing Blue, MANY other players were very disappointed by this change. It is mostly a cosmetic/role-play thing for those players, it's not like the eagle pet is more powerful (it has unique skills but none are of a nature which require that they be relegated to Blue Lore-masters only). Perhaps the eagle can be a Blue spec basic skill but unlockable with a trait available in both the Red and Yellow trees; or an easily-reached trait in Blue which adds damage to all pets for Blue Lore-masters and adds the eagle pet for Red and Yellow Lore-masters.
–Bear taunts need to be normal taunts, with both a forced-target and a threat-match effect. Adding a cooldown to resummoning in combat will prevent this from being abused. Add a buff to all raid bosses which prevents NPC taunts from working on them at all (perhaps 6-person instance bosses should get this buff, too).
Remember that any negative changes applied to pets will have a much larger impact on Blue Lore-masters than on the other two specs. Similarly, any positive changes made to pets will have a much larger impact on Blue Lore-masters. Blue needs a boost past 50 (as described above in regard to pet damage scaling), not a general DPS reduction, please keep this in mind as pet changes are considered.